Workshops
Hermetic magi have their laboratories, and mundane craftsmen have their workshops. The City & Guild supplement provides guidelines for these workshops (page 65), and how they allow craftsmen to produce fine examples of their skill. If using the rules in City & Guild, treat the entire building operation as the master mason's workshop.
By improving his workshop through
innovation, and finding a supply of superior raw materials, the mason can increase his Workshop Total:
Workshop Total: Intelligence + Craft: Mason + Innovation + Raw Materials
The Workshop Total is then compared against the following Craft Levels to judge the quality of the construction.
Craft Level For Shoddy Items: 3 Craft Level For Standard Items: 6 Craft Level For Superior Items: 12 Craft Level For Excellent Items: 15
Superior and Excellent items provide a bonus toward activities for which the item is designed. In the case of the tower, the troupe may decide that the bonuses apply to living conditions or strength (see stress checks later). Note that only the latest quality is used for these bonuses, as a poor craftsman may introduce defects on top