Ars Magica Digital Codex

Site Story Seeds

The following story seeds support the suggested location possibilities:

Before the Fall

God's will is ineffable and his might without limit; there is nothing He cannot do. The magi find the fabled ruins of the tower of Babel. But as they celebrate amid the sand and the stone, they suddenly find themselves at the foot of the tower, stretching into the distant sky. By some miracle, they have been transported to the days before the tower was sundered. Can they stop the tower from falling or is there a more important message to be learned? Are they dreaming, have they been driven mad, or have they been sent back in time? Maybe if they can find the answer, they can get home.

Persuasion

The most powerful and mystically aligned site for the tower has been found, high in the Alps. But the Tribunal of the Greater Alps is not known for its hospitality or its openness. If the tower is to be built, the Tribunal must be persuaded one way or another, either from outside or from within.

The Undersea Kingdom

A far-off magical island has been found, and the magi have discovered a ruined submerged city capable of feeding their need for stone for decades. But the city is overrun with magical and faerie creatures. An accord must be reached, or a war the magi cannot win must be fought. But if there was a way to set the factions against each other, perhaps the magi could overcome a weakened enemy.

Echoes of an Idea

The idea of a tower that rises so far that it escapes the mortal world is so powerful that it echoes through the Magic Realm, creating vestiges before the tower itself has even been built. Several magi, recently returned from the Magic Realm, report seeing a never-ending tower, but each in a different place. Seen as an omen, news races through the Order. Could these echoes be used to find the perfect regio in which to house the Great Tower?

The Ghost of Seneca

A faerie appears to the magi, claiming to be the ghost of Seneca, bringing warnings of great calamity should the tower ever be built. No matter how effectively the "ghost" is banished, it still finds a way to come back. The magi want to get rid of it, for no other reasons than it's scaring the laborers. Can the magi find another target for the faerie's attentions? Perhaps another ambitious project with sponsors more susceptible to the faerie's prophecies and protestations?

Decision Point

The tower has been started. The wealth of the magi has attracted the required workforce, drawing them away from projects sponsored by Church and Crown alike. As the tower grows, the magi face their first great challenge from the mundane world. A delegation of mundane nobles and churchmen demand that the construction be halted. If the magi accede to this demand, the world carries on as before, but ignore the demands and the Order asserts itself as a power in its own right.