Ars Magica Digital Codex

Creo Rituals

Creo rituals have the benefit of being more reliable than Craft Magic but at the cost of expending vis on their casting. Artificial items created through Creo rituals require an Intelligence + Finesse roll to determine their quality, as outlined in ArM5, page 77. As with Rego craft magic, the Finesse rolls associated with Creo rituals can be aided through the use of ligatures and spell mastery.

In the table earlier, building a river barge is a relatively easy task for a shipwright, which is a base Ease Factor of 9, but the construction is likely to take up to a season, which adds +6 to the Ease Factor for a total of 15. Building a Mediterranean grain barge is an impressive feat (Ease Factor 21) and would normally take a shipwright a year (+9), which means a magus faces an Ease Factor of 30 to create such a vessel with craft magic. Given the relatively high Ease Factors involved, this spell is most likely to be used in constructing small vessels very quickly as a means of income for the

The spell is named for Phereclus, a master shipbuilder of Greek antiquity.

shipyard.

(Base 5, +1 Touch, +2 Group, +3 Size, +1 intricacy)

Required Lab Total: 1 season (80), 2 seasons (60), 3 seasons (54), 4 seasons (50)

Rego effects designed in the shipyard gain a +1 bonus from the Rego specialization and a further +10 as this is directly related to ships. Experimental side effects may include the design of the ships never quite matching what the magus intended, perhaps taking on a Greek aspect as per the spell's inspiration. Modified effects may provide bonuses or penalties to the Finesse Ease Factors.