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Ars Magica
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Spells
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Library
The Library
Magic - Hermetic Projects
Raw OCR transcription — not yet hand-reviewed; expect rough spots.
Front Matter
1
Credits
1
Contents
2
List of Inserts
1
Chapter One
1
Wonders of the Hermetic World
1
The Hermetic Projects
1
Using Other Supplements
1
Using this Book
1
Designing Your Own Grand Project
1
Additional Project Ideas
1
Chapter Two
1
The Burning City
1
Why Build in a Volcano?
1
Volcanoes in Mythic Europe
1
The Greek Volcanic Islands
1
Italian Volcanoes
1
Volcanoes in Iceland
1
Affecting Volcanoes with Hermetic Magic
1
Effects to Help Find Volcanoes
1
Volcanic Rock as an Arcane Connection
1
Effects to Create Volcanoes
1
Hazards of Volcanoes
1
Lava
1
Boiling Mud and Water
1
Heat
1
Fumes
1
Eruptions
1
Effects to Protect Characters
1
Effects to Control Volcanoes
1
Colonizing the Volcanic Crater
1
Effects for Buildings
1
New Virtue: Volcanic Minerals
1
Effects to Live in the Volcanic Crater
1
Story Seed: Tophet's Gate
1
Story Seed: Tophet's Gate (cont'd)
1
Story Seed: Vulcan's Forge
1
Effects to Deal with Volcanic Inhabitants
1
Story Seed: Eternal Spirit of Flame
1
Story Seed: Eternal Spirit of Flame (cont'd)
1
Increasing the Lab Total
1
Shape and Material Bonuses
2
Laboratory Customizations
1
Experimentation
1
Chapter Three
1
The Great Tower
1
The Tower of Babel
1
Medieval Buildings
1
Mundane Architecture
1
Construction Techniques
1
Story Seeds for Medieval Buildings
1
Style, Symbolism, and Hidden Messages
1
Selecting the Site
1
Babel: Infernal or Divine?
1
Site Story Seeds
1
Seneca's Folly
1
Gaining Political Backing
1
Building the Tower
1
Designing the Tower
1
Political Story Seeds
1
Covenant Boons and Hooks
1
Workshops
1
De Architectura
1
Fostering an Aura
1
Hermetic Architecture
1
The Presence of Angels, Demons, and the Fair Folk
1
Enchantments
1
Construction Magic
1
The Tower's Environment
1
Tower Environment Story Seeds
1
The Outside World
1
Story Magnitudes
1
Minor Story Seeds
1
Minor Stories: Once Per Year
1
Significant Story Seed: Where Angels Fear to Tread
1
Significant Stories: Once Per Decade
1
Life-Changing Stories: Once Per Generation
1
Cataclysmic Events: Once In A Lifetime
1
Moral Temptation and Fortitude
1
Faerie Stories
1
Faerie Story Seed: Out of the Shadows
1
A Far-off Tower
1
Story Seeds of Moral Temptation
1
Chapter Four
1
The Hermetic Shipyard
1
Medieval Ships and Shipbuilding
1
Ship Damage
1
Ship Sizes and Capacity
1
The Medieval Shipwright
2
Ship Construction
1
Suggested Shipwright Virtues and Abilities
1
Story Seed: Vendetta
1
Centers of Shipbuilding
1
Founding the Shipyard
1
Finding the Location
1
Story Seeds for Finding a Shipyard Location
2
Recruiting and Training a Team
1
Building Out the Laboratory
1
The Resting Place of Noah's Ark
1
Team Training Story Seed: Suspicious Minds
1
Laboratory Story Seeds: Far and Wide
1
More on Laboratories
1
The Hermetic Shipwright
1
The Shipyard as Mundane Workshop
1
Mundane Craftsmen
1
Craft Magic
1
Creo Rituals
1
Shipbuilding Story Seeds
1
Support for Mysteries
1
The Mechanics of Enchantment
1
Building The Hermes
1
Constructing and Preparing the Vessel
1
Story Seeds for Enchanting the Hull
1
Enchanting The Hull
1
Using Ptolemaic Coordinates
1
Aids to Navigation
1
Interaction Between Navigational Effects
1
Into the Wind
1
Outfitting the Ship
1
The Finished Ship
1
Outlandish Vessels
1
Submarine Vessels
1
Ships of the Sky
1
The Art of Binding
1
Story Seed: The Sorcerer's Apprentice
1
Story Seed: The Home of the Winds
1
Sailing the Void
1
Story Seed: The White Whale
1
The Sailor's Grimoire
1
Spells to Aid Sailing
1
Ships Made From Unusual Materials
1
Support from Other Traditions
1
Story Seed: The Ship of the Damned
1
Chapter Five
1
The Intangible Assassin
1
Why Invent These Effects?
1
What is Wizard's War?
1
What is an Intangible Tunnel Effect?
1
Story Seed: The Demon that Stared Back
1
Required Laboratory Totals
1
Tunnel Variants
1
Manipulating the Tunnel
1
Story Seed: Bridge to the Magic Realm
1
Defending Against Intangible Tunnels
1
Wizard's War Tunnel Effects
1
First-Magnitude Effects
2
Second-Magnitude Effects
1
Third-Magnitude Effects
1
Fourth-Magnitude Effects
1
Gathering Connections
1
Blood
1
Story Seed: Foot-Soldiers of the Master
1
Story Seed: School of Assassins
1
Books and Laboratory Texts
1
Story Seed: House of the Assassin
1
Blood Relative
1
Certamen
1
Horoscopes
2
Signature
1
Story Seed: Vandals in the Library
1
Symbolic Representation
1
Increasing the Casting Total
1
Vis
1
A War Party of Magi
1
The Problem of the Aegis of the Hearth
1
Chapter Six
1
The Living Corpse
2
Creating a Living Corpse
1
The Fleshy Vessel
1
Exempli Gratia: Bonding a Ghostly Warder to a Corpse
1
A Living Corpse Using Spells
1
An Innocent Introduction
1
Story Seeds
1
A Living Corpse Using Magical Enchantments
1
Lesser Enchantments: The Walking Centurion
1
Muto Vim Spells and Enchanted Devices
1
Amulets, Phylacteries, and Tefillin
1
Charged Items: The Necromancer's Blades
1
Invested Device: An Orb and a Crown
1
Invested Device: The Necromancer's Grimoire
1
Spells to Make and Shape a Bone Book Cover
2
Story Seeds: In the Graveyard
1
Story Seeds: In the Graveyard (cont'd)
1
A Personal Living Corpse
1
The Third Method
1
On Ghosts and Spirits
1
Rate of Decomposition
1
Magic Realm Living Corpse
1
Darius as a Living Corpse
1
Other Realm Ghosts
1
Life as a Living Corpse
1
Hermetic Interactions
1
Destroying the Enchanted Device
1
Created Corpse
1
Animated Custos
1
A Necromantic Miscellany
1
Creating and Animating Corpses
1
A Walking Colossus
1
Created Revenant
1
Grave Hounds
1
Grave Hound
1
Chapter Seven
1
The Menagerie of Magical Beasts
1
Location and Establishment
1
The Building Site
1
Can I Make a Magic Lore Roll?
1
Story Seed: A Grisly Find
1
The Buildings
1
The Backers
1
Integrating Covenants
1
Livestock
1
Integrating Covenants (cont'd)
1
Insects
1
Finding Magical Creatures
1
Bees, a Preferred Stock
1
Creating Magical Creatures
1
Story Seeds for Finding Magical Creatures
1
Capturing Magical Creatures
1
Optional Grappling Rule
1
Unicorns
1
Transporting and Containing
1
Story Seed: A Curiously Common Bait
1
Feeding
1
Healing
1
Mystical Branding
1
Reproduction
1
Types of Animals
1
Modern vs. Medieval Terminology
1
Original Research: Creating Inheritable Magical Traits
1
Birthing and Weaning
1
Magic Might and Maturity
1
Taming and Training
1
Powers as Tricks
1
Staffing a Menagerie
1
Integrating Lords of Men
1
An Animal-Keeper's Library
1
An Animal-Keeper's Library (cont'd)
1
Story Seed: An Illicit Love Affair
1
Story Seed: Never the Twain Should Meet
1
Hermetic Relations
1
Interactions
1
Reactions
1
Shape & Material Bonuses of Magical Creatures
1
Optional Rules for Breeding
1
Producing Offspring
1
Inherited Traits of Offspring
2
Story Seed: Enchanting a Live Egg
1