Story Seed
Vandals in the Library
The librarians at Durenmar have spells that can test for the completeness of texts (see Covenants, page 100). A routine audit reveals that several books are apparently missing content.
The player characters may either be responsible for this vandalism, or called upon to help find the vandals.
In order to preserve the sense of the text, the caster must make a Dex + Finesse roll against an Ease Factor of 9 (if he understands the text) or 12 (if he does not understand the text).
For this spell to work, the ink must be made of a plant product (which is common). A similar spell designed with an Animal, Corpus, or Terram Form will be needed if the ink is an animal, human, or mineral product.
Similar spells with longer durations and a Group target could be invented to transfer the entire text from a large work. For a Lab Text, for every magnitude of effect (level divided by 5), it takes one hour to move the text. For a summa or tractatus, it takes one hour to move the text per point of Source Quality. Note that this only moves the text from one place to another; it does not create a copy of the text.
The Muto requisite is required to make the ink stick to the new piece of parchment.
(Base 5, +1 Touch, +1 Part, free requisite)
Required Lab Total to invest effect: One Season (30), Two Seasons (23), Three Seasons (20), Four Seasons (19).