Story Seeds for Enchanting the Hull
The Lost
Long after The Hermes has been launched, the crew loses their most loyal and trusted member at sea. And at that moment, the magic of The Hermes stops. None of the effects enchanted into the vessel obey the crew's commands, and not the slightest spark of magic can be found in the ship. Can the ship be mourning her lost crewman? How can she be restored to order? Could the crewman's last words, concerning a lost son, be the key to this mystery?
The Dogged Adversary
Jealous at The Hermes' ease of handling, a rival merchant plants a spy aboard the vessel to see how the crew load the ship and how they control her when under sail. But the spy sees more than he bargained for, and the magical nature of the vessel is in danger of being exposed.
Magic Theory of 9, within the reach of an experienced enchanter. Options for reducing the amount of vis required are discussed earlier. This allows for a maximum of 180 levels of effects to be enchanted into The Hermes.
Built of oak, The Hermes has the following base shape and material bonuses:
Shape/Material Bonus
Oak +7 protection from
storms
Ship +5 sailing
Wood (dead) +4 affect dead wood
+3 affect living wood