Ars Magica Digital Codex

Significant Stories

Once Per Decade

More significant stories are those unusual events that help mark time in the Great Tower.

Beasts

The building of this great artificial mountain may attract beasts traditionally found in the deep and dark places. While less powerful faeries, spirits, and demons may be attracted by the toils of the magi and covenfolk, these stories concern older and more powerful entities. These might include a dragon returning home after centuries away and finding the tower built above her lair, or a pride of griffons trying to nest in the highest reaches, or a faerie king who builds his court around this mightiest of castles.

While the Aegis of the Hearth will keep the less powerful beasts at bay, they may still be drawn to the tower and their presence becomes a menace to those who live in the tower's shadow.

Crisis in the Region

Though the Great Tower seeks to be self-contained, it can never truly deny the outside world, and the troubles of that world are reflected in the tower. War, drought, famine, flood, and earthquake all send envoys to the tower looking for alliance and help. And where the troubles continue, refugees flock to the tower seeking shelter and sanctuary.

The Warping of the Tower

The powerful magic used to build and sustain the tower may also start to warp it, changing the aura in places, giving it personality. This may create places within the tower that earn their own stories. Does this warping extend to those who live in the tower? Does it warp to a pattern or is it seemingly random? Is it possible for a magus to take advantage of the warping? Perhaps it is even worth creating a laboratory within these areas. And are there side effects not yet apparent?