List of Inserts
❦
| Using Other Supplements6 |
|---|
| Story Seeds for |
| Mythic Europe's Volcanoes10 |
| Volcanic Rock as an |
| Arcane Connection13 |
| New Virtue: Volcanic Minerals19 |
| Story Seed: Tophet's Gate20 |
| Story Seed: Tophet's Gate (cont'd)21 |
| Story Seed: Vulcan's Forge23 |
| Story Seed: Eternal Spirit of Flame 24-25 |
| Story Seeds for Medieval Buildings31 |
| Exempli Gratia: The Thirteenth Tower 32 |
| Site Story Seeds33 |
| Babel: Infernal or Divine?33 |
| Seneca's Folly34 |
| Political Story Seeds35 |
| Covenant Boons and Hooks36 |
| De Architectura37 |
| Using Alchemy to Support Craftsmen38 |
| Hermetic Architecture38 |
| Tower Environment Story Seeds43 |
| Minor Story Seeds48 |
| Significant Story Seed: |
| Where Angels Fear to Tread49 |
| Story Seeds of Moral Temptation51 |
| Faerie Story Seed: Out of the Shadows 51 |
| Far-off Tower Story Seed: |
| Spire on the Horizon52 |
| Ship Damage53 |
| Ship Sizes and Capacity54 |
| Suggested Shipwright |
| Virtues and Abilities55 |
| Story Seed: Vendetta56 |
| Story Seeds for Finding |
| a Shipyard Location57 |
| The Resting Place of Noah's Ark59 |
|---|
| Team Training Story Seed: |
| Suspicious Minds59 |
| Laboratory Story Seeds: Far and Wide59 |
| More on Laboratories60 |
| The Shipyard as Mundane Workshop62 |
| Shipbuilding Story Seeds64 |
| Support for Mysteries65 |
| A Comment on Hermetic Architecture 66 |
| Shape and Material Bonuses66 |
| Story Seeds for Enchanting the Hull68 |
| Using Ptolemaic Coordinates68 |
| Interaction Between |
| Navigational Effects69 |
| Story Seed: The Home of the Winds73 |
| The Art of Binding73 |
| Story Seed: The White Whale74 |
| Story Seed: The Ship of the Damned75 |
| Story Seed: The Demon |
| that Stared Back79 |
| Required Laboratory Totals80 |
| Story Seed: Bridge to the Magic Realm 81 |
| Story Seed: Foot-Soldiers of the Master87 |
| Story Seed: School of Assassins88 |
| Story Seed: House of the Assassin90 |
| Story Seed: Vandals in the Library93 |
| The Fleshy Vessel96 |
| Exempli Gratia:Bonding a |
| Ghostly Warder to a Corpse97 |
| Story Seeds98 |
| Muto Vim Spells and |
| Enchanted Devices99 |
| Spells to Make and Shape |
| a Bone Book Cover103 |
| Story Seeds: In the Graveyard 104-105 |
| The Third Method106 |
|---|
| Rate of Decomposition108 |
| Darius as a Living Corpse110 |
| Hermetic Interactions113 |
| Destroying the Enchanted Device114 |
| Animated Custos115 |
| Created Corpse115 |
| A Walking Colossus116 |
| Created Revenant116 |
| Grave Hound118 |
| Can I Make a Magic Lore Roll?120 |
| Story Seed: A Grisly Find121 |
| Integrating Covenants 122-123 |
| Magical and Faerie Animals124 |
| Insects124 |
| Bees, a Preferred Stock125 |
| Story Seeds for Finding |
| Magical Creatures126 |
| Optional Grappling Rule127 |
| Unicorns127 |
| Story Seed: A Curiously Common Bait128 |
| Types of Animals131 |
| Original Research: Creating |
| Inheritable Magical Traits133 |
| Modern vs. Medieval Terminology133 |
| Magic Might and Maturity134 |
| Powers as Tricks135 |
| Integrating Lords of Men 136 An Animal-Keeper's Library 136-137 |
| Story Seed: An Illicit Love Affair138 |
| Story Seed: Never the |
| Twain Should Meet138 |
| Shape & Material Bonuses |
| of Magical Creatures139 |
| Story Seed: Enchanting a Live Egg141 |
