Contents
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| I. Wonders of the | The Heart That | Designing the Tower 35 | |||
|---|---|---|---|---|---|
| Could Move Stone18 | Rate of Progress36 | ||||
| Hermetic World | 6 | Tower of Lava19 | Workshops 37 | ||
| The Hermetic Projects 6 | Solidity of Stone19 | Damage and Disrepair38 | |||
| Using this Book 7 | Effects to Live in | Fostering an Aura 38 | |||
| Designing Your Own | the Volcanic Crater 19 | The Presence of Angels, | |||
| Grand Project 7 |
Sculpt the Stone Machine19 | Demons, and the Fair Folk39 | |||
| Additional Project Ideas 8 | Stone Harvester19 | Enchantments 39 | |||
| The Thermal Bath | Construction Magic 39 | ||||
| II. The Burning City | 9 | of Good Humor22 | Conjuring the Great Tower39 | ||
| Well Ever-full23 | Heights of the Great Tower40 | ||||
| Why Build Volca no? 9 in a |
Effects to Deal with | The Quarryman's Gift of (Stone)40 | |||
| Volca noes in Mythic Europe 9 |
Volcanic Inhabitants 24 | The Arms of Hercules40 | |||
| The Greek Volcanic Islands 9 | Basalt Cage24 | True Falsework40 | |||
| Italian Volcanoes 10 | Commune with the Fire Soul25 | The Stonemason's Art41 | |||
| Volcanoes in Iceland 11 | Ring of Protection Against | The Laborer's Rest41 | |||
| Affecting Volcanoes | Magical Creatures of Fire25 | The Water Wheel41 | |||
| with Hermetic Magic 12 | Sense the Hearts of Fire25 | The Flying Buttress41 | |||
| Effects to Help Find Volcanoes12 | Sublimation of Flame26 | The Tower's Environment 42 | |||
| Scent of Ash12 | The Entrapped Flame26 | The Traveling Laboratory42 | |||
| Scribe of All That I Can See12 | Increasing the Lab Total 26 | Wall Crawler42 | |||
| Trail of Ember13 | Shape and Material Bonuses 26 | The Distant Council Chamber43 | |||
| Vulcan's Glass13 | Laboratory Customizations 26 | Gargoyles and Grotesques44 | |||
| Effects to Create Volcanoes 13 | Features26 | Capture the Wind45 | |||
| Tear the Earth Asunder13 | Dormant Volcano27 | The Waterfall45 | |||
| Awaken Sleeping Giant!13 | Active Volcano27 | The Endless Well45 | |||
| Hazards of Volca noes 13 |
Mineral Bath27 | Gardens and Orchards46 | |||
| Lava 14 | Volcanic Spirit Forge27 | The Outside World 46 | |||
| Boiling Mud and Water 14 | Hell Portal27 | Window on the World46 | |||
| Heat 14 | Experimentation 27 | Story Magnitudes 47 | |||
| Fumes 14 | Minor Stories: Once Per Year 48 | ||||
| Eruptions 14 | III. The Great Tower | 29 | Hermetic Visitors48 | ||
| Effects to Protect Characters 14 | Accidents49 | ||||
| Pitch Brush14 | The Tower of Babel 29 | Mundane Stories49 | |||
| Cloven Hoofed Boots15 | Medieval Buildings 30 | Significant Stories: | |||
| Steed of Vesuvius15 | Mundane Architecture 30 | Once Per Decade 49 | |||
| Dragon's Blood15 | Construction Techniques 31 | Beasts49 | |||
| Covenant of the Dragon15 | Raw Materials31 | Crisis in the Region49 | |||
| Fumarole Mask16 | Falsework31 | The Warping of the Tower49 | |||
| Effects to Control Volcanoes 16 | Craftsmen and Artists31 | Life-Changing Stories: | |||
| Creeping Earth16 | Style, Symbolism, | Once Per Generation 49 | |||
| Flame Tongue16 | and Hidden Messages 32 | Hermetic Influence50 | |||
| Scorn of Aphrodite's Tears16 | Laying the Founda tions 32 |
The Tower Looking Inwards50 | |||
| Vulcan's Warning Bell16 | Selecting the Site 32 | Cataclysmic Events: | |||
| Colonizing the Volca nic Crater 17 |
The Ruins of Babel32 | Once In A Lifetime 50 | |||
| Effects for Buildings 17 | High in the Mountains33 | Angelic Influence50 | |||
| Cold Marble Slab17 | A Secluded Island34 | The End of the Tower51 | |||
| Fumarole Vent17 | Regiones and the Magic Realm34 | Moral Temptation | |||
| Repulsion of Earth18 | A Symbol of Mundane Power34 | and Fortitude 51 | |||
| Seed of Earth18 | Gaining Political Backing 34 | Faerie Stories 51 | |||
| Building the Tower 35 | A Far-off Tower 51 |
| IV. The Hermetic Shipyard 53 |
Travel to the Magic Realm74 | Licking the Blade87 |
|---|---|---|
| The Sailor's Grimoire 74 | Division According to Blood88 | |
| Medieval Ships and Shipbuilding 53 |
Spells to Aid Sailing 74 | Breath of the Glassworker88 |
| The Medieval Shipwright 55 | Sail With the Tide74 | The Shattered Goblet88 |
| Ship Construction 55 Centers of Shipbuilding 56 |
Lifting the Storm74 | The Thirsty Dagger88 |
| Ships Made From | Miniaturist of Venice89 | |
| Founding the Shipyard 56 Finding the Location 56 |
Unusual Materials 74 | Crystal Rain89 |
| A Season's Inning56 | The Houseboat74 | Glass Broom89 |
| Follow the Route I Command57 | The Sandship75 | The Prodigal Returns90 |
| A Mightier Channel57 | Support from Other Trad itions 75 |
Books and Laboratory Texts 90 |
| Remote Shipyards 57 | Pages of the Unfinished Story90 | |
| The Distant Slipway58 | V. The Intangible Assassin | Blood Relative 91 77 |
| The Distant Drydock59 | Why Invent These Effects? 77 | Blood of My Enemy91 |
| Recruiting and Training a Team59 | What is Wizard's War? 77 | Certamen 91 |
| Building Out the Laboratory 59 | Tunnel Spells 78 | Wizard's Breath Stolen91 |
| Establish the Basic Laboratory60 | What is an Intangible | Horoscopes 91 |
| Equipping the Shipyard60 | Tunnel Effect? 78 | Convergence of Birth91 |
| Improving the | Tunnel Variants 80 | Convergence of Place92 |
| Working Conditions61 | The Minute of Reckoning80 | Simulacrum of the Spheres92 |
| Setting the Focus61 | The Cursèd Day80 | Names 93 |
| Tools of the Trade61 | Wizard's Siege80 | Signature 93 Dance of the Spidery Ink93 |
| Adding the Gallery62 | The Evil Eye80 | Symbolic Representation 93 |
| The Hermetic Shipwright 62 |
The Master's Message81 | Mirror of the Frozen Scene93 |
| Mundane Craftsmen 63 | Manipulating the Tunnel 81 | Increasing the Casting Total 93 |
| Craft Magic 63 | Arcane Seal81 | Vis 93 |
| The Hands of Phereclus63 | Break the Siege81 | A War Party of Magi 94 |
| The Unseen Shipwright64 | Defending Against | The Problem of the |
| The Conscientious Carpenter64 | Intangible Tunnels 82 | Aegis of the Hearth 94 |
| Creo Rituals 64 | Assassin's Bell82 | Absent Mind of the Scholar94 |
| Conjuration of the | Listen to the Bells83 | Guttering of the Home-Fires94 |
| Seaworthy Cog65 | Eyes for the Lurking Assassin83 | Removing the Hearth's Keystone94 |
| Reparation of the | Flesh Crawls at the | |
| Wounded Vessel65 | Intangible Touch83 | |
| Running Repairs65 | See the Light of Magic83 | VI. The Living Corpse |
| The Mechanics of | Wizard's War Tunnel Effects 83 | Creating a Living Corpse 96 |
| Enchantment 65 | First-Magnitude Effects 83 | A Living Corpse Using Spells 97 |
| Enchanted Items that | Sense of the Lodestone84 | Imprison a Ghost in a Vessel97 |
| Act Upon the Ship67 | Befuddled Speaker84 | Animate the Slumbering Corpse97 |
| Building The Hermes 67 | Searing Touch84 | Passing the Reins of Corpus97 |
| Constructing and | Chill Touch of Exposure84 | A Living Corpse Using |
| Preparing the Vessel 67 | Fingers for Eyes84 | Magical Enchantments 98 |
| Enchanting The Hull 68 | Breath of the Sleeper84 | Lesser Enchantments: |
| Shape of the Coastal Buss68 | Nails of Iron84 | The Walking Centurion98 |
| Magical Ballast68 Aids to Navigation 69 |
Second-Magnitude Effects 84 | Charged Items: |
| The Unerring Navigator69 | Sulfurous Membrane84 | The Necromancer's Blades100 |
| Follow the Coast69 | Claw of the Gladiator85 | Invested Device: |
| Into the Wind 70 | Close the Black Gate85 | An Orb and a Crown101 |
| The Tillerman70 | Snatched Voice85 Slap of Absent Magic85 |
Invested Device: The Necromancer's Grimoire102 |
| Man the Sails70 | Touch of Falling Feathers85 | Invested Device: The Lesser |
| Outfitting the Ship 70 | Break the Shield85 | Necromantic Manuals104 |
| Gather the Wind70 | Third-Magnitude Effects 85 | Talismans104 |
| Cutting the Waves71 | Trap of Amber85 | A Personal Living Corpse 106 |
| The Ship's Hearth71 | Curse of the Blasted Heath86 | The Living Corpse 107 |
| False Fire71 | Fading Star of Evening86 | On Ghosts and Spirits 107 |
| The Finished Ship 71 | Fourth-Magnitude Effects 86 | The Type of Ghost |
| Outlandish Vessels 71 | Lungs of Drowning86 | a Spirit Becomes107 |
| Submarine Vessels 71 | Face of Molded Clay86 | Magic Realm Living Corpse 108 |
| Poseidon's Chariot72 | Fist of Crippling86 | Magic Might108 |
| The Mermaid's Kiss72 | Kiss of Aging86 | Virtues and Flaws109 |
| Catching the Tidal Winds72 | Paralysis of The Gift86 | Characteristics109 |
| Ships of the Sky 73 | Gathering Connections 86 | Abilities110 |
| The Sky is My Ocean73 | Blood 86 | Magical Qualities |
| Sailing the Void 73 | Eyes of the Hawk87 | and Inferiorities111 |
| Licking the Blade87 | |
|---|---|
| Division According to Blood88 | |
| Breath of the Glassworker88 | |
| The Shattered Goblet88 | |
| The Thirsty Dagger88 | |
| Miniaturist of Venice89 | |
| Crystal Rain89 | |
| Glass Broom89 | |
| The Prodigal Returns90 | |
| Books and Laboratory Texts 90 | |
| Pages of the Unfinished Story90 | |
| Blood Relative 91 | |
| Blood of My Enemy91 | |
| Certamen 91 | |
| Wizard's Breath Stolen91 | |
| Horoscopes 91 | |
| Convergence of Birth91 | |
| Convergence of Place92 | |
| Simulacrum of the Spheres92 | |
| Names 93 | |
| Signature 93 | |
| Dance of the Spidery Ink93 | |
| Symbolic Representation 93 | |
| Mirror of the Frozen Scene93 | |
| Increasing the Casting Total 93 | |
| Vis 93 | |
| A War Party of Magi 94 | |
| The Problem of the | |
| Aegis of the Hearth 94 | |
| Absent Mind of the Scholar94 | |
| Guttering of the Home-Fires94 | |
| Removing the Hearth's Keystone94 | |
VI. The Living Corpse 96
| Creating a Living Corpse 96 |
|---|
| A Living Corpse Using Spells 97 |
| Imprison a Ghost in a Vessel97 |
| Animate the Slumbering Corpse97 |
| Passing the Reins of Corpus97 |
| A Living Corpse Using |
| Magical Enchantments 98 |
| Lesser Enchantments: |
| The Walking Centurion98 |
| Charged Items: |
| The Necromancer's Blades100 |
| Invested Device: |
| An Orb and a Crown101 |
| Invested Device: |
| The Necromancer's Grimoire102 |
| Invested Device: The Lesser |
| Necromantic Manuals104 |
| Talismans104 |
| A Personal Living Corpse 106 |
| The Living Corpse 107 |
| On Ghosts and Spirits 107 |
| The Type of Ghost |
| a Spirit Becomes107 |
| Magic Realm Living Corpse 108 |
| Magic Might108 |
| Virtues and Flaws109 |
| Characteristics109 |
| Abilities110 |
| Magical Qualities |

| Personality Traits111 | |
|---|---|
| Other Realm Ghosts 111 | |
| Divine Ghosts111 | |
| Infernal Ghosts112 | |
| Faerie Ghosts112 | |
| Life as a Living Corpse 113 | |
| Advantages114 | |
| Disadvantages114 | |
| A Necromantic Miscellany 115 |
|
| Creating and | |
| Animating Corpses 115 | |
| Create a Human Corpse116 | |
| Create a Dead Turb116 | |
| Control the Dead Turb116 | |
| Conjure a Dead Army116 | |
| Control the Dead Army116 | |
| Conjure the Horde of the Dead116 | |
| Control the Dead Army117 | |
| Conjure the Walking Dead117 | |
| Conjure the Colossus117 | |
| Awaken the Colossus117 | |
| Grave Hounds 118 | |
| The Collar of Charon118 | |
| The Wand of Commanding | |
| Charon's Pack118 |
| VII. The Menagerie | |
|---|---|
| ofMagical Beasts | 119 |
| Loca Establishment 119 tion and |
|
| Surveying the Lands for Magic 120 | |
| The Building Site 120 | |
| The Wand to Produce | |
| a Forest Overnight121 | |
| The Buildings 121 | |
| Conjure the Mighty Barn122 | |
| The Backers 122 | |
| Livestock 123 | |
| Finding Magical Creatures 124 The Chorus of the |
|
| Distressed Hare125 | |
| Creating Magical Creatures 126 | |
| Conjuring the Magical Wolf126 | |
| Fashion the Ancient Worm127 | |
| Capturing Magical Creatures. 127 A Ring to Approach |
|
| Animals Undetected128 | |
| A Net of Immobilization128 | |
| Trap of the Humane Hunter128 | |
| Transporting and Containing128 | |
| The Saddle of Settling | |
| the Wild Stallion129 | |
| Instantaneous Transportation |
| of the Captured Beast129 |
|---|
| The Staff of |
| Convenient Shipping129 |
| Feeding 129 |
| Healing 130 |
| The Breath of Life Returned130 |
| Common Creature Diseases130 |
| Mystical Branding 130 |
| The Brand of Ownership130 |
| The Brand of the |
| Aroused Stallion131 |
| The Brand to Ward off Rustlers 131 |
| Reproduction 131 |
| Breeding in the Menagerie132 |
| Breeding Strategies132 |
| Horn of Hearing the |
| Cow Laden with Child134 |
| Birthing and Weaning 134 |
| Ease of Birthing134 |
| Taming and Training 135 |
| Staffing a Menagerie 135 |
| Hermetic Relations 138 |
| Interactions 138 |
| Reactions 138 |
| Optional Rules for Breeding 140 |
| Producing Offspring 140 |
| Inherited Traits of Offspring 141 |