Ars Magica Digital Codex

Contents

I. Wonders of the The Heart That Designing the Tower 35
Could Move Stone18 Rate of Progress36
Hermetic World 6 Tower of Lava19 Workshops 37
The Hermetic Projects 6 Solidity of Stone19 Damage and Disrepair38
Using this Book 7 Effects to Live in Fostering an Aura 38
Designing Your Own the Volcanic Crater 19 The Presence of Angels,
Grand
Project 7
Sculpt the Stone Machine19 Demons, and the Fair Folk39
Additional Project Ideas 8 Stone Harvester19 Enchantments 39
The Thermal Bath Construction Magic 39
II. The Burning City 9 of Good Humor22 Conjuring the Great Tower39
Well Ever-full23 Heights of the Great Tower40
Why Build
Volca
no? 9
in a
Effects to Deal with The Quarryman's Gift of (Stone)40
Volca
noes in Mythic
Europe 9
Volcanic Inhabitants 24 The Arms of Hercules40
The Greek Volcanic Islands 9 Basalt Cage24 True Falsework40
Italian Volcanoes 10 Commune with the Fire Soul25 The Stonemason's Art41
Volcanoes in Iceland 11 Ring of Protection Against The Laborer's Rest41
Affecting Volcanoes Magical Creatures of Fire25 The Water Wheel41
with Hermetic Magic 12 Sense the Hearts of Fire25 The Flying Buttress41
Effects to Help Find Volcanoes12 Sublimation of Flame26 The Tower's Environment 42
Scent of Ash12 The Entrapped Flame26 The Traveling Laboratory42
Scribe of All That I Can See12 Increasing the Lab Total 26 Wall Crawler42
Trail of Ember13 Shape and Material Bonuses 26 The Distant Council Chamber43
Vulcan's Glass13 Laboratory Customizations 26 Gargoyles and Grotesques44
Effects to Create Volcanoes 13 Features26 Capture the Wind45
Tear the Earth Asunder13 Dormant Volcano27 The Waterfall45
Awaken Sleeping Giant!13 Active Volcano27 The Endless Well45
Hazards of Volca
noes 13
Mineral Bath27 Gardens and Orchards46
Lava 14 Volcanic Spirit Forge27 The Outside World 46
Boiling Mud and Water 14 Hell Portal27 Window on the World46
Heat 14 Experimentation 27 Story Magnitudes 47
Fumes 14 Minor Stories: Once Per Year 48
Eruptions 14 III. The Great Tower 29 Hermetic Visitors48
Effects to Protect Characters 14 Accidents49
Pitch Brush14 The Tower of Babel 29 Mundane Stories49
Cloven Hoofed Boots15 Medieval Buildings 30 Significant Stories:
Steed of Vesuvius15 Mundane Architecture 30 Once Per Decade 49
Dragon's Blood15 Construction Techniques 31 Beasts49
Covenant of the Dragon15 Raw Materials31 Crisis in the Region49
Fumarole Mask16 Falsework31 The Warping of the Tower49
Effects to Control Volcanoes 16 Craftsmen and Artists31 Life-Changing Stories:
Creeping Earth16 Style, Symbolism, Once Per Generation 49
Flame Tongue16 and Hidden Messages 32 Hermetic Influence50
Scorn of Aphrodite's Tears16 Laying the Founda
tions 32
The Tower Looking Inwards50
Vulcan's Warning Bell16 Selecting the Site 32 Cataclysmic Events:
Colonizing the Volca
nic Crater 17
The Ruins of Babel32 Once In A Lifetime 50
Effects for Buildings 17 High in the Mountains33 Angelic Influence50
Cold Marble Slab17 A Secluded Island34 The End of the Tower51
Fumarole Vent17 Regiones and the Magic Realm34 Moral Temptation
Repulsion of Earth18 A Symbol of Mundane Power34 and Fortitude 51
Seed of Earth18 Gaining Political Backing 34 Faerie Stories 51
Building the Tower 35 A Far-off Tower 51
IV. The Hermetic Shipyard
53
Travel to the Magic Realm74 Licking the Blade87
The Sailor's Grimoire 74 Division According to Blood88
Medieval Ships and
Shipbuilding 53
Spells to Aid Sailing 74 Breath of the Glassworker88
The Medieval Shipwright 55 Sail With the Tide74 The Shattered Goblet88
Ship Construction 55
Centers of Shipbuilding 56
Lifting the Storm74 The Thirsty Dagger88
Ships Made From Miniaturist of Venice89
Founding the Shipyard 56
Finding the Location 56
Unusual Materials 74 Crystal Rain89
A Season's Inning56 The Houseboat74 Glass Broom89
Follow the Route I Command57 The Sandship75 The Prodigal Returns90
A Mightier Channel57 Support from Other Trad
itions 75
Books and Laboratory Texts 90
Remote Shipyards 57 Pages of the Unfinished Story90
The Distant Slipway58 V. The Intangible Assassin Blood Relative 91
77
The Distant Drydock59 Why Invent These Effects? 77 Blood of My Enemy91
Recruiting and Training a Team59 What is Wizard's War? 77 Certamen 91
Building Out the Laboratory 59 Tunnel Spells 78 Wizard's Breath Stolen91
Establish the Basic Laboratory60 What is an Intangible Horoscopes 91
Equipping the Shipyard60 Tunnel Effect? 78 Convergence of Birth91
Improving the Tunnel Variants 80 Convergence of Place92
Working Conditions61 The Minute of Reckoning80 Simulacrum of the Spheres92
Setting the Focus61 The Cursèd Day80 Names 93
Tools of the Trade61 Wizard's Siege80 Signature 93
Dance of the Spidery Ink93
Adding the Gallery62 The Evil Eye80 Symbolic Representation 93
The Hermetic
Shipwright 62
The Master's Message81 Mirror of the Frozen Scene93
Mundane Craftsmen 63 Manipulating the Tunnel 81 Increasing the Casting Total 93
Craft Magic 63 Arcane Seal81 Vis 93
The Hands of Phereclus63 Break the Siege81 A War Party of Magi 94
The Unseen Shipwright64 Defending Against The Problem of the
The Conscientious Carpenter64 Intangible Tunnels 82 Aegis of the Hearth 94
Creo Rituals 64 Assassin's Bell82 Absent Mind of the Scholar94
Conjuration of the Listen to the Bells83 Guttering of the Home-Fires94
Seaworthy Cog65 Eyes for the Lurking Assassin83 Removing the Hearth's Keystone94
Reparation of the Flesh Crawls at the
Wounded Vessel65 Intangible Touch83
Running Repairs65 See the Light of Magic83 VI. The Living Corpse
The Mechanics of Wizard's War Tunnel Effects 83 Creating a
Living Corpse 96
Enchantment 65 First-Magnitude Effects 83 A Living Corpse Using Spells 97
Enchanted Items that Sense of the Lodestone84 Imprison a Ghost in a Vessel97
Act Upon the Ship67 Befuddled Speaker84 Animate the Slumbering Corpse97
Building The Hermes 67 Searing Touch84 Passing the Reins of Corpus97
Constructing and Chill Touch of Exposure84 A Living Corpse Using
Preparing the Vessel 67 Fingers for Eyes84 Magical Enchantments 98
Enchanting The Hull 68 Breath of the Sleeper84 Lesser Enchantments:
Shape of the Coastal Buss68 Nails of Iron84 The Walking Centurion98
Magical Ballast68
Aids to Navigation 69
Second-Magnitude Effects 84 Charged Items:
The Unerring Navigator69 Sulfurous Membrane84 The Necromancer's Blades100
Follow the Coast69 Claw of the Gladiator85 Invested Device:
Into the Wind 70 Close the Black Gate85 An Orb and a Crown101
The Tillerman70 Snatched Voice85
Slap of Absent Magic85
Invested Device:
The Necromancer's Grimoire102
Man the Sails70 Touch of Falling Feathers85 Invested Device: The Lesser
Outfitting the Ship 70 Break the Shield85 Necromantic Manuals104
Gather the Wind70 Third-Magnitude Effects 85 Talismans104
Cutting the Waves71 Trap of Amber85 A Personal Living Corpse 106
The Ship's Hearth71 Curse of the Blasted Heath86 The Living Corpse 107
False Fire71 Fading Star of Evening86 On Ghosts and Spirits 107
The Finished Ship 71 Fourth-Magnitude Effects 86 The Type of Ghost
Outlandish Vessels 71 Lungs of Drowning86 a Spirit Becomes107
Submarine Vessels 71 Face of Molded Clay86 Magic Realm Living Corpse 108
Poseidon's Chariot72 Fist of Crippling86 Magic Might108
The Mermaid's Kiss72 Kiss of Aging86 Virtues and Flaws109
Catching the Tidal Winds72 Paralysis of The Gift86 Characteristics109
Ships of the Sky 73 Gathering Connections 86 Abilities110
The Sky is My Ocean73 Blood 86 Magical Qualities
Sailing the Void 73 Eyes of the Hawk87 and Inferiorities111
Licking the Blade87
Division According to Blood88
Breath of the Glassworker88
The Shattered Goblet88
The Thirsty Dagger88
Miniaturist of Venice89
Crystal Rain89
Glass Broom89
The Prodigal Returns90
Books and Laboratory Texts 90
Pages of the Unfinished Story90
Blood Relative 91
Blood of My Enemy91
Certamen 91
Wizard's Breath Stolen91
Horoscopes 91
Convergence of Birth91
Convergence of Place92
Simulacrum of the Spheres92
Names 93
Signature 93
Dance of the Spidery Ink93
Symbolic Representation 93
Mirror of the Frozen Scene93
Increasing the Casting Total 93
Vis 93
A War Party of Magi 94
The Problem of the
Aegis of the Hearth 94
Absent Mind of the Scholar94
Guttering of the Home-Fires94
Removing the Hearth's Keystone94

VI. The Living Corpse 96

Creating a
Living Corpse 96
A Living Corpse Using Spells 97
Imprison a Ghost in a Vessel97
Animate the Slumbering Corpse97
Passing the Reins of Corpus97
A Living Corpse Using
Magical Enchantments 98
Lesser Enchantments:
The Walking Centurion98
Charged Items:
The Necromancer's Blades100
Invested Device:
An Orb and a Crown101
Invested Device:
The Necromancer's Grimoire102
Invested Device: The Lesser
Necromantic Manuals104
Talismans104
A Personal Living Corpse 106
The Living Corpse 107
On Ghosts and Spirits 107
The Type of Ghost
a Spirit Becomes107
Magic Realm Living Corpse 108
Magic Might108
Virtues and Flaws109
Characteristics109
Abilities110
Magical Qualities

Personality Traits111
Other Realm Ghosts 111
Divine Ghosts111
Infernal Ghosts112
Faerie Ghosts112
Life as a Living Corpse 113
Advantages114
Disadvantages114
A Necromantic
Miscellany 115
Creating and
Animating Corpses 115
Create a Human Corpse116
Create a Dead Turb116
Control the Dead Turb116
Conjure a Dead Army116
Control the Dead Army116
Conjure the Horde of the Dead116
Control the Dead Army117
Conjure the Walking Dead117
Conjure the Colossus117
Awaken the Colossus117
Grave Hounds 118
The Collar of Charon118
The Wand of Commanding
Charon's Pack118
VII. The Menagerie
ofMagical Beasts 119
Loca
Establishment 119
tion and
Surveying the Lands for Magic 120
The Building Site 120
The Wand to Produce
a Forest Overnight121
The Buildings 121
Conjure the Mighty Barn122
The Backers 122
Livestock 123
Finding Magical Creatures 124
The Chorus of the
Distressed Hare125
Creating Magical Creatures 126
Conjuring the Magical Wolf126
Fashion the Ancient Worm127
Capturing Magical Creatures. 127
A Ring to Approach
Animals Undetected128
A Net of Immobilization128
Trap of the Humane Hunter128
Transporting and Containing128
The Saddle of Settling
the Wild Stallion129
Instantaneous Transportation
of the Captured Beast129
The Staff of
Convenient Shipping129
Feeding 129
Healing 130
The Breath of Life Returned130
Common Creature Diseases130
Mystical Branding 130
The Brand of Ownership130
The Brand of the
Aroused Stallion131
The Brand to Ward off Rustlers 131
Reproduction 131
Breeding in the Menagerie132
Breeding Strategies132
Horn of Hearing the
Cow Laden with Child134
Birthing and Weaning 134
Ease of Birthing134
Taming and Training 135
Staffing a Menagerie 135
Hermetic
Relations 138
Interactions 138
Reactions 138
Optional Rules for Breeding 140
Producing Offspring 140
Inherited Traits of Offspring 141