Blood
This suite of spells — Breath of the Glassworker, Crystal Rain, Division According to Blood, Eyes of the Hawk, and Licking the Blood — are intended to make the


target bleed by catching them within a hail of glass and then collecting the spilt blood in a glass phial for use as an Arcane Connection.
An alternative strategy is to create, with the ritual The Thirsty Dagger, a dagger with a special reservoir in its hilt to store the blood. The dagger is then thrown at the victim (or he is stabbed with the dagger), which is then returned to the hand of the magus with the spell The Prodigal Returns. The blood stored in the hilt can then be used as an Arcane Connection.
Of course, an ordinary sword or thrown weapon can be used injure the victim, and either the bloodied weapon or the spilt blood can be gathered by the caster.
Recovering blood from weapons is a good way to gather Arcane Connections (which can then be fixed) a long time prior to any declaration of Wizard's War. A patient magus may find many opportunities to gather Arcane Connections without revealing himself to his targets. Many magi surreptitiously collect blood from their apprentices, just in case their apprentices turn against them in the future. Likewise, many Mystery Cults collect blood from members — indeed, many Mystery initiations involve blood — in case a member betrays the cult at a later date.
Eyes of the Hawk
MuCo(An) 4
R: Personal, **D:**Sun, **T:**Individual
The caster gains the eyes of a hawk, which allows him to clearly see for vast distances.
(Base 2, +2 Sun, free requisite)
Required Lab Total to invent spell: One Season (8), Two Seasons (6), Three Seasons (6), Four Seasons (5).
Licking the Blade
ReCo 40
R: Sight, D: Momentary, T: Individual