Story Seed
A Grisly Find
The characters are charged with visiting a Verditius magus who has lost touch with the Order, perhaps as a common courtesy, or on important covenant business. Traveling to a distant location, the magus' last known residence, they find an abandoned building hidden in a regio. The interior is moldy and dusty, and the characters accurately surmise that no one has lived within for several decades. In the sanctum, they find several rotting skeletons, one human and the rest goats. Locked in a stall in the rear of the sanctum are two living goats, one male and one female, who bleat angrily. Reading through the available laboratory notes, the characters discover that the Verditius magus was breeding the goats and then siphoning off the Magic Might of the young to empower his enchanted devices. The cracked skull of the human skeleton suggests that perhaps one goat victim overcame its captor. With a little work, the building could be restored, with the added bonus of a ready pair of magic goats.
Unfortunately, the ghost of the Verditius magus still haunts the sanctum, determined to slay the creatures that brought about his demise. His powers are ineffectual against the goats, so he contents himself with pestering and harming human workers who hope to restore the building.
however, and will mature any plant from a seed to full growth.
(Base 20, +1 Touch, +2 Sun; +10 unlimited uses)
Required Lab Total: 1 season (90), 2 seasons (68), 3 seasons (60), 4 seasons (57)