Optional Grappling Rule
Grappling is a type of non-lethal combat, described in ArM5, pages 174-175. Using the rules as listed allows a character to wrestle a beast to the ground, provided of course that the character's martial skills are up to the job. The difficulty is that the grappled character (or beast, in this instance) never tires, and the two can keep grappling all day and all night without penalty. For players interested in grappling live beasts to capture them, an optional addition to the regular grappling rules is offered.
Every time a grappled character attempts to break free from his attacker and fails, he must make a Stamina + stress die roll against an Ease Factor of the Grapple Strength. Failure results in the loss of a Fatigue Level. Botching this roll costs two Fatigue Levels, with additional Fatigue Levels lost for additional zeros on the botch dice. Most animals will not wrestle themselves into Unconsciousness, and cease struggling when they are reduced to Dazed.