Interactions
Like most people in the 13th century, most magi view beasts as inferior creatures, and are not opposed to seeing captured animals. Viewing a caged lion thrills rather than repels, watching an Eagle of Virtue hunt provides a delightful afternoon, and observing a blindfolded basilisk prowling around its pen fills a watcher with spine-chilling glee. Many of the magi of the tribunal in which the menagerie resides will want to visit, viewing the displayed beasts and chatting with the owner about the creatures' magical natures and proclivities. A small few may want a menagerie of their own, but

Since the majority of magi will view a menagerie as a notable venture, the owner should gain a good Reputation for his efforts. The owner gains experience points that build toward this Reputation. The storyguide will fine-tune the amount of experience points gained for specific activities to match this saga. Some suggestions are: 1 experience point for every 10 visitors; 1 experience point per magnitude of captured animal's Might; 1 experience point for every year that the menagerie continues past the first; or 1 experience point per animal sold to another magus. As the owner's Reputation grows, more social events could take place at the menagerie. If it is attached to a covenant, it could become the new site of tribunal meetings. Newly gauntleted magi might petition for membership, and elder magi might ask if they can retire at the covenant. Indeed, an exceptional menagerie could result in a never-ending stream of visitors.
Once a maga starts successfully breeding magical animals and offering them for sale, the demand for her creations could grow exponentially. Small animals that perform one or two useful tricks might be in higher demand than larger, more powerful animals. If the demand grows greater than the supply, a waiting list will form. While this might ensure future profits, it will certainly lead to politicking, favoritism, and bribes, as magi further down the queue try to jump ahead.