Ars Magica Digital Codex

Story Seed

House of the Assassin

It becomes well known within the Order that the character has considerable expertise in prosecuting Wizard's War. Some stories that might arise from this include:

Assassin for Hire

The character is approached by another magus who will pay him handsomely to fight Wizard's War on his behalf. Accepting this commission could embroil the character in the political intrigues of the Tribunal.

Officer of the Tribunal

The character is charged by the Tribunal with eliminating magi who have been Marched, and the character may be invited to join the ranks of the Quaesitors as a recognition of his role. There is considerable potential power in this role, as by choosing how enthusiastically he prosecutes a March, the magus can allow a Marched magus time to flee. The assassin magus could even conspire with a Marched magus to fake the death of the Hermetic outlaw. Of course, the assassin magus will need to be very careful and very confident, as abusing the trust of the Tribunal in this way is itself a Marchable offense. However, the magus' political alliances, Mystery Cult allegiances, or whatever the Marched magi pay could make the risk worthwhile.

King-maker

The character has a nephew (or other relative) who is a minor noble. The character uses mundane spies to gather Arcane Connections and Intangible Tunnel-style effects to wage war on the other nobles within the Tribunal, and slowly his relative rises to become a king (or a duke or earl). Although this is clearly interference with the mundane, it could be quite difficult for other magi to detect as the work of a fellow magus — investigating magi would have to actually have an interest in the deaths of nobles, and would need to be present in the noble courts to detect the spell traces of the Intangible Tunnel. The unlucky noble families would have almost no way to connect the deaths in the courts to the Order of Hermes. So, although this is a risky endeavor, a very careful magus may be able to avoid the censure of the Tribunal. A similar story could be told about a magus arranging for a relative to rise in the ranks of churchmen, perhaps even becoming pope.

Scapegoat

The character becomes so well known for his proficiency at assassination that other magi invent Shroud Magic effects that make their own Intangible Tunnel effects appear as if cast by the magus assassin. He must defend himself in Tribunal against numerous accusations of murder. Note that the presence of Shroud Magic can be detected.

Pages of the Unfinished Story

Re(In)An 45

R: Touch, D: Momentary, T: Structure This spell requires a piece of parchment written on by a character, such as a page of Lab Text or part of a tractatus. The caster holds the piece of parchment against the wall of a structure (such as a tower), and all pages of parchment written on by the same author, in the last week, within the tower instantly transport into the caster's hand.

Most authors would immediately notice that their work has been stolen when they return to their writing table. If more than two weeks' writing is stolen through successive castings of this spell, any Laboratory work on which the author is working will be interrupted.

This spell uses the Rego Corpus guideline to instantly transport a body, by analogy, to transport animal products.

Note that who wrote the text on a piece of parchment is a part of the history and origins of an animal product (the parchment), which can be detected with an Intellego Animal effect. This is why an Intellego requisite is required.

This spell only gathers material writ-

ten by the same character who wrote the sample. Thus, if the sample piece was in fact written by a scribe, instead of by the expected magus, then this spell will collect work written by the scribe.

An equivalent Herbam spell could be used to gather text written on paper or papyrus, but parchment (which is made from animal hide) is the most common form of writing surface used in the Order of Hermes.

(Base 20, +1 Touch, +3 Structure, +1 Intellego Requisite)

Required Lab Total to invent spell: One Season (90), Two Seasons (68), Three Seasons (60), Four Seasons (57).