Created Corpse
Characteristics: Int n/a, Per n/a, Pre n/a, Com n/a, Str +3, Sta +3, Dex +1, Qik 0
Size: 0 Combat:
Fist: Init 0, Attack +5, Defense +4, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Brawl 3 (fist)
Equipment: None Encumbrance: 0 (0)
Appearance: The appearance of a newly created corpse is up to the magus. It could appear as a leathery, bloated corpse, or as fresh as a sleeping man.
A magically created corpse has the same stats as a revenant (Realms of Power: Magic, page 98), minus Magic Might, Mental Characteristics, Virtues & Flaws, Magical Qualities & Inferiorities, Powers, and Vis.
bond, and if the living corpse had a familiar prior to his transformation, he loses his connection to the beast. If the familiar survives the sundering of the bond at the magus' death, which it may not, its powers may diminish. Furthermore, it will inherently loathe the magus' ghost. A story could revolve around a vengeful familiar seeking a player character living corpse's destruction.
Advancing Abilities, increasing Magic Might, and learning new powers are difficult. Like other magical creatures, it must undergo a transformation to learn new things (Realms of Power: Magic, page 52), and even then, the only new things it can learn must be represented as Magical Qualities.