Created Revenant
A created revenant has the same stats as a revenant found in the field. Add the following information to the stats for the Created Corpse.
Magic Might: 9 (Corpus)
Characteristics: Int –2, Per –2, Pre 0, Com –2, Str +3, Sta +31, Dex +1, Qik 0
Confidence Score: 1 (3)
Virtues and Flaws: Magic Human
Magic Qualities & Inferiorities: Greater Power; No Fatigue; Improved Soak (x4); Baneful Circumstances (in daylight)
Personality Traits: Vengeful +6
Combat:
Fist: Init 0, Attack +7, Defense +4, Damage +5
Soak: +11
Fatigue Levels: None
Powers:
Breath of Corruption, 1 point, Init +2, Auram. The revenant's foul breathe can infect a person within 2 paces with a disease (Ease Factor 9 effect as Medium Wound).
Rise from the Grave, 1 point, Init –, Terram. The revenant can cause the earth over its grave to open for one Diameter so it may enter or leave. The ground then seals, leaving no trace of the revenant's passing.
Vis: 2 Corpus in eyes.
Conjure a Dead Army
CrCo 25
R: Touch, D: Mom, T: Group, Ritual This ritual creates 100 corpses.
(Base 5, +1 Touch, +2 Group, +1 for larger group)
Required Lab Total: 1 season (50), 2 seasons (38), 3 seasons (34), 4 seasons (32)
Control the Dead Army
ReCo 45
R: Voice, D: Sun, T: Group
This spell causes 100 corpses to animate and follow the caster's verbal commands.
Individual commands cannot be issued to a particular member of the group; every corpse follows the caster's command. While


they each perform the same task, they are not considered a trained group for combat purposes.
(Base 10, +2 Voice, +2 Sun, +2 Group, +1 for larger group)
Required Lab Total: 1 season (90), 2 seasons (68), 3 seasons (60), 4 seasons (57)
Conjure the Horde of the Dead
CrCo 30
R: Touch, D: Mom, T: Ind, Ritual This ritual creates 1,000 corpses.
(Base 5, +1 Touch, +2 Group, +2 for larger group)
Required Lab Total: 1 season (60), 2 seasons (45), 3 seasons (40), 4 seasons (38)
Control the Dead Army
ReCo 50
R: Voice, D: Sun, T: Group
This spell causes 1,000 corpses to animate and follow the caster's verbal commands.
Individual commands cannot be issued to a particular member of the group; every corpse follows the caster's command. While they each perform the same task, they are not considered a trained group for combat purposes.
(Base 10, +2 Voice, +2 Sun, +2 Group, +2 for larger group)
Required Lab Total: 1 season (100), 2 seasons (75), 3 seasons (67), 4 seasons (63)
Conjure the Walking Dead
CrCo 50
R: Touch, D: Mom, T: Ind, Ritual Req: Auram, Terram, Vim
This ritual creates a revenant — one of the magical walking dead. Different from an animated corpse, a revenant is a malefic creature with a Magic Might of 9. While it is lacking intelligence, a revenant possesses a violent personality and, if not immediately magically controlled, it attacks
Hermetic Projects
the nearest living creature. The Auram and Terram requisites are necessary for instilling the revenant's magic powers.
(Base 45, +1 Touch)
Base Level Interpretation: A level 10 Creo Animal spell creates the corpse of a mundane animal, while a base level 5 Creo Corpus spell creates a mundane human corpse. A level 50 Creo Animal spell will create a magical beast, meaning that a level 45 Creo Corpus spell will create a magical human.
Required Lab Total: 1 season (100), 2 seasons (75), 3 seasons (67), 4 seasons (63)
Conjure the Colossus
CrCo 20
R: Touch, D: Mom, T: Ind, Ritual
This ritual creates a huge human corpse of Size +4. It is similar to a regular conjured corpse in every way except size. Spells designed to control a colossus must also take into account its larger Size.
(Base 5, +1 Touch, +1 Size increase, min level 20 for a Ritual)
Required Lab Total: 1 season (40), 2 seasons (30), 3 seasons (27), 4 seasons (25)
Awaken the Colossus
ReCo 35
R: Voice, D: Sun, T: Ind
This spells causes the Size +4 colossus corpse to animate and follow the caster's verbal commands.
(Base 10, +2 Voice, +2 Sun, +1 Size increase)
Required Lab Total: 1 season (70), 2 seasons (53), 3 seasons (47), 4 seasons (44)

