Additional Project Ideas
For players and troupes looking for even more Hermetic project ideas, here are some brief options.

Magi searching for the perfect sanctum and laboratory may decide to build one in other unusual, unnatural, or unconventional places. How might an Auram specialist built a sanctum in the clouds? Would the sanctum be built on the ground and then enchanted to float, or would it be crafted from the clouds themselves? What would the magus need to do in order to harness and control the weather? And what airy spirits might object to this new presence?
A covenant withdrawn from the world may surround itself with woodland, and the magi, who want to protect their home and guard their secrecy, might then attempt to enchant that woodland to redirect travelers harmlessly away; they may command the birds to be watchful for intruders, and the trees themselves to act as guards. And such a place may have need for a turb of magical or unnatural grogs: enchanted devices, summoned and bound spirits, or enthralled and ensorceled servants that can bear the long years of isolation.
And finally, just as mundane minstrels and troubadours roam Europe and beyond making merry for their patrons, a master of Hermetic entertainments could roam from tribunal to tribunal providing unnatural distractions unmatched by the mundane world: from unearthly music and a troupe of ghostly acrobats to feasts of magical spices, never-ending food, and meats from the rarest of supernatural animals. A master of Hermetic entertainment would find favor in the richest of covenants and the most ostentatious of tribunal halls.
