Insects
In his Natural History, Pliny divides animals into four categories: land animals, creatures of the sea, birds, and insects. ArM5 lists four categories of animals as well: birds, fish, hoofed beasts, and clawed beasts (Houses of Hermes: Mystery Cults, Appendix: Mundane Beasts, pages 38–43). The division of land animals into hoofed and clawed is a useful distinction for generating game statistics. Because magical animal stats are based on mundane animal stats, it is difficult to assign stats to a magical insect, without rules for mundane insects. This insert offers information for creating insects, following the guidelines set forth in Houses of Hermes: Mystery Cults.
• Insects are Size –15, although larger and smaller types may be encountered. An Ethiopian Ant of Virtue is as large as a dog (Size –1), for example.
- • An insect's Mental Characteristics are as follows: Cunning –1, Perception –1, Presence –6, and Communication –4.
- • Physical Characteristics are bought with 7 points, similar to human characters. Once Physical Characteristics have been assigned, add twice Size (usually –30) to Strength and subtract Size (usually +15) from Quickness, making insects exceptionally weak and exceedingly fast.
- • A mundane insect's basic Abilities are Brawl 2 (bite or horn or dodging), Survival 3 (home terrain), Awareness 3 (food), and Athletics 5 (flying or hopping or scurrying).
- • An insect's Natural Weapon is either a bite (Teeth) or a stinger (Horn).
- • Virtues & Flaws and Qualities can be selected from those mentioned in Houses of Hermes: Mystery Cults.
Example Physical Characteristics of Insects
| Type | Size S | tr S | ta | Dex | Qik E | xample |
|---|---|---|---|---|---|---|
| Aggressive Flier | –15 | –30 | +1 | +3 | +15 | Wasp |
| Non-Aggressive Flier | –15 | –29 | 0 | +2 | +17 | Butterfly |
| Aggressive Crawler | –13 | –26 | 0 | +3 | +14 | Ant |
| Non-Aggressive Crawler | –15 | –30 | +2 | +1 | +17 | Dung Beetle |