Ars Magica Digital Codex

Insects

In his Natural History, Pliny divides animals into four categories: land animals, creatures of the sea, birds, and insects. ArM5 lists four categories of animals as well: birds, fish, hoofed beasts, and clawed beasts (Houses of Hermes: Mystery Cults, Appendix: Mundane Beasts, pages 38–43). The division of land animals into hoofed and clawed is a useful distinction for generating game statistics. Because magical animal stats are based on mundane animal stats, it is difficult to assign stats to a magical insect, without rules for mundane insects. This insert offers information for creating insects, following the guidelines set forth in Houses of Hermes: Mystery Cults.

• Insects are Size –15, although larger and smaller types may be encountered. An Ethiopian Ant of Virtue is as large as a dog (Size –1), for example.

  • • An insect's Mental Characteristics are as follows: Cunning –1, Perception –1, Presence –6, and Communication –4.
  • • Physical Characteristics are bought with 7 points, similar to human characters. Once Physical Characteristics have been assigned, add twice Size (usually –30) to Strength and subtract Size (usually +15) from Quickness, making insects exceptionally weak and exceedingly fast.
  • • A mundane insect's basic Abilities are Brawl 2 (bite or horn or dodging), Survival 3 (home terrain), Awareness 3 (food), and Athletics 5 (flying or hopping or scurrying).
  • • An insect's Natural Weapon is either a bite (Teeth) or a stinger (Horn).
  • • Virtues & Flaws and Qualities can be selected from those mentioned in Houses of Hermes: Mystery Cults.

Example Physical Characteristics of Insects

Type Size S tr S ta Dex Qik E xample
Aggressive Flier –15 –30 +1 +3 +15 Wasp
Non-Aggressive Flier –15 –29 0 +2 +17 Butterfly
Aggressive Crawler –13 –26 0 +3 +14 Ant
Non-Aggressive Crawler –15 –30 +2 +1 +17 Dung Beetle