Ars Magica Digital Codex

Hermetic Architecture

As discussed in Chapter 4, The Hermetic Shipyard, the Hermetic Architecture Virtue can be applied to enchant things too large to fit inside even a hugely modified laboratory (The Mysteries Revised Edition, page 97). The tower at the heart of this project is such a thing. While the cost of enchanting the tower as a whole may not in itself be prohibitive (the cost of opening a castle of size +10 made of hard stone (x4) is 40 pawns of vis), it is not viable to build a laboratory so large that it contains the growing tower. The options are to enchant specific devices that can be used or embedded within the tower, or to use Hermetic Architecture to craft mystically-tied devices that bind their magic to the tower.

This chapter does not explore the effects that Hermetic Architecture might produce, but troupes are encouraged to use that Virtue if they want to enchant the tower as a single device.

the activity of magi can strengthen even the slightest Magical aura. Realms of Power: Magic provides rules for strengthening and weakening magic auras (page 10). From those, we can see that the more laboratory work is undertaken, the greater the chance of the aura strengthening. This is further increased by expending raw vis in study, spellcasting, or certamen.