Ars Magica Digital Codex

Integrating Lords of Men

Lords of Men lists the capacity, maintenance cost, and staff size for kennels, stables, and mews in the "Running an Establishment" section (pages 58–61). While these tables are aimed at mundane beasts, they can also be used for magical beasts. As a rough rule of thumb, reduce the capacity by 10 percent (rounded up), and increase the maintenance cost by 10 percent for any kennel, stable, or mews that houses magical dogs, horses, or raptors. If the beasts in question are especially magical, with a high Might and several powers, further reduce the capacity and increase the maintenance cost as you see fit. For example, a horse that can breathe fire will require more care than a horse that can run over water. The exact percentage adjustments are up to you.

For magical animals besides dogs, horses, and raptors, you can also make adjustments for the tables provided in Lords of Men to roughly determine the size of staff for the number of animals. For small herbivores, double the capacity listed for kennels. Continue increasing the capacity for even smaller animals, remembering that herbivores are easier to care for than carnivores. For horse-sized carnivores, halve the capacity listed for stables, and for those bigger than horses, further reduce the capacity as you see fit. For an aquarium, double the capacity used in the mews table. Make further adjustments on the mews table for herbivores (double capacity) and the creatures' Size (larger than raptors, decrease capacity; smaller than raptors, increase capacity).

cialized training is also a factor. It doesn't require much skill to move manure or stand in a driving line, beating the forest floor. Breeding and birthing magical creatures in captivity requires great skill, as do many of the more complicated, and often dangerous, activities involved in tracking, capturing, and transporting wild creatures.

It is difficult to estimate how many animals a single character can manage. Much of it depends upon the Size of the beast and its temperament. A single grog could oversee a herd of 25 magical goats without too much trouble, depending on the goats' exact powers, but an aggressive magical male elephant might require three or four men. Historically in the 13th century, a family of four Mongols could manage 30 mares and 3 stallions. Rather than Leadership, you should use a character's Animal Handling score to determine how many beasts he can effectively manage. A simple guideline is that an animal handler can manage 10 domesticated herbivores for every point the character has in Animal Handling. Divide this number by half if the animals are carnivores, and divide again by five if the animals are wild. This rough rule of thumb will need to be adjudicated by the storyguide on a case-bycase basis.

Perhaps the most valuable Virtue for a