Minor Stories
Once Per Year
The story ideas that follow represent the kind of events that are likely to happen each year. You do not have to play these stories each game year, but they certainly represent the most common type of story related to the Great Tower that the troupe may experience.
Hermetic Visitors
There are likely to be three kinds of Hermetic visitor to the Great Tower: those who come to study within it, those who come to study the Great Tower itself, and those who come to condemn the Tower and those in possession of it.
Magi coming to the tower to study may be doing so because of a Study Requirement (as per the Flaw) or to gain a


potent connection with both Terram and Auram. Others may want access to the laboratory texts of the wondrous effects found within the Great Tower, and may come with other items, vis, books on the arts, or laboratory texts to trade. But each magus who arrives at the covenant may also bring stories with him.
There are many reasons that magi may condemn the construction of the Great Tower. Some may see it as an affront to the Divine order of the world. Others may see such a project as an overt threat to the mundane authority that the Order is careful to respect. For others still, their motives are filled with jealousy or mischief. Magi with these kinds of motives rarely operate alone and seek to gain political backing for their actions, and this can draw the magi of the Great Tower into conflict with the Tribunal.
Others may simply arrive at the Great Tower, seeking magi of great vision with whom to share their own adventures and tales. Hermetic explorers in flying ships, or perhaps magi determined to seek the center of the Earth, might look for support and inspiration from the magi responsible for such a vast project.
Accidents
In any given year, with magi working towards their own projects and to progress the Great Tower, magical accidents are a risk, if not caused by the native magi, then possibly their visitors. Such accidents may be contained or channeled by the Great Tower, rooms or entire levels may become lost within regiones, or the laborers continually building at their masters' behest may themselves become statues.
But accidents don't just happen around magic. With so many craftsmen working on the tower, it is only a matter of time before life or limb is lost. The stories here focus on the circumstances of accidents, likely uncovering a nefarious cause.