Animated Custos
Characteristics: Int n/a, Per n/a, Pre n/a, Com n/a, Str +1, Sta +1, Dex +2, Qik +1
Size: 0
Virtues and Flaws: Covenfolk; Affinity with Single Weapon, Puissant Single Weapon, Warrior; Afflicted Tongue (stammer), Obsessed, Poor Communication
Combat:
Axe & Heater Shield: Init –1, Attack +16, Defense +14, Damage +7
Soak: +8
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Area Lore 3 (warriors), Athletics 3 (running), Awareness 4 (in combat), Bargain 2 (weapons), Bows 1 (short bow), Brawl 5 (dodging), Carouse 1 (drinking), Living Language 5 (talking about fighting), Singe Weapon 7+2 (Heater Shield)
Equipment: axe, heater shield, full scale armor
Encumbrance: 3 (4)
Appearance: A day spent dead makes a telling difference. The corpse is pallid and slightly bloated, although this might not be instantly apparent when he is wearing his armor. His movements are stiff and jerky.
The animated custos is an example of a slain grog character, animated to continue serving the magus. Based on the Specialist grog template, a common sample shield grog (ArM5, page 21), the example character has lain dead for an entire day before being animated. Without preservation magic, putrefaction will continue to reduce the corpse's physical Characteristics.