Story Seed
The Sorcerer's Apprentice
Having learned of the Goetic Arts, the Hermetic shipwright sees an opportunity to use the Art of Binding to directly bind supernatural powers to his ship. But he is so entrenched in Hermetic magic that his Gift won't bend to accommodate the required learning. There are other ways, however. He hunts down a practitioner of the Goetic Arts and demands that he teach an apprentice that he will then take as his own student, not to learn Hermetic magic, but the art of shipbuilding. How long before the Order discovers this arrangement? Will the apprentice even have the capacity for loyalty once the sorcerer has finished with him? And will the temptation of the Goetic prove too much for the shipwright?
Story Seed: Reunited Lovers
There are tales of two ghosts, the ghosts of lovers who met their ends in a most violent way. They are now cursed never to see each other again, as one only walks the mortal world during the day, while the other only walks abroad at night. It seems that these lovers return to the Magic Realm when their time on Earth is done. If these ghosts could be summoned, captured, or coerced, they could be bound to the ship and their powers controlled. But where can they be found? And under whose curse do they remain?
wright would do well to design the ship with legs that can be set down for just this purpose.
(Base 10, +2 Sun, +3 Structure; +1 for 2/day, +3 triggered at sunrise/set)
Required Lab Total: 1 season (78), 2 seasons (59), 3 seasons (52), 4 seasons (49)
If enchanted in the Hermetic Shipyard, the usual bonuses apply (+10 ships, +1 Rego), as do +5 sailing and +4 to affect dead wood, which both come from the ship itself.