Tunnel Variants
These spells are all variants on the Opening the Intangible Tunnel spell (ArM5, page 162).
The Minute of Reckoning
ReVi Gen
R: Arcane, D: Diameter, T: Individual This spells opens a magical tunnel between the caster and the target. Spells cast through this tunnel can be up to the level of this spell.
Unlike the Opening the Intangible Tunnel spell, the caster does not need to maintain concentration on this spell; this spell has

Note that, despite the name of this spell, a Diameter duration spell actually lasts for two minutes.
(Base effect, +4 Arc, +1 Diameter)
Required Lab Total to invent spell: depends upon level (see insert).
The Cursèd Day
ReVi Gen
R: Arcane, D: Sun, T: Individual
This spells opens a magical tunnel between the caster and the target. Spells cast through this tunnel must be at least one magnitude less than the level of this spell.
This spell has duration of Sun. (Base effect, +4 Arc, +2 Sun)
Required Lab Total to invent spell: depends upon level (see insert).
Wizard's Siege
ReVi Gen
R: Arcane, D: Moon, T: Individual
This spells opens a magical tunnel between the caster and the target. Spells cast through this tunnel must be at least two magnitudes less than the level of this spell.
This spell has a duration of Moon. A confident magus might cast this spell immediately after the Wizard's War begins.
(Base effect, +4 Arc, +3 Moon)
Required Lab Total to invent spell: depends upon level.
The Evil Eye
ReVi Gen
R: Sight, D: Diameter, T: Individual Sometimes a magus cannot acquire an Arcane Connection to his quarry. This spell opens a tunnel between the magus


and any target within Sight Range.
The advantage of this is that it lowers the effective range between the magus and the target — which means that lower magnitude effects can be used on the target, which should increase the effective Penetration Total.
Effects cast through The Evil Eye tunnel can be up to one magnitude greater than the magnitude of The Evil Eye spell.
(Base effect, +3 Sight, +1 Diameter) Required Lab Total to invent spell: depends upon level.
The Master's Message
ReVi Gen
R: Touch, D: Moon, T: Individual
This spell opens a tunnel between the magus and a character that he touches.
Once it is cast, the tunnel remains in place, even if the characters break contact. The purpose of this spell is to enable the magus to open a tunnel between himself and a grog. The grog can then depart on a mission, and the magus is able to monitor his progress and cast spells through the tunnel as required.
Even if the grog character has no Magic Resistance, it is a good idea to record the Penetration of this spell, as the grog may try to pass through a hostile Aegis.
Effects cast through The Master's Message tunnel can be up to one magnitude greater than the magnitude of The Master's Message spell.
(Base effect, +1 Touch, +3 Moon)
Required Lab Total to invent spell: depends upon level.