Story Seeds for Medieval Buildings
The Cracked Stone
When part of the construction collapses under its own weight, it is discovered that the stones have been intentionally and magically weakened. Construction must stop while the other stones are inspected, costing the project time and money. And with the quarry some miles distant, finding and stopping the culprit is no easy task.
The Apprentice
The master mason who has worked on the great tower for much of his life wants to leave, disillusioned at the endless nature of his allotted task. Facing opposition from the magi, he offers to train an apprentice to take over the work from him. Within the year, he presents his apprentice and leaves. It is only then that the magi discover that the apprentice has neither the ability nor the leadership to manage the job. Do they go after their old master of works and hold him to his bond, or look elsewhere?
The Wisdom of Stone
After a new hall is built to support the prospering covenant, one of the covenfolk becomes obsessed with the edifice. His duties go ignored and, over the course of the season, he becomes more and more distracted and unpredictable. As the magi investigate they begin to see hidden messages within the architecture, messages that convey meaning. Before long, they realize that the entire hall contains knowledge of the Infernal. But to determine its content and purpose, one of the magi must risk corruption and study the building. The most urgent question, however, is who had the messages built into the hall in the first place, and why?


In the 35th year of the building of the Great Tower, one of the magi sets the craftsmen to work on a new slender tower constructed out of the Great Tower's side. Under his guidance, the masons and sculptors create depictions of creatures and places the magus has seen in his long travels in the Magic Realm. The measurements, lines, and angles all bear significance for the boundaries and vestiges he crossed, and careful study of these elements, from the gallery that winds its way around the outside of the tower, may even provide a map of sorts.
The Thirteenth Tower can be studied as a summa on Magic Lore and if the masons and the supervising magus incorporate magical substances, such as vis or items of virtue collected from the Magic Realm, it gains a +3 bonus to quality due to the resonant materials used in its construction. A further +3 resonance bonus for additional components gained through stories, such as the bones of a dragon sought out and slain for the purpose, is also available (see Covenants, page 102).
works of master artists. Columns and ceiling vaulting are designed, stained glass installed, frescoes worked onto the walls, great tapestries created, and gold and silver ornaments and fixtures specially commissioned. More information on artists can be found in Art & Academe, page 114.
It can take many years to build a castle or cathedral, so masons and artists alike put down roots in a city until the job is done, and then move on to the next city and the next edifice. Master masons are in high demand as every project wants the confidence and prestige of having the best craftsmen available.
The workforce engaged to build a cathedral or castle is made up of around 3000 craftsmen and laborers consisting of:
- • 400 masons
- • 200 quarrymen and stone cutters
- • 50 smiths and carpenters
- • 100 craftsmen of other trades such as roofers, glass makers, and sculptors
- • 2000 laborers
As with so many activities, building tends to be seasonal work, taking advantage of the longest days and finest weather. Aside from potentially slowing the actual construction through shorter days, the winter months bring the cold and the rain, which prevents mortar from drying properly. Much of the building work stops during the winter and is replaced with activities that can be performed inside, such as stone carving, carpentry, and outfitting the building.