The Demonic Monks of Samer
Order: Tempters, Masters of Corrupted Vermin
Infernal Might: 10 (Animal)
Characteristics: Int +2, Per +1, Pre +1, Com +2, Str +2, Sta +2, Dex +1, Qik +1
Size: 0
Confidence Score: 3 (3) Virtues and Flaws: Weak-willed Personality Traits: Selfish +5
Combat:
Bite: Init +1, Attack +12, Defense +9, Damage +5*
2 huge claws: Init +1, Attack +14, Defense +14, Damage +6*
These creatures release a venomous filth into wounds that necrotizes flesh. Any injury from one of these claws requires a Stamina roll against an Ease Factor of 6, or death results in (1+simple die) rounds. This filth may be drawn out and destroyed with incense, in which case it causes no damage, but costs a Fatigue level. The venom of the demons is not resisted by Parma Magica.
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –2 (6–10), –3 (11–15), Inc (16–20), Dead (21+) Abilities: Many, including Brawl 7
Powers:
(claws)
Chant of the False Monks: 2 points, Init –2, Mentem. The chant of the false monks creates a powerful dread in a character, forcing him to make a Personality trait roll of 6 or higher before he can enter a church. If the roll succeeds, the curse is broken. If it fails, the character will not attempt to enter a church again for at least a week, and must again make the roll to enter the church. The chant affects everyone who can hear the chant if it is used by a group of monks simultaneously, but individual monks can only affect a single victim per use of the power. The group variant of the
song can cause Warping, and is used to make new Corrupted Vermin. Coagulation, 1 point, Init –1, Corpus. Envisioning; 1 point, Init +0, Mentem.
Obsession, 1 to 3 points, Init –5, Vim: Disparaging
Equipment: Monastic cowl
Weakness: Abhorrent material (incense) Vis: 1 pawn each of Rego and Animal vis sordida in cowl
Appearance: Superficially like blackrobed monks, these demons are skeletal, and have the skulls of dogs for heads. Their hands are great scythelike claws, usually hidden up the sleeves of their robes.
These demons take their shape to mock the piety of the original inhabitants of the monastery. They dwell in the parts of the building which have Infernal auras, and commit atrocities to spread the taint. The shadowy cowls the demons wear allows them to pass, in limited circumstances, for true monks.