Ars Magica Digital Codex

Contents

Introduction 6 Rinaldo Conti de Segni
20
The Tablet of Iron

38
Sinibaldo Fieschi
20
Little Lost Brass Bottle

40
A Cardinal Decision 6
The City of Brass 7
Gil Torres

20
Jinn and
Brass Bottles 41
Encroaching Dominion 7 Ghibelline Cardinals

20
The Brass Bottles of Solomon
41
Eustace the Monk 7 Rainiero Capocci

20
A Note on Jinn
45
A Gathering Storm 7 Giovanni Colonna

21
The Corporeal Forms of Jinn
47
Robert Somercotes

21
Dramatis Personae 48
Stefano dei Conti
21
Afdal-Kathir,
A Cardinal Decision 8 Absentee Cardinals
21
the Malik's Champion 49
Précis 8 Oddone di Monferrato

21
Amina, the Malik's daughter

49
Dramatis Personæ 10 Giacomo da Pecorara
21
Za'al-Zoresh
Oriens
10
Peter of Capua the Younger
21
the Grand-Vizier

49
Alyates of House Jerbiton

11
Settings and
Locations 21
Ihab Ia'ara,
Meet Me at Midnight
12
The City of Rome
21
an 'Afrit Merchant

49
Forcing the Undecided's The Aurelian Walls
22
Al-Malik 'Izz-Doresh al-Dahish
Decision
12
Piazza dei Satiri

23
ibn El-A'mash al-'Afrit
49
Borrow the Eyes of Another

12
The Septizodium
23
Expected
Sequence of Play 50
Loss of a Lasting Day's Memory
12
The Faerie Regio
24
Part One: Into the Tale 50
Convince a Man he has The Colosseum
24
Mythic Egypt 50
an Enemy
13
Al-Bawiti

51
The Cup of Carbonius
13
The Temple of Mercury

25
Expected
Sequence of Play 25
As-Sahara-al-Gharbiyah
53
The Homeward Bound Bracelet
13
Approaching Rome
26
Encounters in the Desert
53
Buonacorsus of the Augustan Crossing the Porta
27
Spectral Soldiers of Kush
54
Brotherhood

13
Outside the Septizodium
28
Specter of Prince Keshan 54
A Murder Is Planned

13
Inside the Septizodium
30
The Desert Bandits
55
A Murderous The Blessed Oasis

55
Assault Will Befall You
14
First Impressions
30
The Scorching Sand
56
Escaping the Gloomy Places
14
The Animation
31
The Marble Palace
57
Stony Protection of the Hearth 15 The Afternoon Vote Tombs of the Four Hundred 58
Suffer the Judgment of Jericho
15
and Evening
32
Interlude: Into the Myths 58
Summer's Sweltering Heat

15
Continued Deliberations

32
The Brass Horseman
58
The Hounds' Forcing the Election
33
The Forgotten Road

60
Bay of Recognition

16
Catching Alyates
33
The Basalt Pillar

60
The Soldiers' Secret Ambush

16
Catching Annibaldi Part Two: Into the City 60
Planetary Divinities
16
and Stopping Oriens

34
Passing the Gates
61
The Cardinals 17 Stopping the In the City

61
Riccardo Annibaldi, Planetary Divinities
35
The Malik's Eye

62
Diabolist Cardinal

18
Catching Buonacorsus
35
The Court of the Malik

62
Tommaso da Capua, Rewards 36 Gaining an Audience
62
Pontifex Maximus
19
Rescuing the Hostage
63
Romano Bonaventura
19
The City of Brass 37
Denouement: the Journey Home 63
Goffredo da Castiglione
19
Motivations

38
Consequences 64
Guelph Cardinals 20 The Exotic Visitor
38
Rewards 64

Encroaching Dominion 65
Sabotage

84
Ploys For Fleet Battles
110
Précis 65 Hermetic Society 85 The Siege of Sark

110
Hooks 65 Countermeasures 86 Landing Points
110
Setting 66 Situation I: Creux Cliffs
110
Rhine Tribunal
66
Alerting the Quaesitores

86
Warehouses
110
Normandy Tribunal
67
Situation II: La Moinerie

110
Thebes Tribunal
68
Siding with the Soterists

86
Rewards 111
Dramatis Personae 69 Situation III:
The Soterists
69
Siding with the Wächter
87
A Gathering Storm
112
Relisius, Magus ex Bonisagus Aftermath 87
(Ash Guild)
69
Soterists Win

87
Précis 112
Background 112
Relisius' Plans

69
Wächter Win
87
Adapting the
Additional Soterists
71
Inconclusive
87
Story for Your Saga
113
Magnus von Schwarzwald, Follower Legal Repercussions
87
Opportunities for Magic

114
of Guernicus (Oak Guild)
71
Deprivation of Magical Power 88 Dramatis Personae 114
Augustijn van Eelderwolde, Follower Slaying a Magus
88
The Covenant
of Jerbiton (Ash Guild)
72
Abide by Tribunal Decisions

88
of Trattato di Sangue

114
The Wächter

72
Endangering the Order
88
Lucia filia Maximus
Iselin, Maga ex Merinita Mundane Interference

88
(Elder Guild)

72
Molesting the Fey
88
of House Tytalus
115
Iselin's Plans

73
Hidden Enemies
88
Avedutus Fabri
Additional Wächter
73
of House Verditius
116
Heike, Follower of Bjornaer Eustace the Monk Mutationis Patronus
89
(Hawthorn Guild)
73
of House Merinita

117
Neutral Parties
73
Changing the Story
89
Al-'Aqrab of Ex Miscellanea
117
Dramatis Personae: Expected
Sequence of Play 118
Act One: Rain on the Wind 120
Wolfgang, Follower of Flambeau The Forces of Evil 89 The Succession
120
(Oak Guild)
73
Eustace le Moine

89
A Ducal Request
120
Delia, Follower of Guernicus Human Pirates
93
The Court of Casalmaggiore
121
(Apple Guild)
74
Stephen Crabbe
93
The Eve of Succession
122
Villagers, Demons

93
Willehad-im-Wald
74
Expected
Sequence of Play 93
A Meeting of Hermetic Minds
123
Dieter von Brandhöfen, Priest

74
Possible Hooks
93
Influencing the Election

125
Axel Gusseisen, Engineer 74 Aiding a Slighted King
93
Accusations and Successions 128
Bishop Emerich
76
In Response To A Raid 94 Potential Outcomes
128
Locations 76 In Response To Piracy

95
Investigating Trattato

129
Willehad-im-Wald
76
Expected
Sequence of Play 77
Revenge For a Slain Redcap
95
What the Order Knows

129
Prelude: Preparations Striking Back Quaesitors and Tribunals
130
Act Two: The Darkening Sky 130
for the Village
77
at Eustace's Sponsor

95
Improving Fortunes

130
Act I: Settlement The Winchelsea House, London Sudden Wealth
130
of the Village

78
Palace, or Monastery of Samer
96
Year One
78
When You Have a Hammer, Preparations for War
131
Everything Looks Like A Nail
98
Magicians at Court 131
Year Two
78
Preparations For Confronting Trade Disputes

131
Year Three

78
Eustace the Monk
98
The Fallen Covenant
131
Year Four
79
Accounts of Refugees
131
Year Five
79
Earlier Use of Powers
98
To the Victor the Spoils

133
Year Six
79
Winchelsea

99
Confrontation

133
Year Seven and Onwards
79
London Palace

99
Signs of Weakness
134
Act II: A Church is Built

79
Samer

104
The Duke's Army
134
Act III: The Clay Pit
81
Sark: Lay of the Land

104
The City in Need

135
Act IV: Growing Tension
82
Starving Sark
107
Offers of Friendship
135
Act V: First Blood

83
Fleet Battle
107
A Political Game

135
Act VI: Open War
83
Tempting Eustace to Battle
107
Act Three: Storm Front 136
Investigation
83
Extent of Eustace's Forces
109
An Alliance Is Offered
137

The Spoiled Ground
137
The Siege of Verona
137
The City's Defenses

137
The First Engagement
137
The Siege Digs In
138
Undermining 139
Artillery assault 139
Escalade 139
Hunger 139
Illness 139
Stop Up The Wall 141
Holding The Courtyard 141
The Keep 141
The Fall of the Covenant
141
The Morning After the Storm 141
Experience Points 142
Other Rewards 142
Taking the Story Forward 142
Hermetic Relations
142
Mundane Relations 142