Leraje
Order: Master of Evil Sprit Infernal Might: 15 (Corpus)
Characteristics: Int 0, Per +4, Pre +1, Com 0, Str +2, Sta +1, Dex
+1, Qik +4
Size: 0
Virtues and Flaws: Weak-Willed Personality Traits: Selfish +5 Combat:
Bow: Init +2, Attack +15, Defense +14, Damage +10*
* Arrows cause leprosy, as per Powers. Leraje can also fire conventional arrows, to save Might. These cannot cause leprosy, but have the same combat characteristics listed earlier.
Soak: +6 (leather armor)
Fatigue Levels: OK, –1, –3, –5, Unconscious.
Wound Penalties: –1 (1–5), –3 (6– 10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Various, including Bow 9 (long)
Powers:
Cause Leprosy: 0 point, Init 0, Corpus: If one of his arrows draws blood, Leraje can use this power to possess a victim, by placing a fragment of his spiritual form into the host. This causes the host to suffer leprosy. The host must make a Stamina roll against an Ease Factor of 6 each week or suffer a Minor wound, and may only use their Stamina score on recovery rolls. Exorcism may cure the character, as does sufficient alms giving to grant the character the Personality trait Charitable, as this places the victim within the demons protected group.
While tormenting a victim in this way, Leraje has one fewer Might points than usual. He cannot regenerate the point which is embedded in his victim without dispelling the effect of this power. This allows the human to recover normally: the wounds caused by the sickness do not vanish.
Coagulation, 1 point, Init –1, Corpus. Envisioning; 1 point, Init +0, Mentem. Obsession, 1 point, Init –5, Vim: Cruel to Animals.
Weakness: Protected group (charitable people)
Vis: 3 pawns Perdo vis sordida in bow
Appearance: A leprous archer.
This is one of the earliest demonic servants that Eustace received, back during his time as a Robin Hood figure in the forests of Brittany. Leraje is a disease spirit who takes the form of a leprous archer in green, with a black feather in his cap and arrows that drip urine. He refuses to engage in hand to hand combat, preferring to discorporate and coagulate in a new sniper's nest.


Later folklore from Sark provides an alternate plan for defeating Eustace. Magi might play on his Pride and Over-confidence. In the legend, a merchant vessel, richly laden with cargo, sends a boat ashore on Sark. Its crew ask to speak to the lord of the island, and send a rich gift. The chief pirate comes and claims to be lord of the island.
The sailors say that their ship is on a voyage to Iberia, carrying expensive cargo, but their captain has died. They promised the captain that he would not be buried at sea, but in a consecrated place. They offer rich gifts to the lord if he allows them to all disembark, save a skeleton crew, and bury their leader..
The pirate king allows this. He plans to send boats to take the vessel while it is lightly crewed, during the funeral. His men then ambush the mourners as they return to their ship.
The sailors lift the coffin up the cliffs of Creux, and carry it to a church. Once they are inside, the lid is lifted off and the weapons concealed within are distributed. The sailors massacre the pirates still ashore. The pirates boarding the merchant vessel find that it has no cargo: it is packed with armed men. The ship belongs to a prominent merchant, and the crew are a mixture of mercenaries, hired by the residents of nearby ports, and volunteers with scores to settle.
In this style of raid, the characters flatter Eustace enough that he comes to them. This means they don't need to fight through his minions. Once he is in sight, they destroy him with powerful spells, or give him magical gifts which kill him when triggered. Splitting the combat between the magi ashore and their companions on the boat allows two combats, with different levels of intensity, as suits the level of power of the characters involved.
connected by an isthmus only a few feet wide, but around 100 feet high. This isthmus, called Le Coupee, is haunted by a demonic or faerie Black Dog. The island's edges are riddled with sea caves, some of which are large and dry enough to allow supplies, or even small groups of soldiers, to be cached.
A second island, Brecqhou, is separated from Sark by a very narrow strait. The pirates do not live on this second island, although they periodically "tax" its people. This is because a powerful water spirit lives in the strait, and attacks any vessel that attempts to cross between the two when the tide is high.
Sark has only 300 inhabitants, excluding Eustace's pirates. The largest settlement is by the tiny beach of Creux. The channel to this beach is poor; it is strewn with submerged boulders. The landing is only usable at high tide, save by flat-bottomed trade boats which can sit on the sands above the low tide mark. At Creux, the cliffs are over a hundred feet high, and treasure or provisions must be carried up rough steps, lifted by rope, or flown by demons to and from the beach and warehouses.
Eustace's pirate fleet harbors here, when its elements are not raiding or trading. From the top of the cliff the entirety of the small beach is visible, and passage from the beach to the interior is easily prevented. Magi who can hold this point can divide Eustace's forces while retaining an excellent vantage for Sight ranged spells.
Eustace's headquarters is in La Moinerie, the monastery of Saint Magloire, which he has desecrated. It has an Infernal aura of 3 with a taint of debauchery. (See Realms of Power: The Infernal for rules regarding taints.) In a surprise raid, a strike on La Moinerie could make Eustace's pirates leaderless. It is also the place he is most likely to retreat to, if his fleet is destroyed.
Starving Sark
Sark provides food and water for Eustace's men, but has too small an economy to provide the skilled artisans and products needed to maintain his pirate fleet. Characters planning to engage Eustace in naval battle can weaken his fleet by patiently sabotaging his logistic chains.
The fleet is maintained in three ways. Some required equipment is simply purchased, by merchants who act as Eustace's allies in Winchelsea. Eustace's forces occasionally raid small harbors, taking supplies and craftsmen by force. Some of the ships are scuttled or stripped for parts, and new ones are seized from merchants. Characters wanting to weaken Eustace's fleet can interfere with any of these methods of acquiring supplies. This is most effective if Eustace does not realize that a concerted effort is being made to weaken his fleet. Characters who do not care if Eustace becomes alarmed may tip him off, weakening his navy gravely, by striking several of his granary ships or raiding vessels simultaneously.