Ars Magica Digital Codex

Avedutus' Arms and Armor

Given that Avedutus would find it nearly impossible to cast magic in the heat of battle, due to the clumsiness of his casting tools and the pain his magic causes him, he relies heavily upon his enchanted devices.

The Armor of Aeneas

Avedutus' talisman is his shirt of mail, opened with 20 pawns of Vis and enhanced as an Item of Quality as per the Verditius mystery (Houses of Hermes: Mystery Cults, page 124). The armor has enhanced strength, with a total +15 protection bonus, and a warding effect that protects Avedutus against mundane human attacks. As a talisman, it has been attuned to the +7 bonus to protect its wearer. This may come into play should Avedutus need to use any Fast Cast Defense spells, which he can do without recourse to his casting tools.

Ward Against Humans

ReCo 29

Pen +0, Constant Effect

R: Personal, D: Sun, T: Individual

This ward, enchanted into the armor, prevents any mundane human unprotected by Magic Resistance from taking any harmful action against the wearer. On the battlefield this essentially means that Avedutus' enemies cannot make attacks of any kind against him. He has specifically omitted a Penetration score from the design as he will test himself against those who carry some form of Magic Resistance. This effect is a means to simply drive his mundane opponents before him, ensuring he can cross the battlefield and pick his targets.

(Base 15, +2 Sun; +1 2/day, +3 trigger at sunrise/sunset)

Gift of the Bear's Fortitude

MuCo 25

R: Personal, **D:**Sun, **T:**Individual Pen +0, 1/day

Makes the wearer's skin tough and resistant to damage, providing a +3 to Soak, as described in ArM5, page 131.

(Base 15, +2 Sun)

Bind Wound

CrCo 5

R: Personal, D: Sun, T: Individual Pen +0, 1/day

As per the spell effect described on ArM5, page 129.

(Base 3, +2 Sun)

Ward Against Heat and Flames

ReIg 20

R: Personal, D: Sun, T: Individual Pen +0, 1/day

As per the spell effect described on ArM5, page 143, this spell keeps heat and flames away from the wearer, which provides a +15 Soak bonus against heat or flame damage.

(Base 4, +2 for up to +15 damage, +2 Sun)

Chiron's Gift

Avedutus' sword is named in reference to the blade given to Peleus by the centaur Chiron, the magical powers of which won Peleus many victories in battle. This sword is an Item of Quality, providing a +4 bonus to harm human and animal bodies, which translates as a +4 attack bonus (already factored into Avedutus' stats). It has been opened with 15 pawns of vis and contains the following enchantments.

They Fall Away Beneath My Stride

PeCo 40

R: Touch, **D:**Momentary, **T:**Group Pen +0, unlimited use

This enchantment is triggered by Avedutus crying "Chiron" when striking a human target. That target, and up to nine other human targets composing a Group, each suffer a Heavy Wound as a resounding wave of thunder tears through them. This is in addition to any natural damage that the initial target takes as a result of the strike.

(Base 15, +1 Touch, +2 Group; +10 unlimited use)

A Sure and Deadly Blow

PeCo 36

R: Touch, **D:**Momentary, **T:**Individual Pen +26, 6/day

Noting that knights might be protected by relics, hedge wizards by charms, and grogs by the Parma Magica, Avedutus invested his sword with a Penetrating effect. This enchantment has a Penetration of +26 and, if the effect beats the target's Magic Resistance, inflicts a Heavy Wound on the target. This is in addition to any damage arising from Avedutus' own attack.

(Base 15, +1 Touch; +13 for 26 penetration, +3 for 6 uses per day)

The Bridle of Obedience

ReAn 34

R: Touch, D: Sun, T: Ind

Pen +0, constant effect

Triggered when the bridle is put onto a horse, the effect places the animal completely under the rider's control regardless of whether that rider has The Gift or is unknown to the horse. The horse becomes fearless on the field of battle no matter what magic it witnesses or how many men bear down upon it. Designed by Avedutus for use in battle, the bridle is large and robust, but the constant application of magic to the animal induces magical Warping, assuming the horse survives Avedutus' battles for long enough.

(Base 15, +1 Touch, +2 Sun; +1 two uses/day, +3 triggered at sunrise/set)

Breaching the Wall

PeTe 25

R: Touch, D: Momentary, T: Part