Ars Magica Digital Codex

The Brass Buildings

The City of Brass is primarily built from a grand conglomeration of Vestiges, each linked to a Brass Bottle or other artifact in the mundane realm. Vestiges are ultimately insubstantial, though they affect all five senses and are virtually real as far as casual investigation is concerned. Each tower has many open doorways and windows, and they are easy to enter to explore and pass through. Theoretically, using the Magic Travel rules from Realms of Power: Magic, one could find his way to the mundane realm by exploring a tower and exiting from the correlating jinni's bottle. The Vestige score of the building is equal to one-fifth the might score of the inhabiting jinni. This is considered part of the locus of that jinni, allowing them to roam anywhere about the city and within sight of the city walls.

solid piece of brass, seemingly impervious to attempts to break off or detach parts of it for later study or use as an Arcane Connection. It can be melted by intense heat or disintegrated by a powerful Perdo Terram effect, but resists magical attempts to damage or modify it as if protected by Magic Resistance of 75. Destroying the statue also destroys the gateway to the Magic Realm, and the characters must find an alternate route to their destination.

If the characters read the inscription and touch the hand not holding the spear, the statue of the horseman turns and spins like blinding lightning, coming to rest facing a new direction, spear lowered to point out the way to the City of Brass. The characters see a long dusty road trailing off into the desert mist.