Ars Magica Digital Codex

The Library

Tales of Power

Raw OCR transcription — not yet hand-reviewed; expect rough spots.

  1. Front Matter 1
  2. Credits 2
  3. Contents 1
  4. List of Inserts 1
  5. Chapter One 1
  6. Introduction 1
  7. A Cardinal Decision 2
  8. Encroaching Dominion 2
  9. Eustace the Monk 6
  10. A Gathering Storm 2
  11. Chapter Two 1
  12. Time Sensitivity 1
  13. Précis 3
  14. Guelphs and Ghibellines 1
  15. Changing the Adventure 1
  16. Oriens 3
  17. Dramatis Personæ 1
  18. Alyates of House Jerbiton 8
  19. Buonacorsus of the Augustan Brotherhood 9
  20. Virgilian Magic 4
  21. Planetary Divinities 3
  22. The Cardinals 1
  23. Riccardo Annibaldi, Diabolist Cardinal 1
  24. Tommaso da Capua 1
  25. Tommaso da Capua, Pontifex Maximus 1
  26. Romano Bonaventura 2
  27. Goffredo da Castiglione 2
  28. Guelph Cardinals 4
  29. Ghibelline Cardinals 5
  30. Absentee Cardinals 4
  31. Settings and Locations 1
  32. The City of Rome 1
  33. The Aurelian Walls 1
  34. Piazza dei Satiri 1
  35. Vardian's Tomb 1
  36. The Septizodium 2
  37. A Man is his Reputation 1
  38. The Colosseum 1
  39. The Temple of Mercury 1
  40. Expected Sequence of Play 6
  41. Approaching Rome 1
  42. Crossing the Porta 1
  43. Sigils 1
  44. Outside the Septizodium 1
  45. Buonacorsus' Animation 1
  46. Inside the Septizodium 6
  47. Catching Alyates 1
  48. Catching Annibaldi and Stopping Oriens 1
  49. Stopping the Planetary Divinities 1
  50. Catching Buonacorsus 1
  51. Rewards 3
  52. Chapter Three 1
  53. The City of Brass 1
  54. Prelude: The Tale as Told... 1
  55. Motivations 3
  56. Mythic Nights: Ideas for Inquisitive Magi 1
  57. A Bibliography for Storyguides 2
  58. Jinn and Brass Bottles 1
  59. The Brass Bottles of Solomon 1
  60. Typical 'Afrit of the City of Brass 3
  61. Amina, the Malik's daughter 2
  62. Za'al-Zoresh, the Grand-Vizier 1
  63. A Note on Jinn 1
  64. Ihab Ia'ara, an 'Afrit Merchant 2
  65. The Corporeal Forms of Jinn 1
  66. Jawal the Mighty, 'Afrit of the Brass Bottle 1
  67. Dramatis Personae 3
  68. Afdal-Kathir, the Malik's Champion 1
  69. Za'al-Zoresh the Grand-Vizier 1
  70. Al-Malik 'Izz-Doresh al-Dahish ibn El-A'mash al-'Afrit 1
  71. Part One: Into the Tale 1
  72. Mythic Egypt 1
  73. 'Umar, a Desert Bandit 2
  74. Sorash D'resh al-Zawba'a 2
  75. Encounters in the Desert 1
  76. Verses of Woe and Weeping 1
  77. Spectral Soldiers of King Kush 6
  78. Spectral Soldiers of King Kush (cont'd) 4
  79. A King's Ransom 1
  80. Into the Magic Realm 1
  81. The Marble Palace 1
  82. Zayad-Sayaf and Zayad-Sabad, Guardians of the Gate 2
  83. Interlude: Into the Myths 1
  84. The Brass Horseman 1
  85. The True City, the Magic City 1
  86. The Brass Buildings 1
  87. The Forgotten Road 2
  88. Part Two: Into the City 1
  89. Family Matters 1
  90. Passing the Gates 1
  91. In the City 1
  92. The Malik's Eye 1
  93. The Court of the Malik 2
  94. Rescuing the Hostage 1
  95. Denouement: the Journey Home 1
  96. Consequences 1
  97. Chapter Four 1
  98. Hooks 1
  99. Setting 1
  100. Rhine Tribunal 1
  101. Normandy Tribunal 1
  102. Thebes Tribunal 1
  103. The Soterists 4
  104. Generic Agents 2
  105. Petrus, Magus ex Bonisagus 4
  106. The Wächter 4
  107. Neutral Parties 3
  108. Villagers, Willehad-im-Wald 1
  109. Dieter von Brandhöfen, Priest 6
  110. Locations 1
  111. Overview of the Story 4
  112. Prelude: Preparations for the Village 1
  113. Act I: Settlement of the Village 8
  114. Act II: A Church is Built 1
  115. Faerie Huntsmen 1
  116. Act III: The Clay Pit 1
  117. Faerie Huntsmen (cont'd) 1
  118. Act IV: Growing Tension 1
  119. Act V: First Blood 1
  120. Act VI: Open War 1
  121. Investigation 1
  122. Sabotage 1
  123. Additional Ideas for Willehad-im-Wald 1
  124. Hermetic Society 1
  125. Countermeasures 1
  126. Situation I: Alerting the Quaesitores 1
  127. Situation II: Siding with the Soterists 1
  128. Situation III: Siding with the Wächter 1
  129. Aftermath 1
  130. Soterists Win 1
  131. Wächter Win 1
  132. Inconclusive 1
  133. Legal Repercussions 7
  134. Hidden Enemies 1
  135. Chapter Five 1
  136. Changing the Story 1
  137. Dramatis Personae: The Forces of Evil 1
  138. Eustace le Moine 1
  139. A Note on the Weaknesses of Demons 1
  140. A Note on Tainted Vis 1
  141. Human Pirates 4
  142. Stephen Crabbe 1
  143. Demons 1
  144. Briny Dead: Pirate Corpses Reanimated by Reveners 4
  145. Sheeteaters 2
  146. Mockery Demons 5
  147. Succubae and Incubi 1
  148. When You Have <sup>a</sup> Hammer, Everything Looks Like A Nail 1
  149. Preparations For Confronting Eustace the Monk 2
  150. Helen Le Moine: Infernal Ghost 3
  151. Fruitio: The Whisperer of Names 1
  152. Corrupted Vermin 1
  153. Abandoned By Its Saint 1
  154. The Demonic Monks of Samer 1
  155. Elemental Spirit of the Channel 11
  156. Leraje 3
  157. Fleet Battle 1
  158. Argenta, the Mistress of Pirates 1
  159. Lubbers 4
  160. The Siege of Sark 4
  161. Chapter Six 1
  162. The Calliclean Philosophy 1
  163. Background 1
  164. Adapting the Story for Your Saga 1
  165. Primogeniture and Election 1
  166. Expected Timeline of Events 1
  167. Opportunities for Magic 1
  168. The Covenant of Trattato di Sangue 1
  169. Lucia Filia Maximus 2
  170. Lucia's Grimoire and Items 4
  171. Lucia's Grimoire and Items (cont'd) 6
  172. Avedetus Fabri 3
  173. Avedutus' Arms and Armor 11
  174. Avedutus' Arms and Armor (cont'd) 6
  175. Act One: Rain on the Wind 1
  176. The Succession 3
  177. Mutationis Patronus 8
  178. Patronus' Talisman and Grimoire (cont'd) 5
  179. Patronus' Faeries 7
  180. Al-Aqrab 6
  181. The Manner of the Election 2
  182. Federico and Giuliano Estensi 2
  183. Investigating Trattato 3
  184. Hieronymous the Astrologer 1
  185. Act Two: The Darkening Sky 1
  186. Improving Fortunes 5
  187. Vis Sources and other Resources 1
  188. The Fallen Covenant 2
  189. Matias the Librarian 1
  190. The Fate of Carthage 5
  191. The City in Need 3
  192. Verona's Government 1
  193. Act Three: Storm Front 1
  194. The Offer Described in Game Terms 1
  195. The Basilica di San Zeno 1
  196. An Alliance Is Offered 1
  197. The Spoiled Ground 1
  198. The Siege of Verona 1
  199. The Means of Magical Warfare 3
  200. Tactics of the Trattato 12
  201. The Proactive Course 3
  202. The Covenant Assaulted 8
  203. The Morning After the Storm 1
  204. Experience Points 1
  205. Other Rewards 1
  206. Taking the Story Forward 3
  207. DUNGEONEER 1
  208. Once Upon a Cime The Storytelling Card Came 1
  209. Cell your own funtastic tales of daring adventure. Get your copy of the award-winning storytelling card game today, and start telling your own fairytale stories! Find it at your friendly local game store, or online: 1