Lucia's Grimoire and Items
All Heads Turn
CrMe 15
R: Touch, D: Mom, T: Room
Normally cast as Lucia enters a room, this spell subtly draws the attention of all those in the room towards the caster.
(Base 4, +1 Touch, +2 Room)
Defend Me
CrMe 20
R: Eye, D: Concentration, T: Group
Plants the suggestion into the mind of the target group that Lucia must be defended from harm. In most cases this is even enough to prompt enemies to come to her defense. Those under the spell must make a Personality Check against Ease Factor 9 to take any detrimental action against Lucia. Her Venus' Blessing Virtue provides a –3 penalty to any such rolls.
(Base 4, +1 Eye, +1 Concentration, +2 Group)
Extracting the False Confession
ReMe 40
R: Arcane Connection, D: Momentary, T: Ind
Through this spell Lucia implants a magical command into the mind of the target. This effect is used specifically to make the target write and send a letter. The letter's theme and recipient are decided by Lucia at the time of casting and form part of the magical suggestion.
Characters possessing appropriate Virtues may be granted a Personality Roll against Ease Factor 9 to resist writing the letter, in which case they may become suspicious about the urge.
(Base 20, +4 Arcane Connection)
All Vows Forgotten
PeMe 20
R: Eye, D: Sun, T: Ind
This spell diminishes the importance of whatever vow, promise, obligation, or duty should be uppermost in the target's mind at the time of casting.
(Base 5, +1 Eye, +2 Sun)
Revelation of a Hundred Sinful Thoughts
InMe 30
R: Eye, D: Mom, T: Ind
This is Lucia's reinvention of the common Peering into the Mortal Mind spell. She uses it primarily to interrogate her target for his weaknesses and indiscretions, which she can then use to gain leverage over him.
(Base 25, +1 Eye)
Distraction of the Weakened Mind
PeMe 5
R: Eye, D: Momentary, T: Ind
This spell removes a specific memory from the target's mind. Specifically, the memory is of whatever activity Lucia is engaged in when she casts the spell upon her target. So if she persuades a guard to let her into a locked room she casts this spell upon him and he remembers
she wants to rule openly, respected and feared by the Order, and holding authority by her own power. She avoids using magic on magi as much as possible, as her sigil is an embarrassment to her in this context, and relies on her allies far more than she is willing to admit. To compensate, Lucia often assumes an authority she does not really have, and can lose her temper when challenged. If you choose to have her develop new spells over the course of this story, she focuses on Ignem or Corpus spells that she believes will allow her to attack her foes (the player characters) directly. She makes sensible choices based on what she knows of the player characters' strengths and weaknesses.
Avedutus Fabri of House Verditius
Avedutus has long railed against a docile Order. He watches the mundane world, with its kings and conquests, and has concluded the world is all the better for it. He is blind to the suffering that wars bring, seeing only the glory of fighting for a cause.
His Formulaic magic is hampered by the pain caused by spellcasting, as a result of which he has learned very few spells. He relies instead upon the effects enchanted into his arms and armor.
His personal weaknesses are his pride, arrogance, and willingness to be led by Lucia. But he has magical vulnerabilities too. Unusually, his casting tools are too large to be used on the move. He needs an anvil and a selection of hammers and other blacksmithing tools to be able to cast his magic. He also suffers from the Weak Magic Resistance Flaw (ArM5, page 61), which applies when the caster is touching these casting tools; a rare situation, but given Avedutus' frequent separation from them this can be exploited by his enemies.
He sees his craft as a means to an end, not an end in and of itself. His thrill comes from the battlefield and his art is expressed in the arms and armor that he carries and wears. The hubris common to his House is expressed on

oration in those who follow her, and her



Mutationis Patronus of House Merinita
the Tribunal.
Patronus is a Merinita magus taken to the edge of turning into a creature fully of the Faerie Realm. Initiated into the Inner Merinita Mystery of Becoming, he has already transformed his body and his mind with only his spirit to go, for which he needs a significant Faerie aura, and time and resources to develop a suitable laboratory.
But he is one of the two distinct weak links within the covenant. His concern is simply change for change's sake. He has no loyalty to Lucia or the other magi. Almost as a faerie might take vitality from invoking and promoting given situations, so Patronus gladly sees his companions achieve their aims while already anticipating their eventual downfall.
Unknown to Avedutus, he is fully aware of the Verditius' weaknesses regarding his casting tools, and it is information that he may be willing to part with should he need to protect himself in the future.
Al-'Aqrab of Ex Miscellanea
From a lineage of Ex Miscellanea ritualists, the Tunisian Al-'Aqrab gains his true power through the magical efforts of others. This does not imply an altruistic streak. In truth, he must struggle to contain his envious and selfish nature that would otherwise see him take the spoils at the expense of his colleagues.
He has lived long enough that rumors have collected around him. He