Overview of the Story
Events with a time-frame
Prelude: Preparations for the Village Act I: Settlement of the Village Act II: A Church is Built Act III: The Clay Pit Act IV: Growing Tension Act V: First Blood Act VI: Open War
Free-floating events
Investigation Sabotage Hermetic Society
Countermeasures
Situation I: Alerting the Quaesitors Situation II: A Violent End Situation III: Siding with the Soterists Situation IV: Siding with the Wächter
tion on Countermeasures, later. Moderate responses most often simply extend the time frame, so that a given event happens later than it would in the original plans. They may also lead both the Soterists and the Wächter to increase their help to the village, resulting in a greater expenditure of resources and a greater frequency of magical assistance. Following the main events are a few free-floating events, which need not happen at specific times. They are all listed along with recommended times and situations in which to run them; ultimately the storyguide decides when they are most appropriate. Finally, the Countermeasures section suggests how the antagonists might try to deal with player actions.
