Mockery Demons
Order: Evil spirits Infernal Might: 25 (Animal) Characteristics:
Ape form:
Int +1, Per +1, Pre 0, Com 0, Str +3, Sta +3, Dex +2, Qik +2
Undead ape form:
Int +1, Per +1, Pre 0, Com 0, Str +2, Sta +3, Dex +1, Qik +1 Mockery form:
Int +1, Per +1, Pre 0, Com 0, Str 0, Sta +1, Dex +2, Qik +3
Size:
Ape forms +1 Mockery form –2.
Virtues and Flaws: Weak-willed Personality Traits: Debauchery +3 Reputations: Useful servants 1 (Infernal) Combat:
Ape Form
Brawl: Init +2, Attack +10, Defense +13, Damage +3
Axe: Init +3, Attack +10, Defense +9, Damage +9
Thrown: Init +2, Attack +10*, Defense +5, Damage +5*
Dead Ape Form
Brawl: Init +1, Attack +9, Defense +10, Damage +2
Axe: Init +2, Attack +9, Defense +6, Damage +8
Thrown: Init +1, Attack +13*, Defense +6, Damage +4*
Mockery Form
Claws: Init +2, Attack +8, Defense +13, Damage +2
Axe: Init +3, Attack +10, Defense +10, Damage +6
Thrown: Init +3, Attack +10*, Defense +6, Damage +2*
* Assumes that the thrown item is a rock. If it's a knife, the Damage is +3 higher. If it's a degrading thing, the Attack is +1 higher, but the damage is likely +0.
Soak:
Ape forms +3 Mockery form +6 Fatigue Levels:
Ape form and Mockery form: OK, 0, –1,
–3, –5, Unconscious Dead ape form: Tireless.
Wound Penalties:
Ape form: –1 (1–6), –3 (7–12), –5 (13– 19), Incapacitated (20–26), Dead (27+)
Mockery form: –1 (1–3), –2 (4–6), –3 (7–9), Incapacitated (10–12), Dead (13+)
Abilities:
Ape Form: Area Lore: Sark 2 (La Moinerie), Athletics 4 (climbing), Animal Handling 3 (apes), Awareness 3 (predators), Brawl 7 (fists), Hunt 2 (things apes eat), Infernal Lore 4 (demon worshippers), Single Weapon 3 (axe), Survival 5 (ape), Thrown Weapon 7 (degrading things).
Mockery Form: Area Lore: Sark 2 (La Moinerie), Athletics 4 (climbing), Animal Handling 3 (apes), Awareness 3 (predators), Brawl 3 (claws), Hunt 2 (things apes eat), Infernal Lore 4 (demon worshippers), Single Weapon 3 (axe), Survival 5 (ape), Thrown Weapon 2 (degrading things).
Powers:
Coagulation, 1 point, Init –1, Corpus. Envisioning; 1 point, Init +0, Mentem. Obsession, 1 point, Init –5, Vim: Debauched
Possession; variable points, Init –2, Mentem: Allows the demon to take control of human, and in this case, animal hosts. The rules for this are complex and can be found on pages 32 and 33 of Realms of Power: The Infernal, but for the purposes of this scenario, the demons each entirely possess a single ape, and control that ape absolutely, having worn down their Personality traits with the Obsession power. A demon that gives an ape a command which the ape feels is likely to cause it to die must spend Might to force its host to follow the instruction. This is an opposed roll of stress die + Might spent against its Personality trait roll of stress + 3. If characters use magic to give the Ape other powerful traits, these may also be used to oppose the demon's control.
Walking Dead, 3 points, Init –4, Corpus or Animal. The mockery may animate any corpse not given proper burial. It can animate ape corpses since they are so perfect for mocking humans, provided they have not been dismembered. The physical attacks of the animated body reflect those of the body in life. They are blocked by Magic Resistance.
Equipment: Filthy clothes, rusty weapons, alcohol.
Weakness: Things representing cleanliness, like pure running water, soap, and powdered lime. Sea water is not considered pure for this weakness. While they are in possessed bodies, the mockery demons are resistant to gentle cleaners like water and soap. They are still affected by lime, lye, or other caustic substances.
Vis: 5 pawns Corpus in lips, vis sordida. Appearance: Large, ill African apes, clad in soiled clothing. The mockeries, if in their demonic shape, are twisted little humans that look like caricatures of whomever they are combating.
Eustace keeps seven great African apes which have been possessed by demons. The spirits do this in mockery of the pirates. In their bestial forms they drink, brawl and otherwise act like pirates, in an exaggerated, comedic and belittling way. If their ape hosts are killed, these demons have the ability to animate the corpses, or to create new forms. This natural form looks like a twisted little human, vaguely similar to whomever they are fighting.
