Avedutus' Arms and Armor (cont'd)
Pen +0, charged device
These crossbow bolts, when loosed from a crossbow, destroy a section of solid wall. The collapsed section is large enough for an armed assault to breach the wall.
The Anvil
Perhaps Avedutus' biggest handicap is the makeup of his casting tools. In order to cast any Formulaic or Ritual magic Avedutus needs an anvil and his selection of hammers and other metalworking tools; as he casts, he strikes a strip of iron or bronze. He accommodates these casting tools in a tall wagon pulled by stout oxen and driven by a downtrodden grog. The sides of the wagon fold down completely, allowing Avedutus to use the wagon as a raised platform, able to cast spells at Sight and Voice range. Given that his Parma Magica is weakened by anyone holding his casting tools, the wagon is built from solid oak and straps of iron. It is kept locked and his squire has the large iron key.
Avedutus has cast a Watching Ward (ArM5, page 162) upon the wagon, which triggers a Ball of Abysmal Flame when the lock is broken or removed without using the key. The effect has a Penetration of +36 and deals +30 damage, targeting the individual who triggered the spell.
The Hammer Falls
PeCo 35
R: Arcane Connection, D: Momentary, T: Individual
Acting through an Arcane Connection, this spell immediate causes the target to suffer a Heavy Wound.
(Base 15, +4 Arcane Connection)
Burn His Eyes Out
PeCo 40
**R:**Arcane Connection, D: Momentary, T: Individual
Acting through an Arcane Connection, this spell immediate destroys the target's vision. The damage can be healed over time and is treated as a Heavy Wound.
(Base 20, +4 Arcane Connection)
The Spell of Wrought Iron
ReTe 15
R: Touch, D: Momentary, T: Group The spell transforms raw pig-iron from a furnace into plain bars of wrought iron, as if a blacksmith had worked the iron in his forge. The magus must succeed in a Perception + Finesse roll to work the bars and separate out the slag. The task is normally Easy (6) for a blacksmith, so the base Ease Factor is 9. Failure means the iron and inclusions do not separate; a botch means that the inclusions go unnoticed, and the iron is flawed and cracks under strain.
As the spell presented in Covenants, page 51.
(Base 2, +1 Touch, +2 Group, +2 metal)
The Swordsmith's Art
ReTe 10
R: Touch, D: Momentary, T: Individual Turns a single piece of prepared iron into a blade, the quality determined by the caster's Perception + Finesse roll. A standard quality sword requires an Ease Factor of 15.
(Base 2, +1 Touch, +2 metal, +1 complexity)
The Armorer's Art
ReTe 15
R: Touch, D: Momentary, T: Individual Turns a single piece of prepared iron into a suit of mail, the quality determined by the caster's Perception + Finesse roll. A standard quality item requires an Ease Factor of 21.
(Base 2, +1 Touch, +2 metal, +2 complexity)

The final act sees the magi of the Trattato set their sights on the player covenant and the Duca di Casalmaggiore set his sights on the nearby city of Verona.