Ars Magica Digital Codex

Patronus' Talisman and Grimoire (cont'd)

statistics and swarm rules in the nearby insert.

(Base 4, +1 Touch, +1 Diameter, +2 Group; +10 levels for Might)

The Distracted Turb

CrMe 45

R: Voice, D: Diameter, T: Group

Using Animae Magic, this spell creates a faerie with a Might of 1 in the mind of each member of the target group. The faeries play at the edges of their host's vision, apparently hiding behind things in the external world, or running quickly away whenever their hosts try to look at them directly. They appear threatening and malicious, and act as though they are flanking their targets and getting ready for an attack.

Although the Target is the Group of Mentem faeries being created, they are created within the minds of a group of target individuals. As such, this spell must penetrate any Magic Resistance possessed by members of this group.

A Personality Check against Ease Factor 6 is required to hold firm to the physical threat at hand rather than be distracted by these faeries. Appropriate Personality Trait should be agreed with the storyguide.

(Base 10, +2 Voice, +1 Diameter, +2 Group; +10 levels for Might)

Bring Forth the Lord of Knives

CrTe 35

R: Touch, D: Diameter, T: Individual

This Animae Magic spell conjures a slender faerie made of black iron with rusted squeaky joints and

long knives for fingers. The menacing creature has a Faerie Might of 10. Brought forth only when Patronus has need of a bodyguard, the Lord of Knives defends its master viciously and to its own destruction.

See the nearby insert for this faerie's statistics.

Created through transient magic, although the Lord of Knives has its own Might Score, Patronus' Penetration total on conjuring this faerie needs to beat the Magic Resistance of this faerie's opponents if it is to do them harm. That being the case, it is most useful against unprotected mundanes.

(Base 15, +1 Touch, +1 Diameter; +10 levels for Might)

The Heady Rush of Magic

CrVi 5

R: Personal, D: Momentary, T: Individual

Patronus has used this spell over many years to warp himself. Each casting inflicts a single Warping Point on the caster, usually not enough to risk Twilight, but enough to produce a steadily increasing Warping Score, which he needs in order to finally achieve transforming himself into a faerie.

(Base 5)

Dreadful Bane of the Fae

PeVi 10

R: Voice, D: Momentary, T: Individual

As per Demon's Eternal Oblivion (ArM5, page 160), but affects faeries. This version strips 10 from the Might Score if it penetrates Magic Resistance.

(Base effect, +2 Voice)