Yestin of Jerbiton
Concept: A traveling bard, whose magic enhances his music and makes his journeys easier, even as he's plagued by a meddlesome faerie.
Yestin Ap Llewelyn of Jerbiton is an impressionable dreamer, an idealist always believing that something more adventurous lies just beyond his grasp. He travels widely and takes his music and magic all across Europe. He is a naturally upbeat man who enjoys the company of others. Feeling equally honored to play for prince, magus, or peasant alike, he is sure to strike up friendships wherever he goes. It may have been these qualities that drew the faerie spirit Taliesin to him, and it is certainly these qualities that Taliesin exploits to his own ends. Under Taliesin's guidance, Yestin frequently finds himself embroiled in some mystery, seeking to put right the wrongs suffered by others. In return, Taliesin has promised to one day reveal the true secrets of Yestin's bardic lineage.
Yestin's magic falls into three strands: magic to aid him in his travels, magic to support his music, and magic to help solve the riddles in which Taliesin involves him. Yestin maintains strong ties with his mater Ffanci ferch Fflam of Jerbiton.
Yestin at Gauntlet
Characteristics: Int +2, Per 0, Pre +1, Com +2, Str –1, Sta 0, Dex +1, Qik 0
Size: 0
Age: 25 (25) Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Imaginem, Free Expression, Minor Magical Focus (music), Performance Magic (Music), Puissant Music*, Well Traveled; Plagued by Supernatural Entity (Taliesin), Twilight Prone; Delusion (Thinks himself to be part of a forgotten pre-Diedne lineage), Noncombatant
* House Virtue
Personality Traits: Gregarious +2, Cheerful +1, Determined +1
Reputations: None
Combat:
Dodge: Init +0, Attack N/A, Defense +0, Damage N/A
Fist: Init +0, Attack +1, Defense +0, Damage –1
Kick: Init –1, Attack +1, Defense –1, Damage +2
Bludgeon: Init –1, Attack +3, Defense +0, Damage +1
Soak: +0
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Artes Liberales 1 (ceremonial magic), Carouse 2 (entertaining), Charm 2 (with song), Concentration 2 (spell concentration), English 2 (poetry), Etiquette 1 (court), Finesse 2 (Imaginem), Folk Ken 2 (judging the mood of the audience), Latin 4 (Hermetic usage), Magic Theory 4 (Imaginem), Music 2+2 (sing), Norman French 2 (poetry), Parma Magica 1 (Mentem), Penetration 1 (Mentem), Philosophiae 1 (ceremonial magic), Stonehenge Lore 1 (legends), Welsh 5 (storytelling)
Arts: Cr 10, In 2, Mu 1, Pe 2, Re 7, An 2, Aq 0, Au 0, Co 01, He 2, Ig 0, Im 4, Me 10, Te 0, Vi 1
Twilight Scars: None
Equipment: Crwth and bow
Encumbrance: 0 (0)
Spells Known:
The Magic Flute (CrHe 5/+12)
Heal Thy Broken Voice (CrHe 20/+14)
Let the Sun Not Bother Me This Day (PeIg
10/+2)
Prying Eyes (InIm 5/+4)
Confound the Rival Singer (MuIm 4/+6*) Notes of a Delightful Sound (MuIm 10/+5)
The Welcome Stranger (CrMe 15/+20)
To Sing of Good Meat and Drink (CrMe 25/+30*)
The Call to Slumber (ReMe 10/+17)
The Well-Trodden Path (ReTe 10/+7)
Sense of Faerie Power (InVi 2/+1)
Sense of Infernal Power (InVi 2/+1)
Sense of Magical Power (InVi 2/+1)
* includes Magical Focus
Vis: Yestin usually carries a handful of vis of various Techniques and Forms, to offer as gifts or payments to other magi he knows.
Appearance: Yestin has fair hair, which he wears brushed forward, and his eyes sparkle out from a plain and open face that rarely loses its broad smile. He normally wears simple clothes well suited to the life of a traveler, but his wizardly robes are bright and woven of many colors. He is never without his crwth and its bow, and carries the instrument in a fitted leather satchel.
Sigil: Yestin's spells and device effects always enjoy a moment of calm, like an intake of breath, before releasing themselves. He votes with a simple, though highly polished, wooden flute.
Yestin +15 Years
Characteristics: Int +2, Per 0, Pre +1, Com +2, Str –1, Sta 0, Dex +1, Qik 0
Size: 0
Age: 40 (36)
Decrepitude: 0
Warping Score: 3 (0)
Confidence Score: 1 (10)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Imaginem, Free Expression, Minor Magical Focus (music), Performance Magic (Music), Puissant Music*, Well Traveled; Plagued by Supernatural Entity (Taliesin), Twilight Prone; Delusion (Thinks himself to be part of a forgotten pre-Diedne lineage), Noncombatant
* House Virtue
Personality Traits: Gregarious +2, Cheerful +1, Determined +1
Reputations: None
Combat:
Dodge: Init +0, Attack N/A, Defense +0, Damage N/A
Fist: Init +0, Attack +1, Defense +0, Damage –1
Kick: Init –1, Attack +1, Defense –1, Damage +2
Bludgeon: Init –1, Attack +3, Defense +0, Damage +1
Soak: +0
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Artes Liberales 1 (ceremonial magic), Carouse 2 (entertaining), Charm 2 (with song), Code of Hermes 1 (mundane relations), Concentration 2 (spell concentration), English 2 (poetry), Etiquette 1 (court), Finesse 2 (Imaginem), Folk Ken 2 (judging the mood of the audience), Latin 4 (Hermetic usage), Magic Theory 4 (Imaginem), Music 2+2 (sing), Norman French 2 (poetry), Parma Magica 2 (Mentem), Penetration 1 (Mentem), Philosophiae 1 (ceremonial magic), Welsh 5 (storytelling), Stonehenge Lore 1 (legends)
Arts: Cr 10, In 10, Mu 8, Pe 2, Re 13, An 11, Aq 0, Au 0, Co 10, He 11, Ig 2, Im 6, Me 10, Te 7, Vi 2
Twilight Scars: His eyes glitter with many colors.
Equipment: Crwth and bow
Encumbrance: 0 (0)
Spells Known:
The Magic Flute (CrHe 5/+12)
Heal Thy Broken Voice (CrHe 20/+14)
Mend Thy Broken Strings (ReHe 20/+24)
Let the Sun Not Bother Me This Day (PeIg 10/+2)
Prying Eyes (InIm 5/+4)
Confound the Rival Singer (MuIm 4/+6*)
Notes of a Delightful Sound (MuIm 10/+19)
The Welcome Stranger (CrMe 15/+21): Mastery 1 (still casting)
Orpheus Ballad (CrMe 20/+22*)
To Sing of Good Meat and Drink (CrMe 25/+30*)
The Call to Slumber (ReMe 10/+17)
The Well-Trodden Path (ReTe 10/+7)
Magi of Hermes
Nature's Kindest Seat (ReTe 25/+20) Sense of Faerie Power (InVi 2/+1) Sense of Infernal Power (InVi 2/+1)
Sense of Magical Power (InVi 2/+1)
* includes Magical Focus
Vis: Yestin has taken to carrying a small pouch filled with Creo and Herbem vis to ensure he can cast ritual spells to re-
pair his crwth.
Appearance: Yestin appears young for his age, thanks to his Longevity Ritual, though not unnaturally so. But his eyes do catch the firelight and twinkle and sparkle strangely.
Activities in the last 15 Years: Over the last 15 years, Yestin has concentrated on improving his Arts but has also spent a number of years working towards new spells. He developed his longevity ritual, which takes the form of a brief song that Yestin must sing each morning.
Yestin +30 Years
Characteristics: Int +2, Per 0, Pre +1, Com +2, Str –1, Sta 0, Dex +1, Qik 0 Size: 0
Age: 55 (43) Decrepitude: 0 Warping Score: 4 (10) Confidence Score: 1 (15)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Imaginem, Free Expression, Minor Magical Focus (music), Performance Magic (Music), Puissant Music*, Well Traveled; Plagued by Supernatural Entity (Taliesin), Twilight Prone; Delusion (Thinks himself to be part of a forgotten pre-Diedne lineage), Noncombatant
* House Virtue
Personality Traits: Gregarious +2, Cheerful +1, Determined +1
Reputations: Fine Singer 1 (Stonehenge) Combat:
Dodge: Init +0, Attack N/A, Defense +0, Damage N/A
Fist: Init +0, Attack +1, Defense +0, Damage –1
Kick: Init –1, Attack +1, Defense –1, Damage +2
Bludgeon: Init –1, Attack +3, Defense +0, Damage +1
Soak: +0
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious


Wound Penalties: –1 (1–5), –3 (6–10), –5 (11– 15), Incapacitated (16–20), Dead (21+)
Abilities: Artes Liberales 2 (ceremonial magic), Carouse 2 (entertaining), Charm 2 (with song), Code of Hermes 1 (mundane relations), Concentration 2 (spell concentration), English 2 (poetry), Etiquette 2 (court), Finesse 2 (Imaginem), Folk Ken 2 (judging the mood of the audience), Latin 4 (Hermetic usage), Magic Theory 6 (Imaginem), Music 3+2 (sing), Norman French 2 (poetry), Parma Magica 3 (Mentem), Penetration 2 (Mentem), Philosophiae 2 (ceremonial magic), Welsh 5 (storytelling), Stonehenge Lore 2 (legends)
Arts: Cr 10, In 15, Mu 12, Pe 3, Re 13, An 11, Aq 0, Au 1, Co 10, He 11, Ig 10, Im 10, Me 10, Te 10, Vi 10
Twilight Scars: Eyes glitter with many colors; Hair appears made of shining copper threads.
Equipment: Crwth of Yestin talisman (as described later), Cloak of Wilderness Refuge
Encumbrance: 0 (0)
Spells Known:
The Magic Flute (CrHe 5/+21)
Heal Thy Broken Voice (CrHe 20/+25)
Mend Thy Broken Strings (ReHe 20/+24)
Let This Fire Sing You to Sleep (MuIg(Im) 25/+32*)
Let the Sun Not Bother Me This Day (PeIg 10/+13)
Prying Eyes (InIm 5/+25)
Confound the Rival Singer (MuIm 4/+32*)
Notes of a Delightful Sound (MuIm 10/+22)
The Welcome Stranger (CrMe 15/+21): Mastery 1 (still casting)
Orpheus' Ballad (CrMe 20/+30*)
To Sing of Good Meat and Drink (CrMe 25/+30*)
The Call to Slumber (ReMe 10/+23)
The Wisdom of Sleep (InTe(Vi) 25/+25)
The Well-Trodden Path (ReTe 10/+23)
Nature's Kindest Seat (ReTe 25/+23)
Sense of Faerie Power (InVi 2/+26**)
Sense of Infernal Power (InVi 2/+26**)
Sense of Magical Power (InVi 2/+26**)
* includes Magical Focus
** includes talisman attunement bonus
Vis: Yestin has taken to carrying a small pouch filled with Creo and Herbem vis to ensure he can cast ritual spells to repair his crwth.
Talisman: Rowan crwth as described later. Appearance: Due to bouts of Twilight,
Yestin's eyes glitter with a light all their own, and his hair is threaded through with copper.
Magi of Hermes
Activities in the last 15 Years: Yestin has spent the last 15 years practicing his music, in addition to creating a number of items. He also opened and attuned his crwth and bow as his talisman, into which he enchanted all the effects described later. He has added only a few spells to his repertoire, and these only in the last few years.
Yestin +45 Years
Characteristics: Int +2, Per 0, Pre +1, Com +2, Str –1, Sta 0, Dex +1, Qik 0
Size: 0
Age: 70 (54)
Decrepitude: 0
Warping Score: 5 (15)
Confidence Score: 1 (15)
Virtues and Flaws: The Gift; Hermetic Magus; Gentle Gift; Affinity with Imaginem, Free Expression, Minor Magical Focus (music), Performance Magic (Music), Puissant Music*, Well Traveled; Plagued by Supernatural Entity (Taliesin), Twilight Prone; Delusion (Thinks himself to be part of a forgotten pre-Diedne lineage), Noncombatant
* House Virtue
Personality Traits: Determined +2, Gregarious +0, Cheerful +1
Reputations: Fine Singer 2 (Stonehenge & Normandy), Diedne Sympathizer 2 (Stonehenge)
Combat:
Dodge: Init +0, Attack N/A, Defense +0, Damage N/A
Fist: Init +0, Attack +1, Defense +0, Damage –1
Kick: Init –1, Attack +1, Defense –1, Damage +2
Bludgeon: Init –1, Attack +3, Defense +0, Damage +1
Soak: +0
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)
Abilities: Artes Liberales 2 (ceremonial magic), Carouse 2 (entertaining), Charm 2 (with song), Code of Hermes 2 (mundane relations), Concentration 3 (spell concentration), English 2 (poetry), Etiquette 2 (court), Finesse 3 (Imaginem), Folk Ken 3 (judging the mood of the audience), Latin 4 (Hermetic usage), Magic Theory 8 (Imaginem), Music 4+2

Arts: Cr 10, In 15, Mu 12, Pe 4, Re 15, An 11, Aq 0, Au 2, Co 10, He 11, Ig 10, Im 10, Me 15, Te 10, Vi 15
Twilight Scars: Eyes glitter with many colors; His hair appears made of shining copper threads.
Equipment: Crwth of Yestin talisman (as described later), Cloak of Wilderness Refuge, Spear of Lleu, a bag full of Song Stones.
Encumbrance: 0 (0)
Spells Known:
The Magic Flute (CrHe 5/+21)
Heal Thy Broken Voice (CrHe 20/+23)
Mend Thy Broken Strings (ReHe 20/+26)
Let This Fire Sing You to Sleep (MuIg(Im) 25/+32*)
Let the Sun Not Bother Me This Day (PeIg 10/+14)
Prying Eyes (InIm 5/+25)
Confound the Rival Singer (MuIm 4/+32*)
Notes of a Delightful Sound (MuIm 10/+32)
The Welcome Stranger (CrMe 15/+27): Mastery 2 (quiet casting, still casting)
Orpheus' Ballad (CrMe 20/+30*)
To Sing of Good Meat and Drink (CrMe 25/+35*)
The Call to Slumber (ReMe 10/+30)
Lay Your Burdens on Me (ReMe 20/+30)
The Wisdom of Sleep (InTe(Vi) 25/+25)
The Well-Trodden Path (ReTe 10/+25) Nature's Kindest Seat (ReTe 25/+25)
Sense of Faerie Power (InVi 2/+31***)
Sense of Infernal Power (InVi 2/+31***)
Sense of Magical Power (InVi 2/+31***)
A Song of All These Faerie Places (In(Cr)Vi(Im) 25/+31* **)
A Song of All These Infernal Places (In(Cr)Vi(Im) 25/+31* **)
A Song of All These Magical Places (In(Cr)Vi(Im) 25/+31* **)
* includes Magical Focus
** includes talisman attunement bonus
Vis: Yestin has taken to carrying a small pouch filled with Creo and Herbem vis to ensure he can cast ritual spells to repair his crwth.
Talisman: Rowan crwth as described later.
Appearance: A man in his mid-fifties, though apparently in rude good health. Yestin's eyes still glitter in the light and the copper in his graying hair is becoming ever more pronounced.


Activities in the last 15 Years: Yestin started to keep his distance from others of the Order during this stage of his life, as word about his unusual beliefs spread. Despite this he did engage a Verditius to create a spear for his newly employed shield grog, and he still found time to create a number of Song Stones to give as gifts to magi and mundanes alike. But his own magical studies have extended only so far as creating spells that allow him and his companions to more easily traverse regio boundaries.