Terram Spells
Conjure the Ocean's Breath
MuTe 15
R: Touch, D: Moon, T: Part
Developed for the traveling magus who needs a quick, easily tradable resource. Conjure the Ocean's Breath turns a large patch of dirt into salt. It is best that the magus not be around when the spell's duration expires.
(Base 2, + 3 Moon, + 1 Part, +1 Touch)
Armatura Vitrea
MuTe 20
R: Voice, D: Diam, T: Ind
Designed for those who fear the threat of armor-wearing assailants, Armatura Vitrea transforms one attacker's armor into glass. The armor now provides a protection of 2, and a load of 3. If struck with a weapon, the glass armor shatters sending razor-sharp shards everywhere, adding an additional simple die to the attack's damage. This, of course, destroys the armor.
(Base 2, +2 Voice, +2 Diam, +2 metal)
Foras Vim
ReTe 15
R: Voice, D Mom, T: Group
An easily fast-cast defense against other magi, this spell shoots a choking cloud of dust and gravel at its targets. Those within the cloud are blinded by the dust and grit, and find it difficult to breathe. Casting a spell while in the cloud requires a Stamina + Concentration roll against an Ease Factor of 12. This spell also has uses in detecting invisible opponents. Conscientia has been meaning to get around to mastering this spell so that she can fast cast it ever since she created it. Maybe next season ...
(Base 3, +2 Voice, +2 Group)
Carve Domain
PeTe 20
R: Touch, D: Mom, T: Part
Carve Domain destroys a channel of up to 10,000 cubic feet of earth. This can be used, among other things, as a defensive emplacement, to channel a river, to expand irrigation, or to develop a makeshift moat. A Finesse roll is required for more-complex designs.
(Base 3, +1 Touch, +1 Part, +3 Size)
Magi of Hermes
Saving the Apprentice's Time
PeTe 10
R: Touch, D: Mom, T: Room
Realizing she could squeeze in a few more precious moments of lab time, Conscentia decided to "cheat" in her chores. With just a wave of the hand, she can have an hour's worth of dusting completed in a minute.
(Base 3, +1 Touch, + 2 Room)
New Guideline: CrTe 15
Repair a crafted item, returning it to an "as new" state.