Ars Magica Digital Codex

Gaping Maw of the Bottomless Pit

PeTe 10

R: Touch, D: Mom, T: Part

The magical effect of the enchanted arrows is equivalent to the spell Pit of Gaping Earth (ArM5, page 155), but operates at Range Touch instead of Voice. Consequently, each arrow, being a carrier for the spell, must be aimed and fired to reach its target, because the arrows themselves do not have any supernatural flight qualities. After leaving the string of the bow used to propel it forward, and upon touching solid, earthen ground, each of the enchanted arrows destroys earth as described for Pit of Gaping Earth.

Magical Weapons

Enchanted weapons based on PeCo that affect a target at Range Touch must hit the opponent to take effect; that is, they require a positive Attack Advantage. Armor made from Terram or Animal does not prevent damage caused by a Corpus effect per se, so the attack need not successfully deal damage. All mundane properties and statistics of a magical weapon apply normally, unless the weapon does not penetrate the Magic Resistance of the target (ArM5, page 85), in which case the weapon has no effect.

As a typical trait of one of Tolides' creations, black vapor eerily emerges from the bottom of the created pit and dissolves harmlessly into the surrounding environment.

(Base 3, +1 Touch, +1 Part, +1 size, free cosmetic effect)

Torus of Fire Protection

An inconspicuous pendant, this enchanted item comes in the form of a small, brown torus made of fired clay. For Tolides, it serves as a constant means of protection against fire as long as the size of the threat does not exceed the size of a campfire.

The Lab Total used to create this Lesser Enchantment includes a +4 material bonus for protection from fire for fired clay, and +4 for knowing Extinguish the Abhorrent Flame, a similar spell. The enchantment cost two pawns of vis.

Quench the Open Fire

PeIg 15 Pen +0, unlimited uses R: Touch, D: Mom, T: Ind

Small mundane fires that come into contact with the item are extinguished, as are magical flames that do not exceed +5 damage. Because it is the enchanted item that must be bathed in flames to extinguish a fire, and not the person who wears it, the pendant should be worn on top of the user's clothes, and not underneath.

(Effect: Base 4, +1 Touch; +10 unlimited uses)

Poniard of Deliverance

Tolides deployed an almost-identical dagger during his apprenticeship, but that weapon was confiscated by the Quaesitores at the time he turned in his former master. It had to be reconstructed from scratch by the now-ownerless magus. Although Tolides usually shuns open combat as worthy only of fools, he sometimes still succumbs to his predatory nature, and makes use of melee weapons instead of ranged magic to deal with an opponent face to face.

The Lab Total used to create this Lesser Enchantment includes a +2 shape bonus for Precise Destruction for daggers. It cost two pawns of vis to create.

Appliance of Wrath

PeCo 20

Pen +10, 24/day

R: Touch, D: Mom, T: Ind

When activated by quickly flicking it in the wielder's wrist, this dagger works as a medium for the embedded spell of destruction. Upon touching its target, the narrow blade deals a Light Wound in addition to any damage that is caused by the physical aspect of the weapon.

(Effect: Base 5, +1 Touch; +5 penetration, +5 24/day)

Sting of the Viper

When Tolides fell victim to the alluring charm of a salacious creature, he agreed to protect her against her numerous enemies in return for a multitude of other services. His present for her came in the form of an ornate, nicely crafted hair pin of considerable size that is usually worn in combination with an equally impressive comb to hold and accentuate long, dark hair. The

comb and the handle of the pin appear to be made from ivory, but in fact are carved from human bone, while the needle blade is made from the finest steel. Not designed for open combat, the pin is light and swift, and fits perfectly into small, slender hands to serve as a tool for the art of assassination. It can only be used by the person for whom it was designed.

The Lab Total used to create this Lesser Enchantment includes a +3 shape bonus for Assassination for daggers. It cost two pawns of vis to create.

The Fool's Fate

PeCo 20

Pen +0, 3/day

R: Touch, D: Mom, T: Ind

When the pin is driven into the flesh of the target, black ripples spread from the puncture and run along the victim's body, thereby causing a Medium Wound. The artifact does not include any Penetration, and is thus not of much use against targets with Magic Resistance.

(Effect: Base 10, +1 Touch, free cosmetic effect; +3 effect use, +2 3/day)

Source of Tranquillity

The Lab Total used to create this Lesser Enchantment includes a +5 material bonus for darkness granted for items made of obsidian stone, and +5 for knowing Well Without Light, a similar spell. The creation cost three pawns of vis.

Chamber of Void

PeIg 24

Pen +0, constant effect

R: Touch, D: Constant, T: Room

This enchantment is instilled in a tiny, obsidian figurine that resembles an ugly humanoid with folded wings. The effect of the enchantment completely and entirely extinguishes all light in the Room it is placed into for as long as the item remains in it. All perception based on vision is effectively impossible, unless the occupant is able to see in complete darkness. If the item is moved to a new room, the effect is transferred to that room. If the figurine is not in a room, or is in a room too large for it to affect, the effect is temporarily suppressed.

(Effect: Base 3, +1 Touch, +2 Sun; +2 Room; +1 2/day, +3 environmental trigger)

Rod of Mutilation

Tolides enchanted this rod for a diabolist in exchange for services received, one of which was the beneficiary's aid with a non-Hermetic variant of his longevity ritual, an endeavor the magus could not have undertaken on his own due to his deficiency in the Art of Creo. The item is a wand carved from human bone, shod in iron for better durability. It clearly bears the marks of its maker: the embedded destructive energy pulses in the form of vibrant darkness whenever the rod is used to hit a target.

The Lab Total used to create this invested item includes a +4 material bonus for destroying the human body with an object made of human bone, and a multiplier of 5 due to effect expiration after seven years. A small item made of bone, the rod was opened with six pawns of vis, and invested with four pawns-worth of effects.

Crush the Adversary's Limb

PeCo 33

Pen +10, 6/day

R: Touch, D: Mom, T: Ind

This item can be used six times per day, for seven years after the first use.

After activating the item by bouncing it longitudinally and successfully hitting a human target, the rod cripples the touched limb of that target. The affected limb appears as if crushed by black patches of darkness that ripple along it, and that dissipate as soon as the body part is broken and rendered useless.

The victim of a broken leg is considered to suffer from the Lame Flaw (ArM5, page 55), while two broken legs effectively Cripple (ArM5, page 52) a person. One or two broken hands are equivalent to Missing Hand (ArM5, page 56), or No Hands (ArM5, page 56), respectively. Limbs damaged by the rod heal as a Medium Wound.

(Effect: Base 15, +1 Touch, +1 Part, free cosmetic effect; +5 penetration, +3 6/day)