Gwidion of Verditius
Concept: A master at magically enhancing plants, his greatest creation may be the living tree that serves as his home.
Gwidion Griffith of Veriditius stands a towering four foot nothing, with thick curly brown hair, brown crows-footed eyes, and a lean frame. Gwidion has one more feature that truly sets him apart from other magi, he's tan. With skin weathered and wrinkled from a life lived with his hands in the dirt and his face in the sun, Gwidion commonly dresses as a farmer. Wearing a wide-brimmed straw hat, plain tunic and breeches, and simple sandals on his feet, Gwidion could almost be mistaken for a common peasant. However, the tall rune-engraved staff and large overthe-shoulder satchel betray Gwidion's status as a magus. Gwidion can usually be found with dirt and sap on his hands and knees, a long blade of grass in his mouth, and a smile upon his face. Gwidion was once considered one of the bright rising stars within his guild and house, but a violent disagreement with his master at Tribunal led him to earn the enmity of his guild when he voted against them on vis harvesting rights. Only a few years out of gauntlet, Gwidion left Durenmar in disgust and took to wandering in the deep woods and Welsh farmlands of his youth.
Gwidion at Gauntlet
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str 0, Sta +2, Dex –1, Qik –1
Size: –1 Age: 21 (21)
Decrepitude: 0 (0) Warping Score: 0(0) Confidence Score: 1/3
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity with Herbam, Affinity with Terram, Educated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9– 12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 1 (lab work), Craft: Gardening 1 (trees), Latin 4 (Hermetic usages), Leadership 1 (inspiration), Magic Theory 4 (enchanting items), Masonry 1 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 1 (Herbam), Philosophiae 1 (ritual magic), Survival 1 (forests), Welsh 5 (storytelling)
Arts: Cr 5, In 1, Mu 2, Pe 10, Re 18, An 0, Aq 0, Au 0, Co 0, He 10, Ig 8, Im 0, Me 1, Te 8, Vi 0
Twilight Scars: None



The Tree of Life has its roots in every religion and culture throughout the world. Often a symbol of immortality and fertility in Norse mythology, the taproots of this tree are thought to stretch deep down into underworld. Its branches reach high into the heavens, connecting the worlds together. To Jews and Christians the world tree is the tree from the Garden of Eden, from whose fruits eternal life might be gained. Gwidion became particularly obsessed with the legend of the world tree after defending some villagers from bandits. He entered Twilight and while there he had a vision of the mighty World Tree. After returning to the real world, he stopped his wanderings and settled into a relatively uninhabited wood to study, to build, and to comprehend the depths of his vision. He has not left the forest since.
Equipment: Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None Spells Known:
Circle of Eternal Spring (CrHe 4/+17) Ladder Of Ivy (CrHe 15/+17)
Probe Nature's Hidden Lore (InHe 4/+13)
Intuition of the Forest (InHe 10/ +13)
Pass the Unyielding Portal (MuHe 5/+14)
Prune Plant (PeHe 5/+22) Prison Floral (ReHe 4/+30)
Ring of Ever Bloom (ReHe 15/+30)
Tree Top Walk (ReHe 25/+30)
*Warmth of the Wood (*CrIg 4/+15)
Tilled Soil (ReTe 15/+28)
Appearance: He has sap on his fingers, a blade of grass in his mouth, and dirt on his knees. Gwidion's tan skin makes him stick out among the other magi of the Order. He dresses much like a prosperous peasant.
Casting Sigil: Gwidion's casting sigil is the sound of trees bending in the wind; the more powerful the spell the louder this sound is.
Voting Sigil: Gwidion doesn't vote at tribunal anymore, but when he did his sigil was the image of the mythical world tree from his dreams.
Gwidion +15 years
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –1, Sta +2, Dex –1, Qik –1
Size: –1 Age: 36 (36) Decrepitude: 0 (1) Warping Score: 3 (0) Confidence Score: 1/3
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity
with Herbam, Affinity with Terram, Educated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue
Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9– 12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 1 (lab work), Craft: Gardening 1 (trees), Latin 4 (Hermetic usages), Leadership 1 (inspiration), Magic Theory 5 (enchanting items), Masonry 1 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 2 (Herbam), Philosophiae 1 (ritual magic), Survival 3 (forests), Welsh 5 (storytelling)
Arts: Cr 5, In 5, Mu 8, Pe 10, Re 21, An 2, Aq 1, Au 1, Co 1, He 21, Ig 8, Im 1, Me 1, Te 10, Vi 1
Twilight Scars: None
Equipment: Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None Spells Known:
Circle of Eternal Spring (CrHe 4/+28) Ladder Of Ivy (CrHe 15/+28) Probe Nature's Hidden Lore (InHe 4/+28) Intuition of the Forest (InHe 10/+28)
Converse with Plant and Tree (InHe 25/+ 28)
Pass the Unyielding Portal (MuHe 5/+31)
Thaumaturgical Transformation of Plants to Iron
(MuHe 20/+20)
Prune Plant (PeHe 5/+33)
Prison Floral (ReHe 4/+44) Ring of Ever Bloom (ReHe 15/+44)
Controlled Growth (ReHe 25/+50)
Tree Top Walk (ReHe 15/+44)
*Warmth of the Wood (*CrIg 4/+15)
Frosted Timber (PeIg 20*/+*20)
Tilled Soil (ReTe 15/+33)
Mold the Earth within Sight (ReTe 25/+33)
Appearance: At thirty, Gwidion traded his blade of grass for a sturdy walking stick. His skin is still tan, but is starting to wrinkle, although he still dresses more like a farmer then a magus.
Activities in the last fifteen years: After much travel in his youth, Gwidion finds an unoccupied forest in which to locate his covenant, far from Durenmar and with only a limited aura. After setting up his lab, Gwidion struggles to help the peasants of the sounding villages as drought and famine wreak havoc. With the aid of his magic, Gwidion is able to help bring bountiful crops in each season and even keep many of the village homes warm during the following winter. During his travels, Gwidion earned 60 experience points in Abilities, 245 experience points in Arts, and designed 145 levels of spells.
Gwidion +30 Years
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –1, Sta +2, Dex –1, Qik –1
Size: –1
Age: 51 (51) Decrepitude: 0 (2) Warping Score: 4 (8)
Confidence Score: 1/3 Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity with Herbam, Affinity with Terram, Educated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue
Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9– 12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 4 (lab work), Craft: Gardening 2 (trees), Latin 4 (Hermetic usages), Leadership 2 (inspiration), Magic Theory 5 (enchanting items), Masonry 2 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 5 (Herbam), Philosophiae 4 (ritual magic), Survival 5 (forests), Welsh 5 (storytelling)
Arts: Cr 5, In 5, Mu 12, Pe 12, Re 21, An 3, Aq 1, Au 2, Co 1, He 21, Ig 8, Im 3, Me 1, Te 10, Vi 1
Twilight Scars: None
Equipment: Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None
Spells Known:
Circle of Eternal Spring (CrHe 4/+28)
Ladder Of Ivy (CrHe 15/+28)
Fast Grow (CrHe 30/+28)
Probe Nature's Hidden Lore (InHe 4/+28)
Intuition of the Forest (InHe 10/+28)
Converse with Plant and Tree (InHe 25/+28)
Pass the Unyielding Portal (MuHe 5/+35)
Thaumaturgical Transformation of Plants to Iron (MuHe 20/+24)
Gigantic Growth (MuHe 25/+35)
Blades of Grass, Leaves of Cutting (MuHe
30/+35)
Prune Plant (PeHe 5/+35)
Wilt (PeHe 25/+35)
Prison Floral (ReHe 4/+ 44)
Ring of Ever Bloom (ReHe 15/+44)
Controlled Growth (ReHe 25/+53)
Tree Top Walk (ReHe 25/+44)
*Warmth of the Wood (*CrIg 4/+15)
Frosted Timber (PeIg 20/*+*22)
Tilled Soil (ReTe 15/+33)
Mold the Earth within Sight (ReTe 25/+33)
Appearance: Gwidon's skin is deeply wrinkled now, and he leans more heavily on his walking stick, a side effect of starting his longevity ritual so late in life.
Activities in the last fifteen years: While he might not get out as much anymore to plow the fields with his fellow covenfolk, his magic is still quite active in the development of vast farmlands. That brings
Magi of Hermes
in the majority of his covenant's income. During the summer of his 50th year, Gwidion felt the effects of age at last creeping up on him, so he took a sabbatical from his usual research to trade his skills as a lab assistant for a longevity ritual. The ritual cost him 14 pawns of Creo vis and grants him a bonus of +5 to add to his covenant's bonus of +1, for a total aging modifier of 6. During this period, Gwidion earned 225 experience in Abilities, 75 experience in Arts, and designed 120 levels of spells.
Gwidion +45 Years
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –1, Sta +2, Dex –1, Qik –1
Size: –1
Age: 66 (60)
Decrepitude: 0 (2)
Warping Score: 4 (23)
Confidence Score: 1/3
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity with Herbam, Affinity with Terram, Educated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue
Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9– 12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 4 (lab work), Craft: Gardening 2 (trees), Latin 4 (Hermetic usages), Leadership 2 (inspiration), Magic Theory 5 (enchanting items), Masonry 2 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 5 (Herbam), Philosophiae 4 (ritual magic), Survival 5 (forests), Welsh 5 (storytelling)
Arts: Cr 6, In 13, Mu 20, Pe 12, Re 21, An 3, Aq 1, Au 2, Co 1, He 25, Ig 8, Im 13, Me 2, Te 10, Vi 1
Twilight Scars: None
Equipment: Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None
Spells Known:
Circle of Eternal Spring (CrHe 4/+33)
Ladder Of Ivy (CrHe 15/+33)
Fast Grow (CrHe 30/+33)
Probe Nature's Hidden Lore (InHe 4/+40)
Intuition of the Forest (InHe 10/+40)
Converse with Plant and Tree (InHe 25/+40)
Pass the Unyielding Portal (MuHe 5/+47)
Thaumaturgical Transformation of Plants to Iron (MuHe 20/+32)
Gigantic Growth (MuHe 25/+47)
Razor Thorns (MuHe(Te) 25/+32)
Blades of Grass, Leaves of Cutting (MuHe
30/+47)
Awaken Consciousness of Plants (MuHe(Me)
55/+34)
Prune Plant (PeHe 5/+39)
Wilt (PeHe 25/+39)
Prison Floral (ReHe 4/+48)
Ring of Ever Bloom (ReHe 15/+48)
Controlled Growth (ReHe 25/+57)
Tree Top Walk (ReHe 25/+48)
*Warmth of the Wood (*CrIg 4/+16)
Frosted Timber (PeIg 20/*+*22)
Sight of the Blossom, Ears of the Oak (I Im
30/+28)
Tilled Soil (Re Te 15/+33) Mold the Earth within Sight (ReTe 25/+33)
Appearance: Gwidion's hair has gone near completely white now, and his face is near something close to a tanned, wrinkled prune, but he is still strong and his muscles still toned.
Activities in the last fifteen years: Gwidion spends much of his time strolling in the forest and awakening or just generally conversing with the plants. During this period, Gwidion earned 365 experience in Arts and designed 115 levels of spells.
Gwidion +60 years
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –1, Sta +2, Dex –1, Qik –1
Size: –1
Age: 81 (68) Decrepitude: 0 (2)
Warping Score: 5 (13) Confidence Score: 1/3
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity with Herbam, Affinity with Terram, Edu-

cated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue
Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9– 12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 4 (lab work), Craft: Gardening 2 (trees), Latin 4 (Hermetic usages), Leadership 2 (inspiration), Magic Theory 7 (enchanting items), Masonry 2 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 5 (Herbam), Philosophiae 4 (ritual magic), Survival 5 (forests), Welsh 5 (storytelling)
Arts: Cr 15, In 14, Mu 20, Pe 12, Re 21, An 17, Aq 2, Au 2, Co 2, He 25, Ig 8, Im 14, Me 7, Te 15, Vi 1
Twilight Scars: The magus must stand in the sunlight for an hour after every meal or his food will not digest.
Equipment: Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None
Spells Known:
Voice of the King (ReAn 40/+40)
Circle of Eternal Spring (CrHe 4/+42)
Ladder Of Ivy (CrHe 15/+42)
Fast Grow (CrHe 30/+42)
Probe Nature's Hidden Lore (InHe 4/+41)
Intuition of the Forest (InHe 10/+41)
Converse with Plant and Tree (InHe 25/+41)
Pass the Unyielding Portal (MuHe 5/+47)
Thaumaturgical Transformation of Plants to Iron (MuHe 20/+36)
Gigantic Growth (MuHe 25/+47)
Razor Thorns (MuHe(Te) 25/+37)
Blades of Grass, Leaves of Cutting (MuHe 30/+47)
Awaken Consciousness of Plants (MuHe(Me) 55/+39)
Prune Plant (PeHe 5/+39)
Magi of Hermes
Wilt (PeHe 25/+39)
Prison Floral (ReHe 4/+48)
Ring of Ever Bloom (ReHe 15/+48)
Controlled Growth (ReHe 25/+57)
Tree Top Walk (ReHe 25/+48)
*Warmth of the Wood (*CrIg 4/+25)
Frosted Timber (PeIg 20/*+*22)
Sight of the Blossom, Ears of the Oak (InIm 30/+30)
Probe for Pure Silver (InTe 4/+31)
Tilled Soil (ReTe 15/+38)
Mold the Earth within Sight (ReTe 25/+38)
Appearance: His pure white air has started to thin, his face to develop the old withered scars of advanced age. Yet his stamina is still better than most a third his age, and his physique is still firm with health.
Activities in the last fifteen years: Bees have become a new obsession for the old magus, and after a few years of study and several bits of parchment sent to Durenmar on the matter, the covenant can now add the year-round production of honey to its annual income. During this period, Gwidion earned 65 experience in Abilities, 345 experience in Arts, and designed 40 levels in spells.
Gwidion +75 years
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –2, Sta +2, Dex –1, Qik –1
Size: –1
Age: 96 (81) Decrepitude: 0 (3)
Warping Score: 5 (29) Confidence Score: 1/3
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity with Herbam, Affinity with Terram, Educated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue
Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9–
12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 4 (lab work), Craft: Gardening 2 (trees), Latin 4 (Hermetic usages), Leadership 2 (inspiration), Magic Theory 10 (enchanting items), Masonry 2 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 5 (Herbam), Philosophiae 4 (ritual magic), Survival 5 (forests), Welsh 5 (storytelling)
Arts: Cr 25, In 14, Mu 22, Pe 12, Re 21, An 17, Aq 2, Au 2, Co 2, He 25, Ig 8, Im 14, Me 8,
Te 20, Vi 1
Powers: None
Twilight Scars: The magus must stand in the sunlight for an hour after every meal or his food will not digest. Also, compelling voice.
Equipment: Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None
Spells Known:
Voice of the King (ReAn 40/+40)
Circle of Eternal Spring (CrHe 4/+52)
Ladder Of Ivy (CrHe 15/+52)
Fast Grow (CrHe 30/+52)
Probe Nature's Hidden Lore (InHe 4/+41)
Intuition of the Forest (InHe 10/+41)
Converse with Plant and Tree (InHe 25/+41)
Pass the Unyielding Portal (MuHe 5/+49)
Thaumaturgical Transformation of Plants to Iron (MuHe 20/+44)
Gigantic Growth (MuHe 25/+49)
Razor Thorns (MuHe(Te) 25/+44)
Blades of Grass, Leaves of Cutting (MuHe
30/+49)
Awaken Consciousness of Plants (MuHe(Me) 55/+42)
Prune Plant (PeHe 5/+39)
Wilt (PeHe 25/+39)
Prison Floral (ReHe 4/+48)
Ring of Ever Bloom (ReHe 15/+48)
Controlled Growth (ReHe 25/+57)
Tree Top Walk (ReHe 25/+48)
Probe for Pure Silver (InTe 4/+36)
Tilled Soil (ReTe 15/+43)
Mold the Earth within Sight (ReTe 25/+43)
*Warmth of the Wood (*CrIg 4/+35)
Frosted Timber (PeIg 20/*+*22)
Sight of the Blossom, Ears of the Oak (InIm 30/+30)
Appearance: His hair has gone almost completely from the top of his head, leaving only the hair along the sides of his skull, which he lets grow as long as it likes.


Age has now caught up with him, and he leans heavily on his stick as he walks.
Activities in the last fifteen years: During the spring of his 93rd year, Gwidion once again traded services with a fellow magus for a longevity ritual. The ritual cost him 19 pawns of Creo vis and granted him a bonus of +9 to add to his covenant's bonus of +1, for a total aging modifier of 10. During this period, Gwidion earned 135 experience in Abilities and 316 experience in Arts.
Gwidion +94 Years
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –2, Sta +2, Dex –1, Qik –1
Size: –1 Age: 115 (93) Decrepitude: 0 (3) Warping Score: 6 (18) Confidence Score: 1/3
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity with Herbam, Affinity with Terram, Educated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue
Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9– 12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 4 (lab work), Craft: Gardening 2 (trees), Latin 4 (Hermetic usages), Leadership 2 (inspiration), Magic Theory 10 (enchanting items), Masonry 2 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 5 (Herbam), Philosophiae 4 (ritual magic), Survival 5 (forests), Welsh 5 (storytelling)
Arts: Cr 25, In 14, Mu 22, Pe 12, Re 25, An 17, Aq 2, Au 2, Co 2, He 25, Ig 8, Im 14, Me 25, Te 25, Vi 1
Powers: None
Magi of Hermes
Twilight Scars: The magus must stand in the sunlight for an hour after every meal or his food will not digest. Compelling voice. His footsteps leave puddles behind him.
Equipment: Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None
Spells Known:
Voice of the King (ReAn 40/+44) Circle of Eternal Spring (CrHe 4/+52)
Ladder Of Ivy (CrHe 15/+52)
Fast Grow (CrHe 30/+52) Fortress of Oak (CrHe 40/+49)
Probe Nature's Hidden Lore (InHe 4/+41)
Intuition of the Forest (InHe 10/+41)
Converse with Plant and Tree (InHe 25/+41)
Pass the Unyielding Portal (MuHe 5/+49)
Thaumaturgical Transformation of Plants to Iron (MuHe 20/+49)
Gigantic Growth (MuHe 25/+49)
Razor Thorns (MuHe(Te) 25/+49)
Blades of grass, Leaves of Cutting (MuHe 30/+49) Awaken Consciousness of Plant (MuHe(Me)
55/+58)
Prune Plant (PeHe 5/+39)
Wilt (PeHe 25/+39)
Prison Floral (ReHe 4/+52)
Ring of Ever Bloom (ReHe 15/+52)
Controlled Growth (ReHe 25/+61)
Tree Top Walk (ReHe 25/ +52)
Command of the Forest (ReHe(Me) 55/+52)
*Warmth of the Wood (*CrIg 4/+35)
Frosted Timber (PeIg 20/*+*22)
Sight of the Blossom, Ears of the Oak (InIm 30/+30)
Probe for Pure Silver (InTe 4/+41)
Tilled Soil (ReTe 15/+52)
Mold the Earth Within Sight (ReTe 25/+52)
Appearance: His Twilight scars have helped keep that golden tan upon his wrinkled, near-bald skin. Other than the loss of nearly all of his hair, he is still the same magus as he was at ninety-three.
Activities in the last nineteen years: Gwidion concocted a spell that built a great fortress of oak, dirt, and green limbs. During this period, Gwidion earned 460 experience points in Arts and designed 105 levels of spells.
Gwidion +105 years
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –2, Sta +2, Dex –1, Qik –1
Size: –1

Warping Score: 6 (29) Confidence Score: 1/3
Virtues and Flaws: The Gift; Hermetic Magus; Major Magical Focus (trees); Affinity with Herbam, Affinity with Terram, Educated, Oak Gild Trained, Privileged Upbringing, Skilled Parens, Well-Traveled, Verditius Magic*; Curse of Venus, Twilight Prone; Gild Enmity (oak), Judged Unfairly, Slow Caster, Small Frame
* House Virtue
Personality Traits: Acquisitive +3, Charming +3, Independent +3
Reputations: None
Combat:
Dodge: Init –1, Attack n/a, Defense –1, Damage n/a
Fist: Init –1, Attack –1, Defense –1, Damage 0 Kick: Init –2, Attack –1, Defense –2, Damage +3
Soak: +3
Fatigue Levels: OK, 0, –1, –3, –5, Unconscious
Wound Penalties: –1 (1–4), –3 (5–8), –5 (9– 12), Incapacitated (13–16), Dead (17+)
Abilities: Artes Liberales 4 (ritual magic), Charm 4 (being witty), Concentration 4 (lab work), Craft: Gardening 2 (trees), Latin 4 (Hermetic usages), Leadership 2 (inspiration), Magic Theory 10 (enchanting items), Masonry 2 (buildings), Order of Hermes Lore 3 (politics), Parma Magica 5 (Herbam), Philosophiae 4 (ritual magic), Survival 5 (forests), Welsh 5 (storytelling)
Arts: Cr 25, In 14, Mu 22, Pe 15, Re 25, An 17, Aq 2, Au 2, Co 2, He 25, Ig 15, Im 14, Me 25, Te 25, Vi 1
Powers: None
Twilight Scars: The magus must stand in the sunlight for an hour after every meal or his food will not digest. Compelling voice. His footsteps leave puddles behind him. People want to listen to him.
Equipment: Riding Tree talisman. Also, Gwidion keeps a pair of peasant work clothes in his pack, along with a basic survival kit, and some special handmade portable gardening tools (small rake, clippers, small shovel, etc.)
Encumbrance: None
Spells Known:
Voice of the King (ReAn 40/+44) Circle of Eternal Spring (CrHe 4/+52)
Ladder Of Ivy (CrHe 15/+52)
Fast Grow (CrHe 30/+52)
Fortress of Oak (CrHe 40 /+49)
Probe Nature's Hidden Lore (InHe 4/+41)

Intuition of the Forest (InHe 10/+41) Converse with Plant and Tree (InHe 25/+41) Pass the Unyielding Portal (MuHe 5/+49) Thaumaturgical Transformation of Plants to Iron (MuHe 20/+49)
Gigantic Growth (MuHe 25/+49) Razor Thorns (MuHe(Te) 25/+49) Blades of Grass, Leaves of Cutting (MuHe 30/+49)
Awaken Consciousness of Plants (MuHe(Me) 55/+58)
Prune Plant (PeHe 5/+39)
Wilt (PeHe 25/+39) Prison Floral (ReHe 4/+52)
Ring of Ever Bloom (ReHe 15/+52)
Controlled Growth (ReHe 25/+61)
Tree Top Walk (ReHe 25/+52)
Command of the Forest (ReHe(Me) 55/+52)
*Warmth of the Wood (*CrIg 4/+35)
Frosted Timber (PeIg 20/*+*22)
Sight of the Blossom, Ears of the Oak (InIm 30/+30)
Probe for Pure Silver (InTe 4/+41) Tilled Soil (ReTe 15/+52)
Mold the Earth within Sight (ReTe 25/+52)
Appearance: Unable to walk at all now without help, his frail, withered frame is nothing like the man who once used to hike the mountains and forest paths of his youth.
Magi of Hermes
Activities in the last eleven years: Gwidion adopted a sapling from the forest fire years back and made it his talisman. Enchanting it with movement, it now carries him from place to place and is his constant companion in these, the twilight years of his life. Knowing that death or Final Twilight await, Gwidion spent much of this time seeing that the covenant is enchanted with every form of comfort, that his forest is given adequate protection from fire and drought, and that his hives of bees is set up just so. He has plans to permanently awaken Edward (his pet name for his riding tree), and enchant into the large oak powers to awaken other trees to life and movement, call rainstorms, and protect his forest and friends from harm from until Disenchantment brings the great oak down. However, that will only happen if he manages to last another fifteen years. During this period, Gwidion earned 126 experience points in Arts and spent 16 seasons in the lab enchanting items in an effort to prepare his covenant for the day he will no longer be there.

Gwidion has devised the following new spells.
Animal Spells
Voice of the King
ReAn 40
R: Voice, D: Diameter, T: Group
This spell works much as Commanding the Harnessed Beast (ArM5, page 120), with the exception that it is designed exclusively to work on whole swarms of bees (a swarm of bees weighs less than a pig, so no size adjustment is necessary). Bees are fairly intelligent as insects go, but they're still just insects, so vague or overly complex commands are not likely to be very effective. The bees will probably still attempt the task even if they don't understand it. Note that usurping the king bee's authority can anger the hive once the spell wears off.
(Base 15, +2 Voice, +1 Diameter, +1 Group)
Herbam Spells
Circle of Eternal Spring
CrHe 4
R: Touch, D: Ring, T: Circle
This spell ensures that all plants within the circle grow well. It has the same effect as The Bountiful Feast (ArM5, page 135), but is based on Ring Duration and Circle Target.
(Base 1, +1 Touch, +2 Ring)
Ladder Of Ivy
CrHe 15
R: Voice, D:Sun, T:Individual
This spell creates a sturdy ladder of ivy that the magus or others can use to scale any wall or (low) cliff. The ivy withers at sunrise or sunset, and can reach up about twenty paces.
(Base 3, +2 Voice, +2 Sun)


Fast Grow
CrHe 30
R: Touch, D: Sun, T: Individual
This spell brings a plant to full maturity in a single day or night. Note that the spell must be cast soon after sunrise or sunset for the duration to be long enough for its effect.
(Base 15, +1 Touch, +2 Sun)
Fortress of Oak
Cr(Mu)He(Te) 40
R: Touch, D: Mom, T: Individual, Ritual This ritual is normally cast on an acorn from an oak tree and it works like the spell Conjuring the Mystic Tower (ArM5, page 153) with the exception that it utilizes a tree rather than stone. The tree springs from the ground in moments, towering to its full height of around eighty feet. The tree is still alive, but it has chambers within, complete with earthen floors and earthen hearths for fires. The magus decides the shape and design of the chambers when casting the spell. If the tree dies, the tower remains, now being a dead tree.
(Base 3, +1 Touch, +3 Size, +3 Elaborate, +1 Terram Requisite, +1 Muto Requisite)
Gigantic Growth
MuHe 25
R: Touch, D: Sun, T: Individual
This spell instantly increases the size of any plant by a factor of 100, turning bushes into barriers and saplings into mighty oaks. The plants instantly return to normal size at the end of the spell's duration. Larger plants only grow to 100 times the size of a base Individual, but they can be affected.
(Base 3, +1 Touch, +2 Sun, +1 Unnatural, +2 Size)
Razor Thorns
MuHe(Te) 25
R: Voice, D: Diameter, T: Group
This spell causes razor-sharp thorns to spring out of every plant or plant-made product in an area within the range of the caster's voice. These thorns deal +10 damage to up to a standard group of people (up to ten). The thorns eventually retreat, but they remain for roughly two minutes and can still act as a viable deterrent as the thorns are still just as sharp as a knife.
(Base 4, +2 Voice, +1 Diameter, +2 Group)