Ars Magica Digital Codex

Conscientia of Bonisagus

Concept: This "lab rat" develops effects to order for other magi, to gather resources for her own research project that has yet to bear fruit.

Discovered at an early age in a rural village outside Carcassone, Conscientia of Bonisagus was a Hermetic prodigy. Snatched up by a Tytalus at an early age, Conscientia was able to grasp the Hermetic Arts with an amazing speed. Complex formulas were child's play, yet even the most basic of spells fizzled at her fingertips. With her parens infuriated by her inability to reliably harness the Hermetic forces, Conscientia's studies were hard and grueling. Eventually she was spotted by a Bonisagus who saw her true potential, and Conscientia was taken back to Durenmar, where her talents could be put to better use. During her training, Conscientia would spend her minute amount of free time in the lab, exploring Hermetic theory in her own ways. She assisted her new master in many high level experiments, the last of which saw a terrible disaster that left the lab destroyed and her parens in Twilight. Although she completed her gauntlet, Conscientia has kept working in that same lab, waiting for her master to return. Conscientia spends her spare time working on requests, developing Lab Texts and casting tablets for barter with other magi for the superior equipment and supplies that she needs to continue her own work. Often, she gives her patron an overly long estimate for an item's creation, and then announces that she has "finished early" to help bolster her reputation as a miracle worker. Sometimes she instead uses the excess time to continue her own research into the spell her parens was developing (details of which are left to the Storyguide's discretion).

Conscientia at Gauntlet

Characteristics: Int +4, Per +2, Pre +1, Com +1, Str –1, Sta –2, Dex 0, Qik 0

Size: 0 Age: 20 (20) Decrepitude: 0 Warping Score: 0 (0) Confidence: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Adept Laboratory Student, Affinity with Creo, Affinity with Magic Theory, Affinity with Muto, Book Learner, Great Intelligence, Inventive Genius, Study Bonus, Skilled Parens, Privileged Upbringing, Puissant Magic Theory; Waster of Vis, Weak Spontaneous Magic; Careless Sorcerer, Difficult Spontaneous Magic, Exciting Experimentation, Poor Formulaic Magic

Personality Traits: Inquisitive +2, Clever +3, Extrovert 2

Reputations: "Disaster in the Making" +2, Brilliant +1

Combat:

Dodge: Init: +0, Attack n/a, Defense +0, Damage n/a

Fist: Init: +0, Attack +0, Defense +0, Damage –1

Kick: Init: –1, Attack +0, Defense –1, Damage +2

Soak: –2

Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

New Flaw: Exciting Experimentation

Minor, Hermetic

Your character's experiments tend to have a flair for the … dramatic. When rolling on the experiment table, roll two dice instead of the normal one. The Storyguide then chooses and applies the more amusing of your two results.

Abilities: Artes Liberales 1 (correcting mistakes), Awareness 2 (finding flaws), Bargain 1 (vis), Charm 2 (begging for favors), Code of Hermes 1 (nitpicking details), Etiquette 1 (apologies), Finesse 1 (getting it right the first time), Folk Ken 2 (magi), French 5 (explanations), Guile 1 (breaking bad news), Latin 4 (writing), Magic Lore 1 (famous mistakes), Magic Theory 5+2 (enchanting items), Parma Magica 1 (lab explosions)

Arts: Cr 10, In 0, Mu 10, Pe 5, Re 5, An 5, Aq 2, Au 5, Co 0, He 1, Ig 1, Im 1, Me 0, Te 10, Vi 5

Equipment: Ink-stained robes, more vis than anyone thinks she needs, and the finest lab equipment she could barter for.

Encumbrance: 0 (0)

Spells Known:

Epona's Bane (ReAn 25/+3)

Be Rid the Tell Tale Smoke (PeAu 20/+3)

Statim Sessio (CrHe 10/+4)

Evening's Comfort (CrIg 5/+4)

Palm of Odorous Flame (CrIg 5/+4)

Veneficus Enigma (CrIm 20/+4)

Spy the Approaching Grog (InIm 5/–6)

Circle of Undisturbed Rest (ReIm 5/–1)

Conjure the Ocean's Breath (MuTe 15/+13)

Armatura Vitreus (MuTe 20/+13)

Saving the Apprentice's Time (PeTe 10/+8)

Foras Vim (ReTe 15/+8)

Appearance: Conscientia is a scruffy girl of small stature, often found in robes stained with innumerable unidentifiable substances. She keeps herself in a practical state, often with hair tied back and the sleeves of her robes pulled up. Conscientia's left cheek bears an unsightly blue stain, a relic of experiments past.

Sigil: When Conscientia casts her spells, lines around the target appear twisted and broken. Her voting sigil is five curved lines forming a pentagram.

Magi of Hermes

Conscientia +15 Years

Characteristics: Int +4, Per +2, Pre +1, Com +1, Str –1, Sta –2, Dex 0, Qik 0

Size: 0

Age: 35 (35)

Decrepitude: 0

Warping Score: 3 (0)

Confidence: 1 (3)

Virtues and Flaws: The Gift; Hermetic Magus; Adept Laboratory Student, Affinity with Creo, Affinity with Magic Theory, Affinity with Muto, Book Learner, Great Intelligence, Inventive Genius, Study Bonus, Skilled Parens, Privileged Upbringing, Puissant Magic Theory; Waster of Vis, Weak Spontaneous Magic; Careless Sorcerer, Difficult Spontaneous Magic, Exciting Experimentation, Poor Formulaic Magic

Personality Traits: Inquisitive +2, Clever +3, Extrovert –2, Loyal (Familiar) +3

Reputations: "Disaster in the Making" +3, Brilliant +2

Combat:

Dodge: Init: +0, Attack n/a, Defense +0, Damage n/a

Fist: Init: +0, Attack +0, Defense +0, Damage –1

Kick: Init: –1, Attack +0, Defense –1, Damage +2

Soak: –2

Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (correcting mistakes), Awareness 2 (finding flaws), Bargain 3 (vis), Charm 2 (begging for favors), Code of Hermes 1 (nitpicking details), Etiquette 1 (apologies), Finesse 1 (getting it right the first time), French 5 (explanations), Folk Ken 2 (magi), Guile 1 (breaking bad news), Latin 4 (writing), Magic Lore 1 (famous mistakes), Magic Theory 8+2 (enchanting items), Parma Magica 1 (lab explosions), Penetration 1 (Mentem)

Arts: Cr 15, In 1, Mu 15, Pe 5, Re 10, An 10, Aq 10, Au 5, Co 10, He 3, Ig 1, Im 1, Me 1, Te 10, Vi 5

Twilight Scars: Light sources cast shadows of people who are not currently in the room.

Spells Known: Doublet of Silk, That's Impenetrable (MuAn

15/+18)

Pests of a Colossal Size (MuAn 35/+18) Epona's Bane (ReAn 25/+13)

Be Rid the Tell Tale Smoke (PeAu 20/+3)

Statim Sessio (CrHe 10/+11)

Fell the Mighty Trunk (MuHe 15/+11)

Evening's Comfort (CrIg 5/+9)

Palm of Odorous Flame (CrIg 5/+9)

Veneficus Enigma (CrIm 20/+9)

Spy the Approaching Grog(InIm 5/–5)

Circle of Undisturbed Rest (ReIm 5/+4)

Conjure the Ocean's Breath (MuTe 15/+18)

Armatura Vitreus (MuTe 20/+18)

Saving the Apprentice's Time (PeTe 10/+8)

Foras Vim (ReTe 15/+13)

Activities in the last 15 Years: Conscientia has taken a position at Durenmar as a librarian in the Great Library. She has spent seven seasons inventing spells and items, one season binding her familiar, and one season developing a longevity ritual with a score of 10.

Conscientia +30 Years

Characteristics: Int +4, Per +2, Pre +1, Com +1, Str –1, Sta –2, Dex 0, Qik 0

Size: 0

Age: 50 (38)

Decrepitude: 0

Warping Score: 4 (24)

Confidence: 2 (6)

Virtues and Flaws: The Gift; Hermetic Magus; Adept Laboratory Student, Affinity with Creo, Affinity with Magic Theory, Affinity with Muto, Book Learner, Great Intelligence, Inventive Genius, Study Bonus, Skilled Parens, Privileged Upbringing, Puissant Magic Theory; Waster of Vis, Weak Spontaneous Magic; Careless Sorcerer, Difficult Spontaneous Magic, Exciting Experimentation, Poor Formulaic Magic

Personality Traits: Inquisitive +2, Clever +3, Extrovert –2, Loyal (Familiar) +3, Wary of Blue Potions +1

Reputations: Disaster +3, Brilliant +2

Combat:

Dodge: Init: +0, Attack n/a, Defense +0, Damage n/a

Fist: Init: +0, Attack +0, Defense +0, Damage –1

Kick: Init: –1, Attack +0, Defense –1, Damage +2

Soak: –2

Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 1 (correcting mistakes), Awareness 2 (finding flaws), Bargain 3 (vis), Charm 2 (begging for

favors), Code of Hermes 1 (nitpicking details), Etiquette 1 (apologies), Finesse 1 (getting it right the first time), French 5 (explanations), Folk Ken 2 (magi), Greek 1 (caecus), Guile 1 (breaking bad news), Latin 4 (writing), Magic Lore 1 (famous mistakes), Magic Theory 10+2 (enchanting items), Parma Magica 1 (lab explosions), Penetration 1 (Mentem)

Arts: Cr 20, In 1, Mu 20, Pe 10, Re 10, An 10, Aq 10, Au 5, Co 10, He 5, Ig 5, Im 5, Me 5, Te 10, Vi 10

Twilight Scars: Light sources cast shadows of people who are not currently in the room, and her reflection is ever so slightly translucent.

Spells Known:

Doublet of Silk, That's Impenetrable (MuAn 15/+23)

Pests of a Colossal Size (MuAn 35/+23)

Epona's Bane (ReAn 25/+13)

Summon the Eldritch Bond (ReAn 35/+13)

Be Rid the Tell Tale Smoke (PeAu 20/+13)

Touch of the Blessed Virgin (CrCo 20/+13)

Statim Sessio (CrHe 10/+18)

Fell the Mighty Trunk (MuHe 15/+18)

Evening's Comfort (CrIg 5/+18)

Palm of Odorous Flame (CrIg 5/+18)

Veneficus Enigma (CrIm 20/+18)

Spy the Approaching Grog(InIm 5/–1)

Circle of Undisturbed Rest (ReIm 5/+8)

Robbed in Angelic Beauty (CrMe 25/+23)

Apollo's Fearful Gaze (MuMe 30/+18)

Conjure the Ocean's Breath (MuTe 15/+23) Armatura Vitreus (MuTe 20/+23)

Saving the Apprentice's Time (PeTe 10/+13)

Foras Vim (ReTe 15/+18)

Carve Domaine (ReTe 20/+13)

Activities in the last 15 Years: Since settling in at her job, Conscientia has spent a lot of time working on her own personal projects. She has spent 16 seasons inventing new spells and items, and one season reinventing her longevity ritual.

Conscientia +45 Years

Characteristics: Int +4, Per +2, Pre +1, Com +1, Str –1, Sta –2, Dex 0, Qik 0

Size: 0 Age: 65 (41) Decrepitude: 0 Warping Score: 6 (13) Confidence: 2 (6)

Virtues and Flaws: The Gift; Hermetic Magus; Adept Laboratory Student, Affinity with Creo, Affinity with Magic Theory, Affinity with Muto, Book Learner, Great

Familiar: Aureus the Exotic Bird

Magic Might: 20 (Ig)

Characteristics: Int +2, Per +1, Pre +1, Com 0, Str –6, Sta 0, Dex +1, Qik +5

Size: –3

Soak: 0

Cord Scores: Gold +2, Silver +0, Bronze +2

Abilities: Artes Liberales 1 (reading), Athletics 6 (flying), Bargain 3 (getting fed, again), Folk Ken 3 (Conscientia), French 5 (explanations), Latin 4 (reading), Magic Theory 3 (reading)

Personality Traits: Loyal +3, Patient +2, Inquisitive +1, Terrified of Blue Potions +1

Powers:

Reincarnation: 15 points, Animal. If Aureus dies with 15 or more temporary Might, his body bursts into flames. Within one hour, a new body rises from the ashes, with 1 temporary Might point.

Bond Empowerments:

Speech (ArM5, page 105)

Shared Senses (ArM5, page 105)

Appearance: Aureus is a beautiful and exotic bird, gifted to Conscientia from a particularly grateful patron. He has a fiery red hue with a long, feathery golden ruff, and exquisite wingtips of yellows, golds, and oranges.

Intelligence, Inventive Genius, Study Bonus, Skilled Parens, Privileged Upbringing, Puissant Magic Theory; Waster of Vis, Weak Spontaneous Magic; Careless Sorcerer, Difficult Spontaneous Magic, Exciting Experimentation, Poor Formulaic Magic

Personality Traits: Inquisitive +2, Clever +3, Extrovert –2, Loyal (Familiar) +3, Wary of Blue Potions +1

Reputations: Disaster +3, Brilliant +2 Combat:

Dodge: Init: +0, Attack n/a, Defense +0, Damage n/a

Fist: Init: +0, Attack +0, Defense +0, Damage –1

Kick: Init: –1, Attack +0, Defense –1, Damage +2

Soak: –2

Fatigue Levels: OK, 0, –1, –3, –5, Unconscious

Wound Penalties: –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20)

Abilities: Artes Liberales 3 (correcting mistakes), Awareness 3 (finding flaws), Bargain 4 (vis), Charm 3 (begging for favors), Code of Hermes 2 (nitpicking details), Etiquette 2 (apologies), Finesse 2 (getting it right the first time), French 5 (explanations), Folk Ken 3 (magi), Greek 1 (caecus), Guile 2 (breaking bad news), Latin 4 (writing), Magic Lore 2 (famous mistakes), Magic Theory 10+2 (enchanting items), Parma Magica 2 (lab explosions), Penetration 1 (Mentem)

Arts: Cr 20, In 10, Mu 20, Pe 10, Re 15, An 10, Aq 10, Au 10, Co 10, He 5, Ig 5, Im 5, Me 10, Te 10, Vi 10

Twilight Scars: Light sources cast shadows

of people who are not currently in the room, and her reflection is ever so slightly translucent.

Spells Known:

Doublet of Silk, That's Impenetrable (MuAn 15/+23)

Pests of a Colossal Size (MuAn 35/+23)

Epona's Bane (ReAn 25/+18)

Summon the Eldritch Bond (ReAn 35/+18)

Conjure From the Mist (MuAu(Te) 40/+23)

Be Rid the Tell Tale Smoke (PeAu 20/+13)

Touch of the Blessed Virgin (CrCo 20/+23)

Statim Sessio (CrHe 10/+18)

Fell the Mighty Trunk (MuHe 15/+18)

Evening's Comfort (CrIg 5/+18)

Palm of Odorous Flame (CrIg 5/+18)

Veneficus Enigma (CrIm 20/+18)

Spy the Approaching Grog(InIm 5/+8)

Circle of Undisturbed Rest (ReIm 5/+13)

Robbed in Angelic Beauty (CrMe 30/+18)

Thoughts Within Speech (InMe 30/+13)

Apollo's Fearful Gaze (MuMe 20/+23)

Slave of Charity (ReMe 35/+23)

Conjure the Ocean's Breath (MuTe 15/+23)

Armatura Vitreus (MuTe 20/+23) Foras Vim (ReTe 15/+18)

Carve Domaine (ReTe 20/+13)

Saving the Apprentice's Time (PeTe 10/+13)

Activities in the last 15 Years: As Conscientia approaches her later years, she has taken more time out to get to know her fellow magi better and to interact with her peers. However, she does still find time to complete her own projects. She has spent 12 seasons inventing new spells and items.