Ars Magica Digital Codex

Extinguish the Abhorrent Flame

PeIg 15

R: Sight, D: Mom, T: Ind

This spell instantly extinguishes any individual fire up to the size of a campfire. The extinguished fire can be relit by mundane or magical means, but does not relight by itself.

To feel comfortable, Tolides shuns the heat and light of fires almost as much as he avoids

sunlight, and he uses this spell to extinguish flames even from afar. It also comes in handy for affecting the sources of light of those who depend on flames to see in the dark.

(Base 4, +3 Sight)

Cloak of Darkness

PeIg 20

R: Sight, D: Diam, T: Part

All light around the head of the target is completely extinguished, leaving the victim mobile and unhampered, but engulfed in a tight-fitting cloak of darkness — an aurora of opaque, black flame that moves with the target for the duration of the spell. The target is blind, unless affected by a spell that permits the caster to see in complete darkness, such as Eyes of the Bat.

(Base 3, +3 Sight, +1 Diam, +1 Part, free cosmetic effect)

Orb of Darkness

PeIg 20

R: Voice, D: Diam, T: Part

This spell represents a larger variant of the Cloak of Darkness, and removes all light from the designated target area. The effect manifests in the form of a irregular sphere of writhing darkness that contains everything within three paces of the affected target. Anyone inside the affected space is effectively blind. To see through the area from either side, a spell that permits the target to see in complete darkness, like Eyes of the Bat, is required.

The spell must be targeted at an object, individual, or other specific point in space. This location functions as a focus for the effect only, as the spell targets the light within the Part of space surrounding the focus, rather than the focus itself. Thus, the spell does not have to penetrate the Magic Resistance of anyone inside the target area, but only the resistance of the focus. If it fails to penetrate, the spell fails. If the focus is an individual or object that moves, the created darkness moves along with it. For example, if the spell is cast on a pebble, and that pebble is thrown into a lake, the blob of darkness will sink to the bottom.

(Base 3, +2 Voice, +1 Diam, +1 Part, +1 Size)

Abyssal Touch

PeIg 25 R: Voice, D: Diam, T: Group

Magi of Hermes

For two minutes, all members of the affected Group are thoroughly chilled. Living targets lose one Fatigue level per round until they fall unconscious, while objects are considered frozen. The chill does not persist long enough to actually damage living targets.

In Tolides' version of this spell, dark vapor emerges from the ground near the designated Group and engulfs the affected targets. The apparition does not physically constrict the victims, and does not block their senses, but keeps chilling them for the duration of the spell.

(Base 4, +2 Voice, +1 Diam, +2 Group)

Domain of Darkness

PeIg 45

R: Touch, D: Year, T: Bound, Ritual

This ritual creates a domain of darkness in the designated Boundary, which can cover an area with a diameter of nearly 1000 paces. No natural light that is brighter than a soft evening glow is ever shed within its Boundary, regardless of the season or time of day. Due to the continuous lack of sun, the whole area becomes cold and uncomfortable for living beings. Warm air from outside is not actively resisted, but almost never reaches the center of the domain. Even fires created by mundane or magical means appear weak, and only dimly lit. Plants within the Boundary turn to leafless caricatures of life sooner or later. Note that a Boundary requires a well-defined border, such as the tree line of a grove, the cliffs of a steep valley, or the shore of an island.

A brief note on the specific use of this spell that should not to be mistaken for traits or side-effects of the spell itself: The area affected by Domain of Darkness provides a haven for all creatures that shun the light. It represents Tolides' latest attempt to establish some sort of abode in a domain of his own. Because the affected Boundary is inhabited by a practicing diabolist, and the ritual needed to cast the spell is often powered by Infernal vis, the aura of the Boundary slowly but steadily accumulates more and more traits of Infernal Warping. For example, animals that stay inside the domain for an extended period of time are likely to turn into Corrupted Beasts — repellent aberrations of nature (Realms of Power: The Infernal, page 77). One day, the affected Boundary might even become a regio of its own, which is exactly what Tolides has planned.

(Base 2, +1 Touch, +4 Year, +4 Boundary, +2 Size)

Imaginem Spells

Chamber of Muffled Passing

PeIm 15

R: Touch, D: Diam, T: Room

For the duration of two minutes, all sound inside the affected Room, regardless of its origin and volume, is completely muted. The spell affects mundane actions, such as creaking floor boards or shouting, in much the same way as spell casting that requires a voice.

Due to his Quiet Magic, this limitation doesn't impair Tolides much, unless he wants to cast an additional spell with Range Voice while inside the Room, or to affect a target across the threshold. In Tolides' version of the spell, the affected Room is slightly tainted by darkness. Semi-translucent patches of murk slowly crawl along the walls of the Room, greedily devouring all sound from within or outside. Tolides is not very creative when it comes to finding names for his creations, and doesn't care much about the ambiguous name of this spell that also describes the silenced deaths of those in the chamber whom Tolides decides to kill.

(Base 3, +1 Touch, +1 Diam, +2 Room)

Vim Spells

Chastise the Unruly Fiend

PeVi 10

R: Voice, D: Mom, T: Ind

The effect of this reinvented spell is practically equivalent to The Demon's Eternal Oblivion, though its cosmetic component makes it appear somewhat differently.

A black tentacle, similar to a writhing whip, lashes out from the caster's palm to hit the targeted Infernal creature, reducing its Infernal Might score by 10 points. Brought close to destruction, a demon can be punished, and forced to obey, or at least to take the caster seriously. Note that the caster must be able to perceive or sense a demon to target it, and the spell must penetrate its Magic Resistance to take effect.

(Base effect, +2 Voice, free cosmetic effect)

PeVi 20

R: Sight, D: Diam, T: Ind

Upon penetrating the Magic Resistance of the target, the spell reduces the casting total of the affected victim by 5 levels. The evocation does not hinder the movement or senses of the target in any way, but merely affects all magic that is cast. Note that this spell must be fast cast if it is supposed to take effect before the opponent can act in the first round. (See ArM5, pages 83 and 87.)

In Tolides' version of the spell, it appears as if the target is trapped in a dark cocoon of semi-transparent, wildly writhing vapor.

(Base effect (4), +3 Sight, +1 Diam)