Ars Magica Digital Codex

Results for “corpse magic 1”

80 reference · 80 passages · 9 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities

Magic - Hermetic Projects · Hermetic Interactions

Lands of the Nile - Egypt, Ethiopia & Nubia · New Supernatural Ability: Corpse Magic

Realms of Power - Magic · Chapter Six : Magic Humans

Magic - Hermetic Projects · Destroying the Enchanted Device

Between Sand & Sea - Mythic Africa ·

Magic - Rival Magic · Contents

ReferenceAmazons and the Order................ 45 The Amazon Enemy................. 45 Parma Magica Unveiled........... 46 An Amazon Saga ...................... 46 Augustan Brotherhood 47 Secrets of the Augustan Brotherhood ............................. 47 History of the Augustan Brotherhood ............................. 48 The Story of Ludowicus..............48 The Biography of Virgil.............50 The Growth of the Brotherhood...51 The Brotherhood and Frederick II...51 Virgilian Magic............................. 52 The Schools and Virgilian Rites..52 The Mechanics of Virgilian Magic .. 52 The Practice of Sortes Virgilianae ..................... 53 Sortes Virgilianae Ease Factors...53 Improving Sortes Virgilianae.......54 The Practice of Vigilo .............. 54 The Six Schools of the Vigilo Practice......................55 Designing Vigilo Rites................55 Range, Duration, and Target......55 Words and Gestures....................56 Vigilo Rites Guidelines............. 56 Example School of Boreas Rites...57 Example School of the Naiads Rites.........................59 Example School of Prometheus Rites.........................59 Example School of the Stones Rites...........................60 Example School of the Sylvan Dryads Rites ............60 Example School of the Vigilant Bees Rites ................60 Learning Vigilo Rites..................61 Laboratory Research ..................61 The Practice of Animo ............. 61 Vulnerability..............................61 Preparing an Item for Animation....62 Awakening the Animation...........63 Further Refinements.....................63 Inscribing Magic in Animations....63 Magical Defenses..................... 64 Magical Dangers .......................... 64 Botches..................................... 65 Fated Destiny ........................... 65 Favored by Fortune ....................65 Cursed by the Fates ....................65 Gates of Avernus ........................65 Character Generation .................. 66 Opening the Gift: The Tomb of Virgil.....................66 Training.....................................67 New Virtues.............................. 67 Free Social Status, Court Wizard..67 Minor Special Virtue, Generous Master.........................68 Typical Virgilian Wizard Abilities ....................... 68 Life at Court................................ 68 The Virgilian Magical Landscape .. 69 The Tomb of Virgil .................. 69 Virgil's Magic in Naples ........... 70 The Musca — The Bronze Fly....71 The Macellum — The Marble Block in the Meat Market ...........71 Ovum Incantum — The Palladium of Naples............71 The Bronze Horse.......................72 The Ferrean Gate........................72 Virgil's Villa and Garden............72 The Statue with a Horn..............73 The Healthful Baths ...................73 The Bones of Virgil.....................73 Virgil's Magic in Rome ............. 73 La Bocca Della Verita — The Magical Face......................73 The Emperor's Sepulcher..............73 Integrating the Magic of Virgil.... 74 Sortes Virgilianae ..................... 74 Major Hermetic Virtue: Sortes Virgilianae.......................74 Consequences of Integration.........74 Improved Watching Spells....... 74 Minor Hermetic Virtue: Watching Spells.........................74 Consequences of Integration.........74 Bibliography.................................. 74 Muspelli 75 Mythic Origins ............................. 75 Eschatology of the North ........ 76 Don't They Know It's the End of the World?.................77 Jotun Patrons of the Muspelli ..... 77 Aegir Sea-King......................... 77 Gullveig the Wicked ................ 78 Gymir Frost-Father................... 78 Leikin Hel-Queen .................... 79 Nidhogg Corpse-Tearer & Fenrir the Devourer .............. 79 Surtur the Black........................ 80 Urdur Fate-Spinner .................. 81 Other Lands, Other Villains .... 81 Muspelli Characters ..................... 81

Magic - Rival Magic

Rival Magic

Magic - Hermetic Projects · Darius as a Living Corpse

The Contested Isle - The Hibernian Tribunal · Leinster, but with the expulsion of King

Magic - Hermetic Projects · Magic Realm Living Corpse

Magic - Hermetic Projects · Created Revenant

Magic - Hermetic Projects · Invested Device: The Necromancer's Grimoire

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mortuary Society of Kassala

Magic - The Cradle & the Crescent · The Jazira

Magic - Hermetic Projects · Invested Device: An Orb and a Crown

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Against the Dark - The Transylvanian Tribunal · Chapter One: Introduction

Magic - The Cradle & the Crescent · Rites and Practices

Magic - The Cradle & the Crescent · Persian Supernatural Factions

Magic - Hermetic Projects · Spells to Make and Shape a Bone Book Cover

Magic - Hermetic Projects · On Ghosts and Spirits

Thrice-Told Tales · The Traitor's Game

Antagonists · The Queen of Gold and Glass

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Through the Aegis - Developed Covenants · The Covenant of Longmist

Houses of Hermes - Societates · Chapter One: House Flambeau

Realms of Power - Faerie · Changes in Attitude

Magic - Hermetic Projects · Amulets, Phylacteries, and Tefillin

Adventure - Broken Covenant of Calebais · Options: The Legacy

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Magic - The Cradle & the Crescent · Story Seed: Elephants of Alexander

The Sundered Eagle - The Theban Tribunal · The Faerie Landscape

Realms of Power - The Infernal · Chapter 1: The Infernal Realm

Realms of Power - Magic · Chapter Five : Magic Animals

Magic - Hermetic Projects · Story Seeds for Finding Magical Creatures

Realms of Power - The Infernal · Chapter 7 : Demons as Destroyers

Magic - Hermetic Projects · Story Seeds

Magic - Ancient Magic · Finding Defixiones

Adventure - Broken Covenant of Calebais · The Story

The Contested Isle - The Hibernian Tribunal · The Province of Munster

Realms of Power - Magic · Chapter Four : Magic Characters

Magic - The Cradle & the Crescent · Hadramawt

Magic - Hermetic Projects · Rate of Decomposition

The Mysteries (Revised) · Chapter 8: Hermetic Spirit Magic

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Realms of Power - Magic · Chapter Seven : Magic Spirits

Lands of the Nile - Egypt, Ethiopia & Nubia · The Cult of Dedun

Thrice-Told Tales · The Mound

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Magic - Rival Magic · Muspelli

Magic - Hermetic Projects · Exempli Gratia: Bonding a Ghostly Warder to a Corpse

Magic - Hermetic Projects · Life as a Living Corpse

Magic - Hermetic Projects · Creating a Living Corpse

Magic - Hermetic Projects · Creating and Animating Corpses

Magic - Hermetic Projects · A Living Corpse Using Spells

Magic - Hermetic Projects · Contents

Magic - Hermetic Projects · The Living Corpse

Social - Grogs · The Corpse-Thief

Magic - Hermetic Projects · Created Corpse

Magic - Hermetic Projects · The Fleshy Vessel

Magic - Hermetic Projects · A Living Corpse Using Magical Enchantments

Magic - Hermetic Projects · Charged Items: The Necromancer's Blades

Magic - Rival Magic · Sorcerers of Soqotra

Magic - Hermetic Projects · A Personal Living Corpse

Lands of the Nile - Egypt, Ethiopia & Nubia · Common Powers of the Undying Ones

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Tales of Power · Spectral Soldiers of King Kush

Magic - Hermetic Projects · Story Seeds: In the Graveyard

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Tales of Power · Mockery Demons

Adventure - Broken Covenant of Calebais · Uderzus, Magister of Perception

Magic - Hermetic Projects · Animated Custos

Magic - Hermetic Projects · A Necromantic Miscellany

Magic - Hermetic Projects · List of Inserts

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Legends of Hermes ·

Tales of Power · Briny Dead: Pirate Corpses Reanimated by Reveners

Mythic Locations · Chapter Eight: The Fallen Temple of Mercury

Realms of Power - Faerie · Chapter One: Nature of Faerie

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Lands of the Nile - Egypt, Ethiopia & Nubia · Creatures of The Tombs

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Magic - Hermetic Projects · Corpus Spells

Magic - Hermetic Projects · Vim Spells

Ars Magica — Definitive Edition (Core Rules) · Vim Spells

Ars Magica — Definitive Edition (Core Rules) · Mentem Spells

Transforming Mythic Europe · Animal Spells