Ars Magica Digital Codex

Results for “corpse magic 1”

80 reference · 80 passages · 9 spells

Lands of the Nile - Egypt, Ethiopia & Nubia · New Supernatural Ability: Corpse Magic

Magic - Hermetic Projects · Hermetic Interactions

Magic - Rival Magic · Muspelli

Magic - Hermetic Projects · Exempli Gratia: Bonding a Ghostly Warder to a Corpse

Magic - Hermetic Projects · Life as a Living Corpse

Magic - Hermetic Projects · Destroying the Enchanted Device

Magic - Hermetic Projects · Creating a Living Corpse

Magic - Hermetic Projects · Creating and Animating Corpses

Magic - Hermetic Projects · A Living Corpse Using Spells

Magic - Hermetic Projects · Contents

Magic - Hermetic Projects · The Living Corpse

Social - Grogs · The Corpse-Thief

Magic - Hermetic Projects · Created Corpse

Magic - Hermetic Projects · Magic Realm Living Corpse

Magic - Hermetic Projects · The Fleshy Vessel

Magic - Hermetic Projects · Created Revenant

Magic - Hermetic Projects · A Living Corpse Using Magical Enchantments

Magic - Hermetic Projects · Charged Items: The Necromancer's Blades

Magic - Hermetic Projects · Darius as a Living Corpse

Magic - Rival Magic · Sorcerers of Soqotra

Magic - Hermetic Projects · A Personal Living Corpse

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Lands of the Nile - Egypt, Ethiopia & Nubia · Common Powers of the Undying Ones

Magic - Hermetic Projects · Invested Device: An Orb and a Crown

Between Sand & Sea - Mythic Africa ·

Against the Dark - The Transylvanian Tribunal · Chapter Eight: Creatures

Realms of Power - Magic · Chapter Six : Magic Humans

Tales of Power · Spectral Soldiers of King Kush

Magic - Hermetic Projects · Rate of Decomposition

Magic - The Cradle & the Crescent · Persian Supernatural Factions

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Magic - Hermetic Projects · Story Seeds: In the Graveyard

Magic - Hermetic Projects · On Ghosts and Spirits

Through the Aegis - Developed Covenants · Story Seed: The Fall of the Mercantile Pamilies

Magic - Hermetic Projects · Invested Device: The Necromancer's Grimoire

The Contested Isle - The Hibernian Tribunal · Leinster, but with the expulsion of King

Dies Irae - A Book of Wrathful Days · The Twilight of the Gods

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Tales of Power · Mockery Demons

Lands of the Nile - Egypt, Ethiopia & Nubia · The Cult of Dedun

Adventure - Broken Covenant of Calebais · Uderzus, Magister of Perception

Magic - Hermetic Projects · Spells to Make and Shape a Bone Book Cover

Magic - Hermetic Projects · Animated Custos

Magic - Hermetic Projects · Amulets, Phylacteries, and Tefillin

Magic - Hermetic Projects · A Necromantic Miscellany

Magic - Hermetic Projects · List of Inserts

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Magic - The Cradle & the Crescent · Creating Magic Jinn by Example: Baghl and Ighraq al-Siq

Magic - Hermetic Projects · Story Seeds

Legends of Hermes ·

Tales of Power · Briny Dead: Pirate Corpses Reanimated by Reveners

Mythic Locations · Chapter Eight: The Fallen Temple of Mercury

Magic - The Cradle & the Crescent · Rites and Practices

Realms of Power - Faerie · Chapter One: Nature of Faerie

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mortuary Society of Kassala

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Lands of the Nile - Egypt, Ethiopia & Nubia · Creatures of The Tombs

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Magic - The Cradle & the Crescent · The Jazira

Against the Dark - The Transylvanian Tribunal · Chapter One: Introduction

Ars Magica — Definitive Edition (Core Rules) · Chapter 5: Abilities