Ars Magica Digital Codex

Results for “fast casting 1”

61 reference · 80 passages · 14 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

ReferenceFast Casting

Ars Magica — Definitive Edition (Core Rules)

The maga may Fast Cast the mastered spell according to the rules…

ReferenceFast Casting

Ars Magica — Definitive Edition (Core Rules)

FAST CAST PENALTY: -10 to Casting Score FAST CAST BOTCH DICE: +2…

ReferenceQuick Casting

Ars Magica — Definitive Edition (Core Rules)

…If he also has the Fast Casting special ability, add +1 to…

ReferenceObfuscated Casting

Ars Magica — Definitive Edition (Core Rules)

…This makes it difficult for them to use fast-cast spells as…

ReferenceAdaptive Casting

Ars Magica — Definitive Edition (Core Rules)

…3, and the abilities Adaptive, Fast Casting, and Penetration, and Demon's…

ReferenceSources of Botch Dice

Ars Magica — Definitive Edition (Core Rules)

…doubled if in a regio Fast Casting: +2 botch dice Golden Cord…

ReferenceEnchant Casting Tools — Minor House Mystery Virtue

Ars Magica — Definitive Edition (Core Rules)

…Effect level Increase Casting Tool Effect ------------------------ --------------------------------------------------------------------------------------------------------------------- 2 Fast Casting (as a mastered…

ReferenceCreo (Cr) "I Create"

Ars Magica — Definitive Edition (Core Rules)

…Similarly, magic can heal a natural thing even if the caster has…

Spontaneous Spells

Ars Magica — Definitive Edition (Core Rules)

…A fast-cast spell is always cast in the way that a…

Mastered Spell Special Abilities

Ars Magica — Definitive Edition (Core Rules)

…This makes it difficult for them to use fast-cast spells as…

Botches

Ars Magica — Definitive Edition (Core Rules)

…doubled if in a regio **Fast Casting:** +2 botch dice **Golden Cord…

Lords of Men · Chapter Nine: Optional Combat Rules

Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

Magi of Hermes · New Spells

Houses of Hermes - Societates · Chapter One: House Flambeau

Houses of Hermes - Mystery Cults · Chapter Three: House Merinita

Magi of Hermes · Discourse of Glowing Tongues

Dies Irae - A Book of Wrathful Days · The End of Time

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Magic - Hedge Magic (Revised) · Chapter Four: Gruagachan

Magi of Hermes · Hugh of Flambeau

Magic - Hedge Magic (Revised) · Chapter Five: Learned Magicians

Legends of Hermes ·

Magic - Hedge Magic (Revised) · Chapter Six: Nightwalkers

Realms of Power - The Divine (Revised) · Chapter Four: Mythic Christianity

Houses of Hermes - Societates · Chapter Two: House Jerbiton

Against the Dark - The Transylvanian Tribunal · Chapter Two: Hermetic Culture

Adventure - Broken Covenant of Calebais · Mormulus, Magister of Illusion

Transforming Mythic Europe · Chapter Four: Magic as Technology

Between Sand & Sea - Mythic Africa ·

Against the Dark - The Transylvanian Tribunal · Chapter Four: The Bulgarians

The Lion and the Lily - The Normandy Tribunal · Chapter Three: Hermetic History and Culture

Tales of Mythic Europe · The Champion's Portion

Ars Magica — Definitive Edition (Core Rules) · Chapter 3: Characters

Houses of Hermes - True Lineages · Chapter One: House Bonisagus

The Lion and the Lily - The Normandy Tribunal · Chapter Five: Normandy

Realms of Power - The Divine (Revised) · Chapter Five: Mythic Islam

Lands of the Nile - Egypt, Ethiopia & Nubia · The Mut: The Enemies From The West

Tales of Mythic Europe · Loyalty and Law

Against the Dark - The Transylvanian Tribunal · Chapter Nine: Hedge Traditions

Covenants · Chapter Seven: Library

Transforming Mythic Europe · Chapter Two: The Fourth Estate

Through the Aegis - Developed Covenants · The Oracles of Didyma

Transforming Mythic Europe · Chapter Three: The Island of the Magicians

Living Covenant · Mansur ibn Fadl al-Baghdadi

The Contested Isle - The Hibernian Tribunal · The Province of Munster

Magi of Hermes · Maris of Tytalus

Magi of Hermes · Terram Spells

Thrice-Told Tales · Servants of God

Tales of Power · Avedutus' Arms and Armor

Magi of Hermes · The Protesting Adversary Held Still

Living Covenant · Mari Amwithig of Merinita

Magic - Hermetic Projects · Muto Vim Spells and Enchanted Devices

Magi of Hermes · Ranulf of Flambeau

Through the Aegis - Developed Covenants · Collem Leonis

Magi of Hermes · Gwidion of Verditius

Magi of Hermes · Extinguish the Abhorrent Flame

Magic - Hedge Magic (Revised) · Chapter Three: Folk Witches

Antagonists · Galerius of House Guernicus

Tales of Power · 'Umar, a Desert Bandit

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Tales of Power · Eustace the Monk

Guardians of the Forests - The Rhine Tribunal · Chapter Ten: Bohemia

Tales of Power · Zayad-Sayaf and Zayad-Sabad, Guardians of the Gate

Houses of Hermes - Mystery Cults · Chapter Four: House Verditius

Magi of Hermes · Scipio of Merinita

Magic - Hermetic Projects · What is an Intangible Tunnel Effect?

Magi of Hermes · Blades of Grass, Leaves of Cutting

Tales of Power · Act I: Settlement of the Village

Lands of the Nile - Egypt, Ethiopia & Nubia · Defenses

Magic - Rival Magic · Amazons

Magic - Rival Magic · Sorcerers of Soqotra

Magi of Hermes · New Virtue: Immunity To Cold

Tales of Power · Sorash D'resh al-Zawba'a

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Faith & Flame - The Provencal Tribunal · The Rest of the County

Magi of Hermes · Petalichus of Verditus

Magi of Hermes · Constraint of the Strangling Vestments

The Sundered Eagle - The Theban Tribunal · Culture & Customs

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Faith & Flame - The Provencal Tribunal · The Aerie Clan

Realms of Power - The Divine (Revised) · Chapter Three: Blessed By God

Faith & Flame - The Provencal Tribunal · The Adulteration of Flambeau (Malignancy, Autumn)

Houses of Hermes - Societates · Columbae

Tales of Power · Inside the Septizodium

The Mysteries (Revised) · Chapter 9: Hermetic Theurgy

Tales of Power · Ihab Ia'ara, an 'Afrit Merchant

Magi of Hermes · Aquam Spells

Magi of Hermes · Herbam Spells

Houses of Hermes - Societates · Corpus Spells

Houses of Hermes - Societates · Ignem Spells

Magic - Hermetic Projects · Terram Spells

Transforming Mythic Europe · Corpus Spells

Magi of Hermes · Vim Spells

Magi of Hermes · Animal Spells

Houses of Hermes - Societates · Terram Spells

Living Covenant · Terram Spells