The Adulteration of Flambeau (Malignancy, Autumn)
Magic Might: 65 (Ignem)
Characteristics: Int +4, Per +1, Pre +2, Com -1, Str +1, Sta +4, Dex 0, Qik 0
Size: 0
Confidence: 3 (4)
Virtues and Flaws: Magic Spirit; Greater Immunity (Deprivation); Improved Characteristics x3, Great Intelligence, Great Stamina, Tough, Warrior; Blatant Magical Air, Magic Monster, Environmental Magic Condition (Enclosed by the Iron Door), Wrathful (Major); Proud (Minor)
Magical Qualities: Focus Power x5, Greater Power x4, Magical Meditation, Major Virtue: Greater Immunity to Fire, No Fatigue, Ritual Power x2, Vis Mastery (Ignem), Improved Abilities x5, Improved Confidence, Improved Power x9, Minor Virtue: Arcane Lore, Minor Virtue: Educated, Minor Virtue: Unaffected by the Gift, Improved Recovery (65)
Personality Traits: Hard-Hearted +2, Proud +3, Wrathful +5
Soak: +7
Fatigue Levels: N/A
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Awareness 3 (light sources), Concentration 4 (maintaining), Dead Language: Latin 4 (curses), Folk Ken 4 (sensing lies), Guile 3 (concealing intent), Finesse 5 (Ignem), Artes Liberales 1 (literacy), Living Language: French 5 (Gascony dialect), Living Language: Spanish 5 (Asturian dialect), Magical Meditation 4 (recovery), Magic Lore 4 (Ignem entities), Magic Theory 7 (Ignem), Organization Lore: Order of Hermes 4 (early members), Philosophiae 2 (metaphysics), Penetration 6 (Ignem), Pyrenees Lore 4 (caverns), Single Weapon 5 (longsword), Theology: Christian 1 (gospel), Thrown Weapon 4 (javelin), Val-Negra Lore 4 (regio boundaries)
Powers
Arc of Fiery Ribbons, 0 points, Init 0, Ig-
nem. As per the spell of the same name, creating a dozen fiery ribbons that fan out in a sixty-degree arc and inflict +10 Damage. Crlg 25 R: Voice, D: Mom, T: Group. (Base 5, +2 Voice, +2 Group): Greater Power (25 levels); Improved Power (+3 Init, -3 Might cost, Spell Mastery 3 (Fast Cast, Multi-Cast, Penetration))
Aura of the Avenger, 0 points, Init 0, Ignem. Swaths the Adulteration with a fiery aura, which will burn whatever it touches and inflicts +10 damage to others (the Adulteration being immune to fire). CrIg20 R: Touch, D: Conc, T: Ind. (Base 10, +1 Touch, +1 Conc), Greater Power (20 levels); Improved Power (-2 Might cost, +2 Init)
Aura of Enlightenment, 0 points, Init -1, Ignem. The Adulteration can glow as bright as direct sunlight on a clear day. CrIg10 R: Per, D: Conc, T: Ind. (Base 5, +1 Conc): Greater Power (10 levels); Improved Power (-1 Might cost)
Authority of Ignem, 1–10 points, (Ignem), Init 0 (- Might points spent). The spirit can recreate any non-ritual Ignem effects no greater than 50th level at a cost of 1 Might point per magnitude of the effect. (Te)lg 50 R: varies, D: varies, T: varies: Focus Power x4
Ball of Abysmal Flame, 0 points, Init 0, Ignem. Another favorite of the Founder, shooting a ball of flame that inflicts +30 damage to a single target. Crlg 35 R: Voice, D: Mom, T: Group. (Base 25, +2 Voice): Greater Power (35 levels); Improved Power (+4 Init, -4 Might cost, Spell Mastery 3 (Fast Cast, Multi-Cast, Penetration))
Eidolon, 0 points, Init -2, Imaginem. Creates an illusionary form visible and audible to material beings. The spirit can create a single form. The image can move and speak as directed, and lasts until the spirit has no further use for it. CrIm15 R: Touch, D: Conc, T: Ind. (Base 2, +1 Touch, +1 Conc, +2 move at

This is a great chamber filled with charred oak tables which once held many books, many of which were burned in the Diedne assault when one immolated herself here. The ashes, if reconstituted, may yield rare and powerful books. However, most that could be salvaged were taken when the covenant was abandoned.
Inirelte's Tower
The third largest tower was built by the Prima Inirelte, and wasn't filled with labs following her death. It was once enchanted as her Talisman using the Mystery of Hermetic Geometry (see The Mysteries Revised Edition, page 92). The tower has three floors. Inirelte's sanctum, on the top floor, still contains a small library of ancient Hermetic books preserved by powerful magic — and even more powerful magical traps.
THE CATACOMBS
Beneath Val-Negra lies an extensive and complicated system of caves and catacombs. Here can be found numerous specialized labs, small libraries, a few rooms dedicated to arcane purposes, and other mysterious chambers. Most eerie, however, are the tombs of Val-Negra's magi and the final resting places of several Primi of House Flambeau. The dry conditions have mummified their mortal remains.
THE SHRINE OF THE AERIE
Deep within the Catacombs lies the Shrine of the Aerie, their most important religious site. The cavern containing it is utterly awe inspiring; crystalline strata flash with color, the roar of a waterfall at one end sounds musical and imposing, and carvings created by generations of Aerie are of intense beauty. The atmosphere is very relaxing, inspiring visitors to sit down and forget their cares (storyguides may require an appropriate Personality Trait roll, but there is no magical effect).
