Reference Guide
General Rules
Using Abilities
ABILITY ROLL: Characteristic + Ability + die roll, meet or exceed the Ease Factor to succeed
Ability of 0 can be used if not asterisked, adding 3 botch dice.
Add +1 when using an Ability's specialization.
Ease Factors
Fifth Edition p7, Definitive Edition p8
| Ease Factor | Difficulty | Description |
|---|---|---|
| 0 | Trivial | Severely hindered characters may still fail. Almost never worth rolling for. |
| 3 | Simple | Average untrained character succeeds ~70% of the time. Only roll if failure is very significant. |
| 6 | Easy | Average character with some skill succeeds ~70% of the time. Talented or skilled characters almost never fail. |
| 9 | Average | Talented or skilled characters succeed ~70% of the time. Moderately skilled have ~50% chance; unskilled have little chance. |
| 12 | Hard | Unskilled characters always fail. Moderately skilled normally fail unless very talented. Skilled characters fail ~half the time. |
| 15 | Very Hard | Moderate skill gives almost no chance of success. Skilled and talented fail ~half the time; very skilled and highly talented succeed ~70% of the time. |
| 18 | Impressive | Top-skilled characters succeed ~half the time. Lesser abilities have next to no chance. |
| 21 | Remarkable | Very skilled, highly talented characters only succeed occasionally. |
| 24+ | Almost Impossible | The greatest masters of a skill succeed only when lucky. |
General Botch Dice
| Botch Dice | Chance of Botch | Example Situation |
|---|---|---|
| 1 | 1% | Good conditions; the default number of botch dice. |
| 2 | 1.9% | Running through undergrowth. |
| 3 | 2.7% | Climbing a crumbling cliff in a high wind. |
| 4 | 3.4% | Fighting in driving rain while in running water up to your ankles. |
| 5 | 4.1% | Translating negotiations between the Pope, a Faerie Lord who speaks only ancient Egyptian, and a powerful elemental spirit who speaks no human languages. |
| 6 | 4.7% | Fighting exact faerie copies of yourself and your companions on a crumbling ice floe in a blizzard. |
| 7 | 5.2% | Climbing a sheer wall of ice in a blizzard. (The Ease Factor for this would be very high as well, about 21.) |
| 8 | 5.7% | Fighting exact faerie copies of yourself and your companions in a faerie forest where the plants are actively interfering with you. |
| 9 | 6.1% | Juggling five full cups of wine while four dancing bears cavort around you. |
| 10 | 6.5% | Casting a spell in the church of the Holy Sepulcher in Jerusalem. |
Travel Distance
City and Guild p80, Definitive Edition p408
| Mode | Speed |
|---|---|
| On foot* | 20 miles/day |
| Mounted courier* | 30 miles/day |
| Mounted courier, urgent* | 50 miles/day |
| Mounted courier, fresh horses* | 100 miles/day |
| Ship at sea* | 30 miles/day |
*Large groups are slower.
Encumbrance
p20, p403
ENCUMBRANCE FOR CHARACTER STRENGTH 0 OR NEGATIVE = Burden
ENCUMBRANCE FOR CHARACTER STRENGTH +1 OR HIGHER = Burden – Strength, minimum 0
*Subtract from athletic activities and spell casting.
*Do not subtract from combat totals if mostly due to weapons and armor.
| Total Load | Burden |
|---|---|
| 0 | 0 |
| 1 | 1 |
| 3 | 2 |
| 6 | 3 |
| 10 | 4 |
| 15 | 5 |
| 21 | 6 |
| 28 | 7 |
| 36 | 8 |
| 45 | 9 |
| 55 | 10 |
Confidence
p19, p29
Spending Confidence
- Decide after making the roll and learning what the result would be.
- You may not spend Confidence on a botched roll.
- Spend any number of points from 1 to your total Confidence Score.
- Add +3 to the total per point spent.
Gaining Confidence Points
Award one point at the end of a session for each of the following that a character achieved.
- Achieve a personal goal.
- Contribute to achievement of a group goal, even if it wasn't a personal goal.
- Success in a difficult task. (Only one award per character per session.)
- Entertainingly well roleplayed. This means that the player portrayed the character well, and in a way that entertained and enhanced the fun of the other players.
- Bonus. This point is awarded if the storyguide thinks that the character or player did something that deserves a reward, but which does not fall under the above categories. You should only award one bonus point per character per session.
Reputation
Changing Reputations
- Gain a Reputation of 1 by performing a noteworthy action.
- Increase Reputations by treating them as Abilities, and each noteworthy action as an experience point.
- Reduce a Reputation by creating a new Reputation (see Definitive Edition, page 28).
Reputation Ease Factors
| Ease Factor | Local | Ecclesiastical | Hermetic | Comments |
|---|---|---|---|---|
| 0 | Same village | Same parish/monastery | Same covenant | Everyone in these groups has heard of everyone else in them. |
| 6 | Same town | Same diocese | Same Tribunal | On average, people have heard of about half the people in this area, and of most people who have any sort of reputation. |
| 9 | Same county | Same province | Entire Order | In general, only people with a reputation are known in this group, but everyone knows a few other people. |
| 12 | Same country | Whole Church | N/A | Most people in this wider world are unknown, but those with outstanding reputations may be. |
Supernatural Perception
Magic Sensitivity
p45, p168
| Sensing | Ease Factor |
|---|---|
| Magic aura | 12 – aura level |
| Spells | 21 – magnitude of effect |
| Enchanted items | 21 – magnitude of most powerful effect |
| Magical creatures | 15 – one fifth of Magic Might |
Second Sight
p67, p170
REGIO SIGHT ROLL: Perception + Appropriate Ability + Stress Die
EASE FACTOR: 5 + (2 x difference between current level's aura and sought level's aura)
Sense Holiness/Unholiness
p67, p189, p170
Does Not Need to Penetrate Magic Resistance
| Sensing | Ease Factor |
|---|---|
| Illusion | 6 + magnitude of illusion |
| Natural invisibility | 9 |
| Regio boundary | 5 + (2 × difference between current level's aura and sought level's aura) |
Must Penetrate Magic Resistance. Granted by Divine Realm
| Sensing | Ease Factor |
|---|---|
| General area | 9 |
| Person/object | 15 |
| Demon | 0 |
| Angel | 15 if hiding nature, automatic success otherwise. |
Non-Combat Damage
Non-Combat Damage Rolls
NON-COMBAT DAMAGE TOTAL: Damage Bonus + Stress Die
NON-COMBAT SOAK TOTAL: Soak Total + Stress Die.
Damage Table
| Size | Light | Medium | Heavy | Incapacitating | Dead |
|---|---|---|---|---|---|
| –4 or less | 1 | 2 | 3 | 4 | 5+ |
| –3 | 1–2 | 3–4 | 5–6 | 7–8 | 9+ |
| –2 | 1–3 | 4–6 | 7–9 | 10–12 | 13+ |
| –1 | 1–4 | 5–8 | 9–12 | 13–16 | 17+ |
| 0 | 1–5 | 6–10 | 11–15 | 16–20 | 21+ |
| +1 | 1–6 | 7–12 | 13–18 | 19–24 | 25+ |
| +2 | 1–7 | 8–14 | 15–21 | 22–28 | 29+ |
| +3 | 1–8 | 9–16 | 17–24 | 25–32 | 33+ |
Each further +1 size adds +1 to each wound range.
For every 5 + size points by which the Damage Total exceeds the Soak Total, the wound level increases by one.
Heat and Corrosion
| Covered Area | Damage Bonus |
|---|---|
| Small part (hand/foot) | ×1 |
| Entire limb | ×2 |
| Half of body | ×3 |
| Full immersion | ×4 |
| Source | Intensity |
|---|---|
| Wood Fire | +5 |
| Boiling Water | +3 |
| Boiling Oil | +6 |
| Molten Lead | +9 |
| Molten Iron | +12 |
| Ice | +1 |
| Lye | +3 |
| Quicklime | +6 |
| Vitriol | +9 |
Poison
Stamina check against Ease Factor, take indicated wound on a failure
| Poison | Ease Factor | Wound |
|---|---|---|
| Adder Bite | 6 | Light |
| Asp Bite | 9 | Incapacitating |
| Monkshood | 9 | Heavy |
| Arsenic | 9 | Medium |
Impact
| Type of Impact | Damage |
|---|---|
| Falling | +1 per two feet, doubled for hard surfaces, halved for soft. |
| Jug dropped from second floor | +6 |
| Inside collapsing wooden house | +15 |
| Mature tree felled onto character | +18 |
| Inside collapsing stone building | +21 |
Deprivation Page
- Stamina check every interval.
- Ease Factor starts at 3, and increases by 1 for each further interval.
- Lose a Fatigue level on a failed check.
- Once unconscious, suffer a Light Wound on first failed check, Medium Wound on second failure, and so on.
| Type of Deprivation | Time |
|---|---|
| Air | 30 seconds |
| Water | 1 day |
| Food | 3 days |
| Minor Cold (40ºF/4ºC) | 3 hours |
| Serious Cold (0ºF/–18ºC) | 1 hour |
| Major Cold (–20ºF/–29ºC) | 30 minutes |
| Critical Cold (–40ºF/–40ºC) | 15 minutes |
* Cold is in Rival Magic, page 105.
Combat Rules
Combat Sequence
All combat rolls use stress dice.
- Everyone roll and calculate Initiative Totals. Compare them to find turn order, highest first.
- When an attack is declared ...
- a. Attacker rolls and generates an Attack Total.
- b. Defender rolls and generates a Defense Total.
- c. Subtract them to find Attack Advantage. If it's...
- i. 0 or less, the attack missed. Move on to step 3.
- ii. 1 or greater, calculate your Damage Total and target's Soak Total.
- e. Subtract them, then refer to the Damage Table. Find target's size, then your result on that row. That column's header shows the wound delt.
- Repeat step 2 for the next highest initiative if they attack.
- Once all parties have acted once, return to step 2 for the first party again. Initiative is not re-rolled.
Combat & Damage Totals
INITIATIVE TOTAL: Quickness + Weapon Initiative Modifier - Encumbrance + Stress Die
INITIATIVE TOTAL (SPELLS): Quickness - Encumbrance + Stress Die
ATTACK TOTAL: Dexterity + Combat Ability + Weapon Attack Modifier + Stress Die
DEFENSE TOTAL: Quickness + Combat Ability + Weapon Defense Modifier + Stress Die
DAMAGE TOTAL: Strength + Weapon Damage Modifier + Attack Advantage
ATTACK ADVANTAGE: Attacker's Attack Total - Defender's Defense Total
SOAK TOTAL: Stamina + Armor Protection (+ Form Bonus, for magi)
Wound Recovery
RECOVERY TOTAL: Stamina + Medic's Chirurgy or Medicine score + Magical Aid + Stress Die
Roll interval determined by wound severity.
EQUAL OR EXCEED IMPROVEMENT EASE FACTOR: Wound improves by one level
EQUAL OR EXCEED STABLE EASE FACTOR: Wound remains at same level, +3 bonus to future rolls
BELOW STABLE EASE FACTOR: Wound becomes one level worse
| Wound Level | Interval | STABLE EASE FACTOR | IMPROVEMENT EASE FACTOR |
|---|---|---|---|
| Light | One week | 4 | 10 |
| Medium | One month | 6 | 12 |
| Heavy | One season | 9 | 15 |
| Incapacitated | See below | — | — |
Characters recover from all their wounds at the same time. Thus, a character with three Light and one Medium Wounds would make three Recovery rolls every week until the Light Wounds heal, and one every month until the Medium Wound became a Light Wound, at which point he would start making rolls every week for that wound.
Missile Weapon Statistics
| Weapon | Ability | Init | Atk | Def | Dam | Range | Str | Load | Cost |
|---|---|---|---|---|---|---|---|---|---|
| Axe, Throwing | Thrown | 0 | +2 | 0 | +6 | 5 | 0 | 1 | Std. |
| Javelin | Thrown | 0 | +2 | 0 | +5 | 10 | 0 | 1 | Std. |
| Knife | Thrown | 0 | +1 | 0 | +2 | 5 | –2 | 0 | Inexp. |
| Sling* | Thrown | –3 | +1 | 0 | +4 | 20 | –3 | 0 | Inexp. |
| Stone | Thrown | 0 | +1 | 0 | +2 | 5 | –1 | 1 | Inexp. |
| Bow, Long* | Bow | –2 | +4 | 0 | +8 | 30 | +2 | 2 | Exp. |
| Bow, Short* | Bow | –1 | +3 | 0 | +6 | 15 | –1 | 2 | Std. |
* Requires two free bands to load and fire.
Ability: The Weapon Ability needed to use this weapon.
Init: The Weapon Initiative Modifier.
Atk: The Weapon Attack Modifier.
Dfn: The Weapon Defense Modifier.
Dam: The Weapon Damage Modifier.
Range: The range increment for the weapon, in paces.
Str: The minimum strength score needed to use the weapon. The minimum strength requirements for a weapon and a shield must be met separately.
Load: The contribution that the weapon makes to Encumbrance (p20/p403). For bows and the sling, this includes the load of appropriate ammunition.
Cost: A general indication of the cost of the weapon. More expensive weapons are better.
Armor Table
| Material | Partial Prot | Partial Load | Full Prot | Full Load | Cost |
|---|---|---|---|---|---|
| Quilted/Fur | 1 | 2 | n/a | n/a | Inexp. |
| Heavy Leather | 2 | 3 | n/a | n/a | Inexp. |
| Metal Reinf. Leather | 2 | 2 | 4 | 4 | Std. |
| Leather Scale | 3 | 3 | 5 | 5 | Std. |
| Metal Scale | 4 | 4 | 7 | 7 | Std. |
| Chain Mail | 6 | 4 | 9 | 6 | Exp. |
Prot: Protection is the bonus the armor grants to the character's Soak score.
Load: The amount the armor adds to the character's Burden.
Cost: A general indication of the expense of the armor. More expensive armor is better.
Melee Weapon Statistics
| Weapon | Ability | Init | Atk | Dfn | Dam | Str | Load | Cost |
|---|---|---|---|---|---|---|---|---|
| Dodge | Brawl | 0 | n/a | 0 | n/a | n/a | 0 | n/a |
| Fist | Brawl | 0 | 0 | 0 | 0 | n/a | 0 | n/a |
| Kick | Brawl | –1 | 0 | –1 | +3 | n/a | 0 | n/a |
| Gauntlet | Brawl | 0 | 0 | +1 | +2 | –3 | 0 | Inexp. |
| Bludgeon* | Brawl | 0 | +2 | 0 | +2 | –2 | 1 | Inexp. |
| Dagger | Brawl | 0 | +2 | 0 | +3 | –3 | 0 | Inexp. |
| Knife | Brawl | 0 | +1 | 0 | +2 | –6 | 0 | Inexp. |
| Axe | Single | +1 | +4 | 0 | +6 | 0 | 1 | Std. |
| Club | Single | +1 | +2 | +1 | +3 | –2 | 1 | Inexp. |
| Hatchet | Single | 0 | +3 | 0 | +4 | –2 | 1 | Inexp. |
| Lance | Single | +2 | +4 | 0 | +5 | 0 | 2 | Std. |
| Mace** | Single | +1 | +3 | 0 | +8 | 0 | 2 | Std. |
| Mace and Chain | Single | +2 | +3 | 0 | +7 | 0 | 2 | Std. |
| Spear, Short | Single | +2 | +2 | 0 | +5 | –1 | 1 | Inexp. |
| Sword, Short | Single | +1 | +3 | +1 | +5 | –1 | 1 | Std. |
| Sword, Long | Single | +2 | +4 | +1 | +6 | 0 | 1 | Exp. |
| Shield, Buckler | Single | 0 | 0 | +1 | 0 | –2 | 1 | Std. |
| Shield, Round | Single | 0 | 0 | +2 | 0 | –1 | 2 | Inexp. |
| Shield, Heater | Single | 0 | 0 | +3 | 0 | 0 | 2 | Std. |
| Cudgel | Great | +1 | +4 | +1 | +7 | +1 | 2 | Inexp. |
| Farm Implement | Great | +1 | +3 | +1 | +5 | 0 | 2 | Inexp. |
| Flail | Great | +1 | +3 | +1 | +8 | 0 | 2 | Inexp. |
| Pole Arm | Great | +3 | +4 | +1 | +8 | 0 | 2 | Std. |
| Pole Axe | Great | +1 | +5 | 0 | +11 | +1 | 2 | Std. |
| Spear, Long*** | Great | +3 | +3 | +1 | +7 | 0 | 3 | Inexp. |
| Sword, Great | Great | +2 | +5 | +2 | +9 | +1 | 2 | Exp. |
| Staff | Great | +2 | +3 | +3 | +2 | –1 | 2 | Inexp. |
| Warhammer | Great | 0 | +6 | 0 | +12 | +2 | 3 | Std. |
* Any improvised bashing weapon such as a rock or hand tool
** Includes spiked clubs, military hammers, and other bashing weapons
*** Includes the lance, if used dismounted.
Ability: The Weapon Ability needed to use this weapon.
Init: The Weapon Initiative Modifier.
Atk: The Weapon Attack Modifier.
Dfn: The Weapon Defense Modifier.
Dam: The Weapon Damage Modifier.
Str: The minimum strength score needed to use the weapon. The minimum strength requirements for a weapon and a shield must be met separately.
Load: The contribution that the weapon makes to Encumbrance (p20/p403).
Cost: A general indication of the cost of the weapon. More expensive weapons are better.
Magic Rules
Casting Spells
CASTING SCORE: Technique + Form + Stamina – Encumbrance+ Aura Modifier
Formulaic Spellcasting Sequence
If you already know the spell …
- Determine your Formulaic Casting Total, by rolling and adding your Casting Score. Roll a …
- a. simple die if there's no pressure.
- b. stress die in a stressful situation.
- c. stress die if your spell is mastered (but no botch dice in calm situations).
- Compare that Casting Total to the spell level. If your Casting Total is …
- a. higher or equal, the spell is cast and you suffer no ill-effects.
- b. short by 10 or less, the spell is cast and you lose 1 Fatigue level.
- c. short by more than 10, the spell fails and you lose 1 Fatigue level.
- Determine your Penetration Total, and compare it to the target's Magic Resistance. If yours is …
- a. higher, your spell affects the target.
- b. equal or falls short, your spell is ineffective.
Ritual Spellcasting Sequence
If you spend 15 min and 1 pawn of vis per spell magnitude …
- Determine your Ritual Casting Total, by rolling and adding your Casting Score, Artes Liberales, and Philosophiae.
- a. Always use a stress die.
- b. If your spell is mastered, don't use botch dice in calm situations.
- Compare that Casting Total to the spell level. If your Casting Total is …
- a. higher or equal, the spell is cast but you lose 1 long-term Fatigue level.
- b. short by 1 to 5, the spell is cast but lose 2 Fatigue.
- c. short by 6 to 10, the spell is cast but lose 3 Fatigue.
- d. short by 11 to 15, the spell fails and lose 4 Fatigue.
- e. short by 16 or more, the spell fails and lose 5 Fatigue.
- If you run out of Fatigue levels, you take wounds. If it would have been …
- a. 1 more Fatigue level, take a Light Wound.
- b. 2 more, take a Medium Wound.
- c. 3 more, take a Heavy Wound.
- d. 4 more, take an Incapacitating Wound.
- Determine your Penetration Total, and compare it to the target's Magic Resistance. If yours is …
- a. higher, your spell affects the target.
- b. equal or falls short, your spell is ineffective.
Spontaneous Spellcasting Sequence
If you're making up a new spell …
- Decide on the effect you'll create.
- Decide if you'll fatigue yourself …
- a. If yes, determine your Spontaneous Casting Total by rolling a stress die and adding your Casting Score, then dividing that by 2. You lose 1 Fatigue level.
- b. If no, determine your Spontaneous Casting Total by dividing your Casting Score by 5.
- Compare that Casting Total to the effect you're creating. If your Casting Total is …
- a. higher than or equal to the effect, the spell is cast. For open-ended effects, a greater total creates a greater effect.
- b. too low for an effect, the spell fails.
- Determine your Penetration Total, and compare it to the target's Magic Resistance. If yours is …
- a. higher, your spell affects the target.
- b. equal or falls short, your spell is ineffective.
Formulaic Magic
CASTING TOTAL: Casting Score + Die Roll
| Casting Total – Spell Level | Spell Cast? | Fatigue Levels Lost |
|---|---|---|
| 0 or higher | Yes | 0 |
| –1 to –10 | Yes | 1 |
| –11 or lower | No | 1 |
Ritual Magic
CASTING TOTAL: Casting Score + Artes Liberales + Philosophiae + Stress Die
| Casting Total – Spell Level | Spell Cast? | Fatigue Levels Lost |
|---|---|---|
| 0 or higher | Yes | 1 |
| –1 to –5 | Yes | 2 |
| –6 to –10 | Yes | 3 |
| –11 to –15 | No | 4 |
| –16 or more | No | 5 |
Words and Gestures
| Word | Modifier | Gestures | Modifier | Voice Range |
|---|---|---|---|---|
| Loud | +1 | Exaggerated | +1 | 50 paces |
| Firm | 0 | Bold | 0 | 15 paces |
| Quiet | –5 | Subtle | –2 | 5 paces |
| None | –10 | None | –5 | 0 paces (caster only) |
Spontaneous Magic
FATIGUING CASTING TOTAL: (Casting Score + Stress Die)/2
NON-FATIGUING CASTING TOTAL: Casting Score/5
FAST CASTING SPEED: Quickness + Finesse + Stress Die
FAST CAST PENALTY: –10 to Casting Score
FAST CAST BOTCH DICE: +2 botch dice
DETERMINING FORM OF MAGICAL EFFECT: Perception + Awareness vs. 15 – effect magnitude
CEREMONIAL CASTING BONUS: Add Artes Liberales + Philosophiae to Casting Score
CEREMONIAL CASTING TIME: 15 minutes per magnitude
See Definitive Edition page 218 for Ceremonial props and ritual spaces.
Spellcasting Botch Dice
USING VIS WHILE CASTING: +1 botch die per pawn of vis used
CASTING IN A SUPERNATURAL AURA OTHER THAN MAGIC: +1 botch die per level of the aura
CASTING IN A REGIO OTHER THAN MAGIC: +2 botch dice per level of the aura
FAST CASTING: +2 botch dice
GOLDEN CORD TO A FAMILIAR: -1 botch die per level
SPELL MASTERY: -1 botch die per level
Penetration
HERMETIC PENETRATION TOTAL: Casting Total + Penetration Bonus — Spell Level + Aura Modifier
CREATURE POWER PENETRATION TOTAL: Might Score – (5 x Might Point cost of the power) + Penetration Bonus + Aura Modifier
CHARACTER PENETRATION TOTAL: Effect Roll – Ease Factor + Penetration Bonus + Aura Modifier
PENETRATION BONUS: Penetration Ability × Penetration Multiplier
BASE PENETRATION MULTIPLIER: 1
If Penetration exceeds Magic Resistance, that target is affected.
| Sympathetic Connection | Bonus to Multiplier |
|---|---|
| Caster is blood relative of target | +1 |
| Signature of target | +1 |
| Target's nickname or birth name |
+1 |
| Name target uses in secret magic rituals | +1 |
| Target's horoscope for today |
+1 |
| Target's nativity horoscope | +2 |
| Symbolic representation of target | +2 |
| Arcane Connection | Bonus to Multiplier |
|---|---|
| Lasts hours or days | +1 |
| Lasts weeks or months | +2 |
| Lasts years or decades | +3 |
| Lasts indefinitely | +4 |
Realm Interaction Table
| Aura Type | Magic Power | Divine Power | Faerie Power | Infernal Power |
|---|---|---|---|---|
| Magic | +aura | no effect | +(½ aura) | –aura |
| Divine | –(3 × aura) | +aura | –(4 × aura) | –(5 × aura) |
| Faerie | +(½ aura) | no effect | +aura | –aura |
| Infernal | –aura | no effect | –(2 × aura) | +aura |
+1 botch die per aura rating in foreign aura (not multiplied).
+2 botch dice per aura rating in a foreign regio.
Magic Resistance
HERMETIC MAGUS: Form + (Parma Magica × 5) + Aura Modifier
SUPERNATURAL CREATURE: Might Score + Aura Modifier
Typical Might Scores
| Score | Example |
|---|---|
| 1–10 | An ordinary creature of a realm. |
| 11–20 | Moderately powerful. Comparable, at least, to a starting magus. |
| 21–30 | Fairly powerful. |
| 31–40 | Very powerful. Faerie lords, minor dragons, and the like. |
| 41–50 | Extremely powerful. Pagan deities, major dragons, etc. |
| 51–60 | Earth-shakingly important figures. Great dragons, Jove himself. |
Fatigue
| Fatigue Level | Penalty | Time to Recover to Next Lower Level |
|---|---|---|
| Winded | 0 | 2 minutes |
| Weary | –1 | 10 minutes |
| Tired | –3 | 30 minutes |
| Dazed | –5 | 60 minutes |
| Unconscious | n/a | 2 hours + 1 hour per extra Fatigue level |
Concentration
| Situation | Ease Factor |
|---|---|
| Still | Trivial (0) |
| Walking | Simple (3) |
| Running | Average (9) |
| Dodging | Hard (12) |
| Jostled | Average (9) |
| Sudden noise or flash of light | Average (9) |
| Knocked Down | Hard (12) |
| Damaged this round | Very Hard (15) |
For spells maintained as long as the maga concentrates, Ease Factors above are reduced by three points each.
| Situation | Ease Factor |
|---|---|
| Answering a single easy yes/no question | Hard (12) |
| Conversation | Very Hard (15) |
| Casting another spell | Very Hard (15) |
| Maintaining another spell | Hard (12), +3 for each spell beyond the second |
| Injured | 3 times wound penalty to Concentration rolls (instead of the normal penalty) |
Spell Sizes
Intellego spells are not affected by Target size.
BASE INDIVIDUAL: Determined by Form
BASE PART: Same as Individual
BASE GROUP: Mass of ten standard Individuals
BASE ROOM: Large enough to accommodate 100 standard Individuals
BASE STRUCTURE: Ten base Rooms
BASE BOUNDARY: An area 100 paces in diameter
INCREASING SIZE: Multiply size by ten for each magnitude added to the spell.
Volumes and Targets Parts
Each increase in size on this list indicates a ten-fold increase in volume, and thus a 1 magnitude increase in spell level.
50 CUBIC IN = 2 PINTS = 4-INCH SPHERE 1000 CUBIC CM = 1 L = 12-CM SPHERE Five base Individuals of Aquam (poison), a Small object on the Material and Size table (p97/p255).
500 CUBIC IN = 2 GAL = 1-FT SPHERE 10,000 CUBIC CM = 10 L = 30-CM SPHERE Three base Individuals of Terram (precious metal), a Medium object on the Material and Size table.
3 CUBIC FT = 20 GAL = 2-FT SPHERE 0.1 CUBIC M = 100 L = 60-CM SPHERE Three base Individuals of Terram (base metal), five base Individuals of Aquam (corrosive), a Large object on the Material and Size table.
1 CUBIC PACE = 200 GAL = 4-FT SPHERE 1 CUBIC M = 1000 L = 1.2-M SPHERE Base Individual of Ignem, base Individual of Terram (stone), five base Individuals of Aquam (processed liquid), a Huge object on the Material and Size table.
10 CUBIC PACES = 2000 GAL = 8-FT SPHERE 10 CUBIC M = 10,000 L = 3-M SPHERE Base Individual of Terram (dirt), five base Individuals of Aquam (natural liquid).
100 CUBIC PACES = 6-PACE SPHERE Five base Individuals of Aquam (water).
1000 CUBIC PACES = 12-PACE SPHERE Cylinder 20 paces high and half as wide, cylinder 8 paces high and twice as wide, pool 16 paces in diameter and half as deep.
Base Individuals
Animal: a pony-sized animal, Size +1 or lower.
Aquam:
Water: a pool five paces across, two paces deep.
Naturally-occurring liquids: a pool two paces across, one pace deep.
Processed liquids a pool one pace across, half a pace deep.
Dangerous liquids: a puddle half a pace across, a fifth of a pace deep.
Poisons: a single dose.
Auram: a weather phenomenon the
Corpus: an adult human being, up to Size +1.
Herbam: a plant one pace in each direction.
Ignem: a large campfire or the hearthfire of a great hall.
Imaginem: an adult human being is the standard, an illusion that size, producing that much noise, etc.
Mentem: Size modifiers don't apply to Mentem effects with Individual targets. Group size is determined by the number of minds. Container sizes are determined as normal.
Terram:
Sand, dirt, mud, clay: ten cubic paces.
Stone: one cubic pace.
Base metals: one cubic foot area inside a standard Boundary.
Precious metals: one tenth of a cubic foot.
Gemstones: one cubic inch.
Vim: Size modifiers don't apply direction to Vim effects with Individual targets. Group size is determined by the number of effects. Container sizes are determined as normal.
Ranges, Durations, and Targets
| Additional Magnitudes | Range | Duration | Object | Container | Sense |
|---|---|---|---|---|---|
| 0 | Personal | Momentary | Individual | Circle | Taste |
| 1 | Touch/Eye | Concentration/Diameter | Part | — | Touch |
| 2 | Voice | Sun/Ring | Group | Room | Smell |
| 3 | Sight | Moon | — | Structure | Hearing |
| 4 | Arcane Connection | Year | — | Boundary | Vision |
Arcane Connection Durations
| Duration | Example Connections |
|---|---|
| Hours | Air from a specific place, shed skin from a human being, water from a moving body of water. |
| Days | A frequently used tool or item of clothing, water from a still body of water, something mundane made by the target, excrement. |
| Weeks | Lesser enchanted device, an item designed and made by the target (e.g. a letter composed and written by the target). An item designed by one person and made by another is an Arcane Connection lasting days to the person who made it. |
| Months | Strand of hair, favorite tool or item of clothing, wood shard from a specific place, feather from a bird, scale from a reptile. |
| Years | Invested device, rock or metal from a specific place, blood, lock of hair, group of feathers from a bird, group of scales from a reptile. |
| Decades | Body part. |
| Indefinite | Hermetic familiar (link to master), Hermetic magus (link to familiar), Hermetic talisman (link to creator), fixed Arcane Connections (see 'Fixing Arcane Connections' p94/p250). |
Certamen
ATTACK Total: Presence + Technique or Form + Stress Die
DEFENSE TOTAL: Perception + Form or Technique + Stress Die
ATTACK ADVANTAGE: Attack Total - Defense Total (if Attack Total is higher)
WEAKENING TOTAL: Intelligence + Penetration + Attack Advantage
RESISTANCE TOTAL: Stamina + Parma Magica
| Weakening Total – Resistance Total | Fatigue Levels Lost |
|---|---|
| 0 | None |
| 1–5 | 1 |
| 6–10 | 2 |
| 11–15 | 3 |
| 16–20 | 4 |
| 21–25 | 5 |
| 26–30 | 6 |
| etc. | etc. |
Wizard's Twilight
Roll when gaining 2 or more Warping Points from a single event.
TWILIGHT AVOIDANCE: Stamina + Concentration + Vim Form Bonus + stress die vs. Warping Score + Number of Warping Points gained + Enigmatic Wisdom + local aura + stress die (no botch)
TWILIGHT COMPREHENSION: Intelligence + Enigmatic Wisdom + stress die vs. Warping Score + stress die
BOTCH DICE: 1 + 1 per Warping Point gained to trigger the Twilight
TWILIGHT TIME: Intelligence + stress die vs. Warping Score + stress die
| Warping Score | Base Time in Twilight |
|---|---|
| 1 | Diameter (2 minutes) |
| 2 | Two Hours |
| 3 | Sun |
| 4 | Day (24 hours) |
| 5 | Moon |
| 6 | Season |
| 7 | Year |
| 8 | Seven Years |
| 9 | Seven plus a Stress Die Years (no botch) |
| 10+ | Eternal: Final Twilight |
Note: The die rolls are the rolls already made to comprehend the Twilight
Reduce duration by one step for every point by which the maga's total exceeds the Twilight's.
A comprehended Twilight has good effects, otherwise the effects are bad. See p89/p229.
Laboratory Rules
Laboratory Rolls
LAB TOTAL: Technique + Form + Intelligence + Magic Theory + Aura Modifier
VIS LIMIT: Magic Theory × 2 pawns per season
Laboratory Activities
p94-102, p249-263
FIXING AN ARCANE CONNECTION: 1 season + 1 pawn of Vim vis
VIS EXTRACTION: One tenth (round up) of Creo Vim Lab Total pawns of Vim vis
VIS TRANSFER: One day (sunrise to sunrise), can be combined with other activities
INVENTING SPELLS: Gain Lab Total – Spell Level levels per season, invented when total levels gained equal or exceed spell level.
PREPARING ITEM FOR ENCHANTMENT AS AN INVESTED DEVICE: 1 season + pawns of Vim vis as determined by material and size.
INSTILLING AN EFFECT IN AN INVESTED DEVICE: Gain Lab Total – Effect Level levels per season, invested when total levels gained equal or exceed effect level. Expend 1 pawn of vis matching the Technique or Form for every 10 levels or fraction thereof.
LIMIT ON INVESTMENT: Pawns of vis expended to invest effects may not exceed pawns of vis used to prepare the item.
LESSER ENCHANTED DEVICE: Need not be prepared, effect must be instilled in a single season.
CHARGED ITEMS: No vis needed, 1 charge for every five points, or fraction, by which Lab Total exceeds level of effect (1 charge if Lab Total equals level).
INVESTIGATE ENCHANTMENTS: Intellego Vim Lab Total + stress die
TALISMAN ATTUNEMENT: 1 season
LONGEVITY RITUAL: 1 season, +1 bonus for every five points or fraction of Creo Corpus Lab Total, 1 pawn of vis for every five years of age (rounded up), vis use limited by Arts, not Magic Theory
LABORATORY TEXTS: 1 season if Lab Total equals or exceeds level of effects. May create multiple spells or effects in one season if they are all of the same Technique and Form, and the total level does not exceed Lab Total
Learning Spells from a Teacher
MAXIMUM TOTAL LEVELS: Teacher's highest applicable Lab Total
MAXIMUM LEVELS IN ONE TECHNIQUE AND FORM: Teacher's Lab Total in that Technique and Form
HIGHEST LEVEL OF AN INDIVIDUAL SPELL: Student's Lab Total in the Technique and Form of the spell
Binding a Familiar
FAMILIAR BONDING LAB TOTAL: Any Technique + any Form + Intelligence + Magic Theory + Aura Modifier
FAMILIAR BONDING LEVEL: Familiar's Magic Might + 25 + (5 x Size)
FAMILIAR BONDING COST: 1 pawn vis per five levels or fraction of the binding Lab Total. Vis must match Technique or Form.
Training an Apprentice
- Use standard teaching rules.
- At least 1 season per year, must extend Parma Magica to cover the apprentice.
- Opening the Arts takes 1 season, must have a score of 5 or higher in every Art or the apprentice gains a Deficiency in the Art.
- If the apprentice has a Supernatural Ability, must have Intellego Vim Lab Total at least 5 × score in the Ability, minimum 10 for a Minor Virtue, 30 for Major (10 for a Minor Virtue with no Ability, 10 for a Major). For multiple abilities, add all the scores together. If Lab Total is at least double this level, the ability may be retained or converted into a Hermetic Virtue, otherwise, it is lost.
Teaching Hermetic Virtues Property
TEACHING SOURCE QUALITY: Communication + Teaching + 3 + bonus
BONUSES: +6 one-on-one, +3 Minor Hermetic Flaw, +9 Major Hermetic Flaw
TARGET LEVEL: Minor 15, Major 21
LEVEL MODIFIERS: +3 for each Minor Hermetic Virtue, +9 for each Major Hermetic Virtue
Enchanted Items
Material and Size Tables
| Material | Base Points |
|---|---|
| Cloth, glass | 1 |
| Wood, leather | 2 |
| Bone, soft stone | 3 |
| Hard stone | 4 |
| Base metal | 5 |
| Silver | 6 |
| Gold | 10 |
| Semi-precious gem | 12 |
| Precious gem | 15 |
| Priceless gem | 20 |
| Size | Example | Multiplier |
|---|---|---|
| Tiny | Gem, ring, bracelet, pendant, any gem | ×1 |
| Small | Wand, dagger, belt, cap | ×2 |
| Medium | Sword, tunic, boots, skull | ×3 |
| Large | Staff, shield, cloak, skeleton | ×4 |
| Huge | Boat, wagon, human body, small room | ×5 |
Effect Modifiers
Penetration: +2 Penetration per added level
Maintain concentration: +5 levels
Restricted use: +3 levels
Environmental trigger: +3 levels
Fast trigger: +5 levels, effect gets +3 Initiative
Linked trigger: +3 levels
Number of Uses
| Frequency | Modifier |
|---|---|
| 1 use per day | 0 |
| 2 uses per day | +1 |
| 3 uses per day | +2 |
| 6 uses per day | +3 |
| 12 uses per day | +4 |
| 24 uses per day | +5 |
| 50 uses per day | +6 |
| Unlimited | +10 |
Effect Expiry
| Item Lasts | Excess Modifier |
|---|---|
| 1 year | x10 |
| 7 years | x5 |
| 70 years | x2 |
Experimentation
p107-109
- Roll stress die + risk modifier on the Extraordinary Results Chart.
- Botch Dice = 1 + aura + risk modifier
- Add simple die + risk modifier (up to +3) to Lab Total
Extraordinary Results Chart
| Roll | Result |
|---|---|
| Botch | Disaster |
| 0-4 | No extraordinary effects |
| 5–6 | Side effect |
| 7 | No benefit |
| 8 | Complete failure |
| 9 | Special or story event |
| 10 | Discovery |
| 11 | Modified effect |
| 12+ | Roll twice more on this chart. |
Disaster: You fail miserably. Consult the following table for the result, depending on the number of zeroes rolled on the botch dice. Suffer the effect for the number you roll and for all lower numbers, unless explicitly told otherwise. For example, an explosion (3) also destroys the creation and inflicts Warping Points on the magus.
| Zeroes | Result |
|---|---|
| 1 | Everyone in the lab gains Warping Points equal to the number of zeroes on the botch roll. Hermetic magi (and anyone else opened to the Hermetic Arts) must roll for Twilight if they gain two or more. The season is completely wasted. If magi choose not to resist Twilight, they enter Twilight before the effects occur and avoid any personal damage. |
| 2 | Your creation is destroyed. If it is a single-season project, this is the same as a Complete Failure. |
| 3 | Your laboratory gains the Damaged Flaw. |
| 4 | Explosion! Your laboratory gains the Wrecked Flaw (instead of Damaged), and anyone in the laboratory takes two Heavy Wounds. |
| 5+ | The storyguide picks one: (1) A story event threatens the whole covenant, arising immediately or as a lingering after-effect of uncontrolled magic. (2) The explosion completely destroys the laboratory — the structure gains the Deformed and Unstable Flaws, must be rebuilt from nothing, and anyone inside takes an additional Incapacitating Wound. |
No Extraordinary Effects: Your experiment works without producing any unintended effects.
Side Effect: Your magical creation acquires a side effect. Roll a simple die, and work out the specifics with the storyguide.
| Roll | Result |
|---|---|
| 1 | Your sigil is exaggerated to many times its normal strength, becoming a significant portion of the effect. |
| 2–3 | The effect has a minor flaw. For example, a spell that allows you to communicate with animals causes you to retain some of the animal's speech patterns for a time after the spell ends. |
| 4–5 | The spell has a minor side effect. For example, a spell that controls an animal causes grass to grow under its feet. |
| 6 | The spell has a minor side benefit. For example, a wind spell has a pleasant smell and makes flying insects uncomfortable. |
| 7 | The spell has a major flaw. For example, a healing spell causes its targets great pain. |
| 8 | The spell has a major side effect. For example, a plant control spell attracts all birds in 100 paces. |
| 9 | The spell has a major side benefit. For example, a spell that transforms you into a wolf also lets you speak to all beasts while a wolf. |
| 10 | The spell has a fatal flaw. For example, an invisibility spell makes you glow. |
No Benefit: Your experimentation produces no results. You lose the benefit of the extra die and risk modifier — recalculate your Lab Total without those modifiers. If your new Lab Total is too low to succeed in the project, it must be abandoned.
Complete Failure: You get nothing from your efforts, and your season is wasted. If you were working on a familiar or enchanted item, roll a simple die. On a 0, it is destroyed.
Special or Story Event: The storyguide picks one of the following.
- The creation requires additional raw vis. The magus must spend a number of additional pawns of vis that match the Technique or Form of the project equal to the magnitude of the effect (including modifications) plus the risk modifier. If he is unable to do so, either because he does not have the vis, or because he cannot handle enough vis in a single season, treat as a Complete Failure.
- The magus also creates a spell, with the same Technique and Form as the project, of any level that he could create in a single season. The spell is designed by the storyguide or troupe, and need not have an obvious connection to the project. The magus knows it, and can write up the Laboratory Text as normal, allowing other magi to create it as well. It is simpler if this spell does follow all the rules of Hermetic Magic, but that is not essential if the troupe is happy with the complications. Treat this as No Extraordinary Effects for the main project.
- The creation is modified in some way that does not necessarily fall under the categories of Side Effect or Modified Effect, although it may if desired. This allows the storyguide to introduce any sort of supernatural effect — the creation could even be strongly affected by a different realm. The result may be positive or negative from the magus's perspective, but should be interesting for the troupe.
- A story event happens. This can be anything, it could be used as an opportunity to introduce a major plot line, or as a brief and amusing distraction. It does not need to happen immediately, the uncontrolled magic might set something in motion, or it might be a result of using the creation in a particular context, some time later. The story event may be basically positive the magus might attract the attention of a potential familiar, for example. Unless the story event requires otherwise, treat this as No Extraordinary Effects for the project itself.
Discovery: Roll a simple die and add your risk modifier. If you are engaged in Arcane Discovery (See ArMD p277), you make a discovery that advances your project, and ignore this table.
| Roll | Result |
|---|---|
| 1–4 | You gain 15 experience points in Magic Theory. |
| 5–6 | You gain 15 experience points in some Ability related to the experiment. |
| 7–8 | You gain three experience points in one of the Arts used in the experiment. |
| 9 | You gain enough experience points to bring one of the Arts used in the experiment to the next level (or three experience points, whichever is greater). |
| 10+ | Roll twice, and reroll this result if it is generated again. |
Modified Effect: Roll a simple die and add your risk modifier. If you were investigating a magic item, you have changed one or more of its powers.
| Roll | Result |
|---|---|
| 1–3 | The spell or effect is reduced in range, duration, target, or potency. |
| 4–6 | The spell or effect's range, duration, target, or potency is increased. |
| 7–8 | The use of the spell or effect is restricted. For example, it fails to work in certain circumstances, like when it is raining. |
| 9–10 | The actual effect of your experiment is modified. For example, a spell like Curse of Circe turns the target into a goat instead of a pig. |
| 11+ | The actual effect of your experiment is changed completely, save that the relevant Technique and Form remain unchanged and the level remains similar. |
Ease Factors for Creating and Crafting Objects
The Ease Factors in the table below include the +3 adjustment for magic use, and assume that a mundane craftsman could complete the work in no more than a day.
| Crafting Task | Ease Factor | Example |
|---|---|---|
| Trivial | 3 | Almost never worth rolling for. |
| Simple | 6 | Work regularly done by untrained people, like whitewashing a house. |
| Easy | 9 | The daily work of semiskilled craftsmen. |
| Average | 12 | The daily work of skilled craftsmen. |
| Hard | 15 | Daily work of highly skilled craftsmen; exceptional work by average craftsmen. |
| Very Hard | 18 | Daily work of exceptionally skilled craftsmen; exceptional work by highly skilled craftsmen. |
| Impressive | 21 | Exceptional work done by grandmasters of a craft. |
| Remarkable | 24 | The finest work done by grandmasters of a craft. |
| Almost Impossible | 27 | The epitomes of skill in a craft. |
Magical Craft
REGO CRAFT MAGIC ROLL: Perception + Finesse
CREO CRAFT MAGIC ROLL: Intelligence + Finesse
FIX A SINGLE PROPERTY: Ease Factor 0
FIX TWO OR THREE PROPERTIES, OR FIX ONE PRECISELY: Ease Factor 3
ELABORATE MODIFICATIONS: Same Ease Factor as Rego Craft Magic
BASE EASE FACTOR: Highest Ease Factor for a Mundane Craftsman + 3
One day’s work for one craftsman is +0
One month’s work for one craftsman is +3
One season’s work for one craftsman is +6
One year’s work for one craftsman is +9
Aging Rolls
p168-170 p391
Roll every year after turning 35.
AGING TOTAL: Stress die (no botch) + age/10 (round up) - Living Conditions modifier - Longevity Ritual modifier
Aging
p168-170 p391
| Living Conditions | Modifier |
|---|---|
| Wealthy, or healthy location | +2 |
| Typical Summer or Autumn covenant (magus) | +2 |
| Typical Summer or Autumn covenant (mundane) | +1 |
| Typical Spring or Winter covenant (magus) | +1 |
| Average peasant | 0 |
| Live in a leper colony* | –1 |
| Work in a bad air trade* | –1 |
| Work in a mine* | –1 |
| Poor, or unhealthy location; typical town* | –2 |
| Leper* | –2 |
* Modifiers marked with an asterisk are cumulative with each other.
| Aging Roll | Result |
|---|---|
| 2 or less | No apparent aging. |
| 3 or more | Apparent age increases by one year. |
| 10–12 | 1 Aging Point in any Characteristic. |
| 13 | Gain sufficient Aging Points (in any Characteristics) to reach the next level in Decrepitude, and Crisis. |
| 14 | 1 Aging Point in Qik. |
| 15 | 1 Aging Point in Sta. |
| 16 | 1 Aging Point in Per. |
| 17 | 1 Aging Point in Prs. |
| 18 | 1 Aging Point in Str and Sta. |
| 19 | 1 Aging Point in Dex and Qik. |
| 20 | 1 Aging Point in Com and Prs. |
| 21 | 1 Aging Point in Int and Per. |
| 22+ | Gain sufficient Aging Points (in any Characteristics) to reach the next level in Decrepitude, and Crisis. |
Seasonal Activities
Advancement Tables
| Score | Art to Buy | Art to Raise to | Ability to Buy | Ability to Raise to |
|---|---|---|---|---|
| 1 | 1 | 1 | 5 | 5 |
| 2 | 3 | 2 | 15 | 10 |
| 3 | 6 | 3 | 30 | 15 |
| 4 | 10 | 4 | 50 | 20 |
| 5 | 15 | 5 | 75 | 25 |
| 6 | 21 | 6 | 105 | 30 |
| 7 | 28 | 7 | 140 | 35 |
| 8 | 36 | 8 | 180 | 40 |
| 9 | 45 | 9 | 225 | 45 |
| 10 | 55 | 10 | 275 | 50 |
| 11 | 66 | 11 | 330 | 55 |
| 12 | 78 | 12 | 390 | 60 |
| 13 | 91 | 13 | 455 | 65 |
| 14 | 105 | 14 | 525 | 70 |
| 15 | 120 | 15 | 600 | 75 |
| 16 | 136 | 16 | 680 | 80 |
| 17 | 153 | 17 | 765 | 85 |
| 18 | 171 | 18 | 855 | 90 |
| 19 | 190 | 19 | 950 | 95 |
| 20 | 210 | 20 | 1050 | 100 |
To buy: The number of experience points required to raise a score from zero to that number.
To raise to: The number of experience points required to raise a score by one point to that number.
Writing Books
SUMMA SOURCE QUALITY: Author's Communication + 6 + bonus
SUMMA GAIN LIMIT: Level of summa
TRACTATUS SOURCE QUALITY: Author's Communication + 6
COPYING CAREFULLY: 1 tractatus per season, or 6 + Profession (Scribe) points towards a summa.
COPYING QUICKLY: Three times as fast as careful copying, copy Source Quality is 1 lower than copied book.
Advancement Source Qualities Dvancement
Exposure Source Quality: 2
Adventure Source Quality: 5–10
Practice Source Quality: 4–8, usually 4
Training Source Quality: Master's score in Ability being taught + 3
Training Gain Limit: Master's score in Ability being taught
Worship Source Quality: Divine aura of the church
Teaching Source Quality: Teacher's Communication + Teaching + 3 + bonus
Teaching Gain Limit: The teacher's score in the Art or Ability
Summae: Source Quality and Level
Summa Gain Limit: Summa Level
Tractatus: Source Quality
Vis Source Quality: Stress Die + Aura Bonus
Supernatural Ability Source Quality (New Ability Only): Normal Source Quality – Total Score in Supernatural Abilities
Distractions
| Months Lost | Total | Example |
|---|---|---|
| None | Full | 15 |
| One | 2/3 | 10 |
| Two | 1/3 | 5 |
| Three | None | 0 |
Spells Index
| Spell Name | Arts | Level | Page |
|---|---|---|---|
| Aegis Of The Hearth | ReVi | General | 370 |
| Agony Of The Beast | PeAn | 15 | 318 |
| Air's Ghostly Form | CrAu | 5 | 325 |
| Arc Of Fiery Ribbons | CrIg | 25 | 344 |
| Arm Of The Infant | MuCo | 20 | 334 |
| Aura Of Ennobled Presence | MuIm | 10 | 350 |
| Aura Of Rightful Authority | ReMe | 20 | 357 |
| Awaken The Slumbering Corpse | ReCo | 25 | 338 |
| Ball Of Abysmal Flame | CrIg | 35 | 344 |
| Bane Of The Decrepit Body | PeCo | 25 | 336 |
| Beast Of Minuscule Proportions | MuAn | 20 | 318 |
| Beast Of Outlandish Size | MuAn | 15 | 317 |
| Beast Remade, The | MuAn | 25 | 318 |
| Bind Wound | CrCo | 10 | 332 |
| Black Whisper | PeMe | 40 | 356 |
| Blade Of The Virulent Flame | CrIg | 15 | 344 |
| Blessing Of Childlike Bliss | PeMe | 25 | 356 |
| Blunt The Viper's Fangs | PeAn | 20 | 319 |
| Bountiful Feast, The | CrHe | 35 | 339 |
| Break The Oncoming Wave | ReAq | 10 | 324 |
| Breath Of The Open Sky | CrAu | 40 | 327 |
| Breath Of Winter | ReAq | 15 | 324 |
| Bridge Of Frost | ReAq | 30 | 324 |
| Bridge Of Wood | CrHe | 20 | 339 |
| Broom Of The Winds | CrAu | 15 | 326 |
| Burst Of The Sweeping Flames | ReIg | 25 | 347 |
| Call Of The Rushing Waters | InAq | 15 | 322 |
| Call To Slumber, The | ReMe | 10 | 357 |
| Calling The Council Of The Trees | ReHe | 45 | 343 |
| Calling The Odious Drought | PeAq | 50 | 323 |
| Calm The Motion Of The Heart | PeMe | 15 | 356 |
| Captive Voice, The | ReIm | 30 | 352 |
| Cascade Of Rocks | PeTe | 40 | 362 |
| Chamber Of Invisibility | PeIm | 25 | 351 |
| Chamber Of Spring Breezes | CrAu | 5 | 325 |
| Chaos Of The Angry Waves | ReAq | 30 | 324 |
| Charge Of The Angry Winds | CrAu | 15 | 326 |
| Charm Against Putrefaction | CrCo | 10 | 332 |
| Cheating The Reaper | CrCo | 30 | 332 |
| Chirurgeon's Healing Touch, The | CrCo | 20 | 332 |
| Circle Of Beast Warding | ReAn | 5 | 319 |
| Circle Of Encompassing Flames | CrIg | 35 | 344 |
| Circling Winds Of Protection | CrAu | 20 | 326 |
| Circular Ward Against Demons | ReVi | General | 371 |
| Clear Sight Of The Naiad | InAq | 5 | 321 |
| Clenching Grasp Of The Crushed Heart | PeCo | 40 | 336 |
| Cloak Of Black Feathers | MuCo | 30 | 334 |
| Cloak Of Mist | MuCo | 40 | 335 |
| Cloak Of The Duck's Feathers | ReAq | 5 | 323 |
| Closing The Earth's Gate | PeAq | 25 | 323 |
| Cloudless Sky Returned, The | PeAu | 45 | 329 |
| Clouds Of Rain And Thunder | CrAu | 25 | 326 |
| Clouds Of Summer Snow | CrAu | 25 | 326 |
| Clouds Of Thunderous Might | ReAu | 30 | 330 |
| Coat Of Flame | CrIg | 25 | 344 |
| Coerce The Spirits Of The Night | ReMe | 20 | 357 |
| Coils Of The Entangling Plants | ReHe | 20 | 342 |
| Comfort Of The Drenched Traveler | PeAq | 5 | 323 |
| Commanding The Harnessed Beast | ReAn | 30 | 320 |
| Confusion Of The Insane Vibrations | ReIm | 30 | 352 |
| Confusion Of The Numbed Will | ReMe | 15 | 357 |
| Conjuration Of The Indubitable Cold | PeIg | 25 | 346 |
| Conjure The Sturdy Vine | CrHe | 5 | 339 |
| Conjuring The Mystic Tower | CrTe | 35 | 359 |
| Converse With Plant And Tree | InHe | 25 | 340 |
| Creeping Chasm | ReTe | 30 | 363 |
| Creeping Oil | CrAq | 15 | 321 |
| Crest Of The Earth Wave | ReTe | 20 | 363 |
| Cripple The Howling Wolf | PeAn | 25 | 319 |
| Crystal Dart, The | MuTe | 10 | 360 |
| Curse Of Circe | MuCo | 30 | 334 |
| Curse Of The Desert | PeAq | 25 | 323 |
| Curse Of The Haunted Forest | MuHe | 60 | 341 |
| Curse Of The Leprous Flesh | PeCo | 25 | 336 |
| Curse Of The Ravenous Swarm | CrAn | 50 | 316 |
| Curse Of The Rotted Wood | PeHe | 5 | 341 |
| Curse Of The Unportended Plague | PeCo | 55 | 337 |
| Curse Of The Unruly Tongue | ReCo | 5 | 337 |
| Dance Of The Staves | ReHe | 5 | 342 |
| Decay Fur And Hide | PeAn | 10 | 318 |
| Deluge Of Rushing And Dashing | CrAq | 40 | 321 |
| Demon's Eternal Oblivion | PeVi | General | 370 |
| Despair Of The Quivering Manacles | ReCo | 15 | 337 |
| Discern Own Illusions | InIm | 15 | 349 |
| Discern The Images Of Truth And Falsehood | InIm | General | 349 |
| Disenchant | PeVi | General | 370 |
| Disguise Of The New Visage | MuCo | 15 | 333 |
| Disguise Of The Putrid Aroma | ReAn | 5 | 319 |
| Disguise Of The Transformed Image | MuIm | 15 | 350 |
| Dispel The Phantom Image | PeIm | General | 351 |
| Doublet Of Impenetrable Silk | MuAn | 15 | 318 |
| Dream Of The Mind That Sits | InTe | 50 | 360 |
| Dust To Dust | PeCo | 15 | 335 |
| Ear For Distant Voices, The | InIm | 20 | 349 |
| Earth Shock | ReTe | 30 | 363 |
| Earth Split Asunder, The | ReTe | 30 | 364 |
| Earth That Breaks No More | MuTe | 20 | 361 |
| Earth's Carbuncle, The | ReTe | 15 | 363 |
| Edge Of The Razor | MuTe | 20 | 361 |
| Enchantment Of Detachment | PeMe | 15 | 356 |
| Enchantment Of The Scrying Pool | InAq | 30 | 322 |
| End Of The Mighty Castle | PeTe | 25 | 362 |
| Endurance Of The Berserkers | ReCo | 15 | 338 |
| Enigma's Gift, The | CrVi | 30 | 365 |
| Enslave The Mortal Mind | ReMe | 40 | 358 |
| Exchange Of The Two Minds | ReMe | 55 | 358 |
| Eye Of The Sage, The | InCo | 30 | 333 |
| Eyes Of The Bat | InAu | 25 | 327 |
| Eyes Of The Cat | MuCo | 5 | 333 |
| Eyes Of The Eagle | InIm | 25 | 349 |
| Eyes Of The Eons | InTe | 10 | 359 |
| Eyes Of The Flame | InIg | 35 | 345 |
| Eyes Of The Treacherous Terrain | InTe | 15 | 359 |
| Falcon's Hood, The | PeAn | 25 | 319 |
| Fist Of Shattering | PeTe | 10 | 361 |
| Flames Of Sculpted Ice | MuIg | 35 | 346 |
| Flash Of The Scarlet Flames | CrIg | 15 | 344 |
| Fog Of Confusion | MuAu | 45 | 328 |
| Footsteps Of Slippery Oil | CrAq | 5 | 320 |
| Forgiving Earth, The | ReTe | 10 | 363 |
| Freeing The Striding Tree | ReHe | 30 | 343 |
| Frosty Breath Of The Spoken Lie | InMe | 20 | 354 |
| Gather The Essence Of The Beast | ReVi | 15 | 372 |
| Gathering Of The Stormy Might | ReAu | 40 | 330 |
| Gentle Beast, The | ReAn | 25 | 320 |
| Gentle Touch Of The Purified Body | CrCo | 20 | 332 |
| Gift Of Reason | CrMe | 35 | 354 |
| Gift Of The Bear's Fortitude | MuCo | 25 | 334 |
| Gift Of The Frog's Legs | ReCo | 15 | 338 |
| Gift Of Vigor, The | ReCo | 20 | 338 |
| Gloom Of Evening | PeIg | 10 | 346 |
| Great Rot, The | PeHe | 25 | 341 |
| Grip Of The Choking Hand | PeCo | 25 | 336 |
| Growth Of The Creeping Things | MuAn | 15 | 318 |
| Hands Of The Grasping Earth | ReTe | 15 | 363 |
| Haunt Of The Living Ghost | CrIm | 35 | 348 |
| Heat Of The Searing Forge | CrIg | 10 | 343 |
| Hermes' Portal | ReTe | 75 | 364 |
| Hornet Fire | MuIg | 10 | 345 |
| Hunt For The Wild Herb | InHe | 5 | 340 |
| Hunter's Sense | InAn | 30 | 317 |
| Ice Of Drowning | ReAq | 35 | 324 |
| Illusion Of Cool Flames | PeIm | 10 | 351 |
| Illusion Of The Misplaced Castle | ReIm | 50 | 352 |
| Illusion Of The Shifted Image | ReIm | 10 | 352 |
| Image From The Wizard Torn | ReIm | 35 | 352 |
| Image Of The Beast | InAn | 5 | 316 |
| Image Phantom | MuIm | 20 | 350 |
| Incantation Of Lightning, The | CrAu | 35 | 327 |
| Incantation Of Putrid Wine | MuAq | 15 | 322 |
| Incantation Of Summoning The Dead | ReMe | 40 | 358 |
| Incantation Of The Body Made Whole | CrCo | 40 | 332 |
| Incantation Of The Milky Eyes | PeCo | 30 | 336 |
| Inexorable Search, The | InCo | 20 | 333 |
| Infernal Smoke Of Death | MuAu | 40 | 328 |
| Inmost Companion | MuMe | 40 | 355 |
| Intuition Of The Forest | InHe | 10 | 340 |
| Invisibility Of The Standing Wizard | PeIm | 15 | 351 |
| Invisible Eye Revealed, The | InVi | General | 366 |
| Invisible Sling Of Vilano | ReTe | 10 | 363 |
| Invocation Of Weariness | PeCo | 20 | 336 |
| Jupiter's Resounding Blow | CrAu | 10 | 326 |
| Kiss Of Death, The | PeCo | 45 | 336 |
| Lamp Without Flame | CrIg | 10 | 344 |
| Lay To Rest The Haunting Spirit | PeMe | General | 355 |
| Leap Of Homecoming, The | ReCo | 35 | 338 |
| Leap Of The Fire | ReIg | 10 | 347 |
| Lifting The Dangling Puppet | ReCo | 15 | 338 |
| Light Shaft Of The Night | ReIg | 20 | 347 |
| Lord Of The Trees | ReHe | 25 | 343 |
| Loss Of But A Moment's Memory | PeMe | 15 | 356 |
| Lungs Of The Fish | MuAq | 20 | 323 |
| Maintaining The Demanding Spell | ReVi | General | 372 |
| Many-Hued Conflagration, The | MuIg | 5 | 345 |
| Masking The Odor Of Magic | PeVi | General | 369 |
| Mastering The Unruly Beast | ReAn | 25 | 320 |
| Memory Of The Distant Dream | CrMe | 20 | 353 |
| Mighty Torrent Of Water | CrAq | 20 | 321 |
| Mind Of The Beast | MuMe | 30 | 355 |
| Miner's Keen Eye, The | InTe | 20 | 359 |
| Mirror Of Opposition (Form) | MuVi | General | 368 |
| Mists Of Change | MuCo | 60 | 335 |
| Moonbeam | CrIg | 3 | 343 |
| Neptune's Wrath | ReAq | 40 | 325 |
| Notes Of A Delightful Sound | MuIm | 10 | 350 |
| Object Of Increased Size | MuTe | 20 | 361 |
| Obliteration Of The Metallic Barrier | PeTe | 20 | 361 |
| Opening The Intangible Tunnel | ReVi | General | 372 |
| Opening The Tome Of The Animal's Mind | InAn | 25 | 317 |
| Pains Of The Perpetual Worry | CrMe | 20 | 353 |
| Palm Of Flame | CrIg | 5 | 343 |
| Panic Of The Elephant's Mouse | ReAn | 15 | 319 |
| Panic Of The Trembling Heart | CrMe | 15 | 353 |
| Parching Wind | PeAq | 20 | 323 |
| Parting The Waves | ReAq | 30 | 324 |
| Pass The Unyielding Portal | MuHe | 5 | 340 |
| Passion's Lost Feeling | PeMe | 25 | 356 |
| Past Of Another | MuMe | 35 | 355 |
| Peering Into The Mortal Mind | InMe | 30 | 354 |
| Perception Of The Conflicting Motives | InMe | 15 | 354 |
| Phantasm Of The Human Form | CrIm | 25 | 348 |
| Phantasm Of The Talking Head | CrIm | 10 | 348 |
| Phantasmal Animal | CrIm | 20 | 348 |
| Phantasmal Fire | CrIm | 20 | 348 |
| Phantom Gift, The | CrVi | 15 | 365 |
| Physician's Eye | InCo | 5 | 333 |
| Piercing Shaft Of Wood | MuHe | 10 | 341 |
| Piercing The Faerie Veil | InVi | 20 | 367 |
| Pilum Of Fire | CrIg | 20 | 344 |
| Pit Of The Gaping Earth | PeTe | 15 | 361 |
| Plant's Withering Bane | PeHe | 20 | 341 |
| Poisoning The Will | PeMe | 65 | 356 |
| Posing The Silent Question | InMe | 20 | 354 |
| Preternatural Growth And Shrinking | MuCo | 15 | 333 |
| Prison Of Flames | MuIg | 20 | 345 |
| Probe For Pure Silver | InTe | 4 | 359 |
| Probe Nature's Hidden Lore | InHe | 4 | 340 |
| Prying Eyes | InIm | 5 | 349 |
| Pull Of The Skybound Winds | CrAu | 30 | 326 |
| Pull Of The Watery Grave | ReAq | 35 | 325 |
| Purification Of The Festering Wounds | CrCo | 20 | 332 |
| Push Of The Gentle Wave | ReAq | 15 | 324 |
| Quiet The Raging Winds | PeAu | 20 | 329 |
| Rain Of Oil | MuAu | 50 | 329 |
| Rain Of Stones | MuAu | 20 | 328 |
| Recollection Of Memories Never Quite Lived | MuMe | 4 | 355 |
| Removal Of The Conspicuous Sigil | PeIm | 20 | 351 |
| Repel The Wooden Shafts | ReHe | 10 | 342 |
| Restoration Of The Defiled Body | CrCo | 25 | 332 |
| Restore The Faded Threads | CrVi | General | 365 |
| Restore The Moved Image | ReIm | General | 352 |
| Revealed Flaws Of Mortal Flesh | InCo | 10 | 333 |
| Ring Of Warding Against Spirits | ReMe | General | 357 |
| Rise Of The Feathery Body | ReCo | 10 | 337 |
| Rising Ire | CrMe | 15 | 353 |
| Rock Of Viscid Clay | MuTe | 15 | 361 |
| Room Of Stale Air | PeAu | 15 | 329 |
| Rope Of Bronze | MuHe | 15 | 341 |
| Rusted Decay Of Ten-Score Years | PeTe | 10 | 361 |
| Sailor's Foretaste Of The Morrow | InAu | 15 | 327 |
| Scales Of The Magical Weight | InVi | 5 | 366 |
| Scent Of Peaceful Slumber | ReMe | 20 | 357 |
| Seal The Earth | CrTe | 15 | 359 |
| Sense Of Magical Power | InVi | 2 | 366 |
| Sense Of The Lingering Magic | InVi | 30 | 367 |
| Sense The Feet That Tread The Earth | InTe | 30 | 360 |
| Sense The Nature Of Vis | InVi | 5 | 367 |
| Seven-League Stride | ReCo | 30 | 338 |
| Severed Limb Made Whole, The | CrCo | 25 | 332 |
| Shadow Of Human Life, The | CrIm | 40 | 349 |
| Shadow Of Life Renewed, The | CrCo | 75 | 332 |
| Shadows Of The Fires Past | InIg | 15 | 345 |
| Shape Of The Woodland Prowler | MuCo | 25 | 334 |
| Shell Of False Determinations | CrVi | General | 365 |
| Shell Of Opaque Mysteries | CrVi | General | 365 |
| Shiver Of The Lycanthrope | InAn | 10 | 317 |
| Show Of The Flames And Smoke | MuIg | 10 | 345 |
| Shriek Of The Impending Shafts | InHe | 15 | 340 |
| Shroud Magic | MuVi | General | 368 |
| Shrouded Glen, The | ReMe | 40 | 358 |
| Sight Of The Active Magics | InVi | 40 | 367 |
| Sight Of The Transparent Motive | InMe | 10 | 354 |
| Sight Of The True Form | InCo | General | 333 |
| Silence Of The Smothered Sound | PeIm | 20 | 351 |
| Silent Vigil, The | MuCo | 45 | 335 |
| Snap Of Awakening | ReMe | 10 | 357 |
| Soothe Pains Of The Beast | CrAn | 20 | 316 |
| Soothe The Ferocious Bear | ReAn | 10 | 319 |
| Soothe The Raging Flames | PeIg | 20 | 346 |
| Sorcerer's Fork, The | MuVi | General | 368 |
| Spasms Of The Uncontrolled Hand | ReCo | 5 | 337 |
| Stance Of The Patient Tree | MuCo | 35 | 335 |
| Steed Of Vengeance | MuAn | 35 | 318 |
| Stench Of The Twenty Corpses | CrAu | 10 | 326 |
| Stir The Slumbering Tree | MuHe | 25 | 341 |
| Stone Tell Of The Mind That Sits | InTe | 30 | 360 |
| Stone To Falling Dust | PeTe | 20 | 362 |
| Strike Of The Angered Branch | ReHe | 15 | 342 |
| Strings Of The Unwilling Marionette | ReCo | 25 | 338 |
| Subtle Taste Of Poison And Purity | InAq | 5 | 321 |
| Summoning The Distant Image | InIm | 25 | 350 |
| Supple Iron And Rigid Rope | MuTe | 10 | 361 |
| Suppressing The Wizard's Handiwork | ReVi | General | 372 |
| Tales Of The Ashes | InIg | 5 | 345 |
| Talons Of The Winds | MuAu | 20 | 328 |
| Tangle Of Wood And Thorns | ReHe | 15 | 342 |
| Taste Of The Dulled Tongue | PeIm | 5 | 351 |
| Taste Of The Spices And Herbs | MuIm | 5 | 350 |
| Teeth Of The Earth Mother | MuTe | 35 | 361 |
| Thaumaturgical Transformation Of Plants To Iron | MuHe | 20 | 341 |
| Thoughts Within Babble | InMe | 25 | 354 |
| Tip Of The Tongue | PeMe | 5 | 355 |
| Touch Of Midas | CrTe | 20 | 359 |
| Touch Of The Goose Feather | PeCo | 5 | 335 |
| Touch Of The Pearls | InAq | 5 | 322 |
| Tower Of Whirling Water | ReAq | 35 | 325 |
| Trackless Step | ReTe | 10 | 363 |
| Tracks Of The Faerie Glow | InTe | 25 | 359 |
| Transform To Water | MuCo | 40 | 335 |
| Transformation Of The Ravenous Beast To The Torpid Toad | MuAn | 25 | 318 |
| Transformation Of The Thorny Staff | MuHe | 10 | 341 |
| Trap Of The Entwining Vines | CrHe | 15 | 339 |
| Trapping The Fire | MuIg | 25 | 346 |
| Treacherous Spear, The | ReHe | 25 | 343 |
| Treading The Ashen Path | PeHe | 30 | 342 |
| Tremulous Vault Of The Torch's Flame | ReIg | 5 | 347 |
| True Rest Of The Injured Brute | CrAn | 20 | 316 |
| True Sight Of The Air | InAu | 15 | 327 |
| Trust Of Childlike Faith | PeMe | 10 | 356 |
| Twist Of The Tongue | PeCo | 30 | 336 |
| Twist The Living Tree | ReHe | 25 | 343 |
| Unraveling The Fabric Of (Form) | PeVi | General | 370 |
| Unseen Arm | ReTe | 5 | 362 |
| Unseen Porter, The | ReTe | 10 | 363 |
| Unyielding Earth | ReTe | 10 | 363 |
| Veil Of Invisibility | PeIm | 20 | 351 |
| Vile Water Of Sterility | MuAq | 45 | 323 |
| Viper's Gaze | ReAn | 15 | 320 |
| Vision Of Heat's Light | InIg | 20 | 345 |
| Vision Of The Haunting Spirits | MuMe | 40 | 355 |
| Visions Of The Infernal Terrors | ReMe | 30 | 357 |
| Voice Of The Lake | InAq | 25 | 322 |
| Walking Corpse, The | ReCo | 35 | 339 |
| Wall Of Living Wood | CrHe | 25 | 339 |
| Wall Of Protecting Stone | CrTe | 25 | 359 |
| Wall Of Thorns | CrHe | 20 | 339 |
| Ward Against Faeries Of The Air | ReAu | General | 329 |
| Ward Against Faeries Of The Mountain | ReTe | General | 362 |
| Ward Against Faeries Of The Waters | ReAq | General | 323 |
| Ward Against Faeries Of The Wood | ReHe | General | 342 |
| Ward Against Heat And Flames | ReIg | 25 | 347 |
| Ward Against Rain | ReAu | 10 | 330 |
| Ward Against The Beasts Of Legend | ReAn | General | 319 |
| Ward Against Wood | ReHe | 25 | 343 |
| Watching Ward | ReVi | General | 372 |
| Waves Of Drowning And Smashing | ReAq | 30 | 324 |
| Weaver's Trap Of Webs | CrAn | 35 | 316 |
| Weight Of A Thousand Hells | CrMe | 25 | 353 |
| Well Without Light | PeIg | 25 | 346 |
| Whispering Winds | InAu | 15 | 327 |
| Whispers Through The Black Gate | InCo | 15 | 333 |
| Wielding The Invisible Sling | ReTe | 10 | 363 |
| Wind At The Back | ReAu | 5 | 329 |
| Wind Of Mundane Silence | PeVi | General | 370 |
| Wings Of The Soaring Wind | CrAu | 30 | 326 |
| Winter's Icy Touch | PeIg | 10 | 346 |
| Wizard's Autumn | PeHe | 15 | 341 |
| Wizard's Boost (Form) | MuVi | General | 368 |
| Wizard's Communion | MuVi | General | 369 |
| Wizard's Eclipse | PeIg | 35 | 346 |
| Wizard's Icy Grip | PeIg | 30 | 346 |
| Wizard's Mount, The | CrAn | 35 | 316 |
| Wizard's Reach (Form) | MuVi | General | 369 |
| Wizard's Sidestep | ReIm | 10 | 352 |
| Wizard's Vigil | MuVi | General | 370 |
| Words Of The Flickering Flame | InIg | 35 | 345 |
| Words Of The Unbroken Silence | CrMe | 10 | 353 |
| Wound That Weeps, The | PeCo | 15 | 335 |
| Wrath Of Whirling Winds And Water | CrAu | 65 | 327 |
| Wreaths Of Foul Smoke | CrAu | 10 | 326 |
Spell Guidelines Index
| Form | Technique | Page |
|---|---|---|
| Animal | Creo | 315 |
| Animal | Intellego | 316 |
| Animal | Muto | 317 |
| Animal | Perdo | 318 |
| Animal | Rego | 319 |
| Aquam | Creo | 320 |
| Aquam | Intellego | 321 |
| Aquam | Muto | 322 |
| Aquam | Perdo | 323 |
| Aquam | Rego | 324 |
| Auram | Creo | 325 |
| Auram | Intellego | 327 |
| Auram | Muto | 328 |
| Auram | Perdo | 329 |
| Auram | Rego | 329 |
| Corpus | Creo | 331 |
| Corpus | Intellego | 333 |
| Corpus | Muto | 334 |
| Corpus | Perdo | 336 |
| Corpus | Rego | 337 |
| Herbam | Creo | 339 |
| Herbam | Intellego | 340 |
| Herbam | Muto | 340 |
| Herbam | Perdo | 341 |
| Herbam | Rego | 342 |
| Ignem | Creo | 344 |
| Ignem | Intellego | 345 |
| Ignem | Muto | 345 |
| Ignem | Perdo | 346 |
| Ignem | Rego | 347 |
| Imaginem | Creo | 348 |
| Imaginem | Intellego | 349 |
| Imaginem | Muto | 350 |
| Imaginem | Perdo | 351 |
| Imaginem | Rego | 352 |
| Mentem | Creo | 353 |
| Mentem | Intellego | 354 |
| Mentem | Muto | 355 |
| Mentem | Perdo | 356 |
| Mentem | Rego | 357 |
| Terram | Creo | 359 |
| Terram | Intellego | 359 |
| Terram | Muto | 360 |
| Terram | Perdo | 361 |
| Terram | Rego | 362 |
| Vim | Creo | 365 |
| Vim | Intellego | 366 |
| Vim | Muto | 368 |
| Vim | Perdo | 370 |
| Vim | Rego | 370 |
Bestiary Index
| Name | Realm | Form | Might | Page |
|---|---|---|---|---|
| Adder (Viperis) | Beast | — | — | 429 |
| Adranus, the Spirit of Mount Etna | Magic | Ignem | 50 | 460 |
| Air Elemental, An | Magic | Auram | 15 | 455 |
| Aneirin the Bard | Magic | Imaginem | 15 | 445 |
| Baal-Peor, Lord of Filth | Infernal | Corpus | 30 | 479 |
| Baghl, an Earth Jinni | Magic | Terram | 15 | 442 |
| Bartholomew | Infernal | Mentem | 50 | 480 |
| Bear (Ursus) | Beast | — | — | 429 |
| Boar, Wild (Aper) | Beast | — | — | 430 |
| Bomburkhan | Infernal | Vim | 5 | 481 |
| Bordelon, a Personal Tormentor | Infernal | Corpus | 15 | 482 |
| Bull (Taurus) | Beast | — | — | 431 |
| Buran of Yenghissar, The | Infernal | Auram | 25 | 483 |
| Caladrius | Magic | Animal | 14 | 443 |
| Cat (Felis) | Beast | — | — | 431 |
| Chnoubis the Serpent | Magic | Mentem | 30 | 446 |
| Demonic Steed | Infernal | Animal | 7 | 487 |
| Dietrich von Bern | Magic | Corpus | 35 | 446 |
| Earth Elemental, An | Magic | Terram | 15 | 452 |
| Faerie Hounds | Faerie | Animal | 5 | 467 |
| Faerie Knight | Faerie | Corpus | 10 | 468 |
| Falcon (Falco) | Beast | — | — | 432 |
| Fimus, Warrior Demon | Infernal | Terram | 10 | 484 |
| Fire Elemental, A | Magic | Ignem | 15 | 456 |
| Gabriel, the Archangel of Prophecy | Divine | Mentem | 100 | 455 |
| Ghostly Warder | Magic | Mentem | 10 | 489 |
| Great Lezi | Faerie | Herbam | 40 | 473 |
| Gydryty-kom the Giant | Magic | Auram | 40 | 447 |
| Hipta the Nurse | Magic | Animal | 15 | 447 |
| Honos | Magic | Corpus | 30 | 448 |
| Horse, Courser (Equus) | Beast | — | — | 432 |
| Horse, Destrier (Equus) | Beast | — | — | 433 |
| Hound (Canis) | Beast | — | — | 433 |
| Jumayl, A Jinni Guide | Faerie | Vim | 15 | 470 |
| Kolazonta, the Chastiser | Divine | Ignem | 30 | 490 |
| Lion (Leo) | Beast | — | — | 434 |
| Lord Marsyne | Faerie | Aquam | 50 | 474 |
| Lupersus | Divine | Animal | 20 | 491 |
| Magical Wolf, A | Magic | Animal | 20 | 459 |
| Mateos, the Faerie Butler | Faerie | Herbam | 10 | 469 |
| Michael | Infernal | Corpus | 10 | 485 |
| Nasir, the Helper | Divine | Corpus | 25 | 491 |
| Polandrus | Infernal | Animal | 20 | 485 |
| Południca | Faerie | Auram | 10 | 469 |
| Portunes, Spirit of Safe Harbor | Magic | Auram | 25 | 448 |
| Pukis, Dragon of the Hearth | Magic | Ignem | 10 | 449 |
| Revenant, Corpse-Like Form | Magic | Corpus | 9 | 462 |
| Revenant, Skeletal Form | Magic | Corpus | 6 | 463 |
| Scitalis | Magic | Animal | 5 | 463 |
| Seferiel | Divine | Corpus | 50 | 492 |
| Sir Giles, a Ghostly Knight | Magic | Mentem | 16 | 458 |
| Stag (Cervus) | Beast | — | — | 435 |
| Stag of Virtue | Magic | Animal | 17 | 464 |
| Stellatus, the Dragon | Magic | Ignem | 50 | 465 |
| Tarlan the Wolf | Faerie | Animal | 20 | 471 |
| Two-Headed Hound | Infernal | Animal | 10 | 488 |
| Typical Giant, A | Magic | Corpus | 12 | 457 |
| Valkyrie | Faerie | Corpus | 20 | 472 |
| Water Elemental, A | Magic | Aquam | 15 | 453 |
| Wolf (Lupus) | Beast | — | — | 435 |
| Wolf Mount | Faerie | — | — | 472 |
| Zwergenstimme | Magic | Imaginem | 15 | 466 |
Traditional Index
| Entry | Page |
|---|---|
| Abandoned Apprentice (Flaw) | 119 |
| Abilities | 27, 48, 157-159 |
| Types | 158-159 |
| Ability Block (Flaw) | 119 |
| Ability Roll | 158 |
| Academic Abilities | 158 |
| Academic Concentration (Subject) (Virtue) | 69 |
| Accessible Power Level | 179 |
| Action-Adventure Saga | 533 |
| Adam | 498 |
| Adaptive Casting | 225 |
| Adept Laboratory Student (Virtue) | 69 |
| Advancement | 375-379 |
| see also Experience | |
| Advancement Table | 49, 375 |
| Adventure Experience | 376 |
| Aegis of the Hearth | 173 |
| Aestas | 175 |
| Affinity with (Ability) (Virtue) | 69 |
| Affinity with (Art) (Virtue) | 69 |
| Afflicted Tongue (Flaw) | 119 |
| After Apprenticeship | 50 |
| Age | 30, 43, 391 |
| Age Quickly (Flaw) | 119 |
| Aging | 391 |
| Crisis | 392 |
| Limit of | 211 |
| Points | 391 |
| Rolls | 392 |
| see also Longevity Ritual | |
| Aiming Spells | 223 |
| Air Deprivation | 407 |
| Alim (Virtue) | 69 |
| All According to Plan (Virtue) | 69 |
| Alluring to (Beings) (Virtue) | 69 |
| Almogaten (Virtue) | 69 |
| Almogavar (Virtue) | 69 |
| Alpha Storyguides | 530 |
| Alternative Characters | 529 |
| Ambitious (Flaw) | 119 |
| Amorphous (Virtue) | 70 |
| Anachronisms | 514 |
| Anchored to the (Land) (Flaw) | 119 |
| Angels | 489-492 |
| see also Creatures of the Divine | |
| Animating Corpses | 462 |
| Animals | 428-436 |
| Animal (Art) | 208, 314 |
| Animal Characters | 77 |
| Animal Companion (Flaw) | 119 |
| Animal Handling (Ability) | 159 |
| Animal Ken (Ability) | 159 |
| Animal Ken (Virtue) | 70, 386 |
| Apostate (Flaw) | 119 |
| Apostles | 501 |
| Apparent Age | 30, 391 |
| Apprentice (Virtue) | 70 |
| Apprentices | 13, 21, 269 |
| Apprentice's Gauntlet | 6, 273 |
| Apprenticeship | 49 |
| Apt Student (Virtue) | 70 |
| Aptitude for (Sin) (Virtue) | 70 |
| Aquam (Art) | 208, 320 |
| Arcadia | 417 |
| Arcane Abilities | 158 |
| Arcane Connections | 219 |
| Limit of | 211 |
| Fixing | 250 |
| Arcane Experimentation | 274 |
| Arcane Lore (Virtue) | 70 |
| Arcane Studies | 250 |
| Archangels | see Angels |
| Archieunuch (Virtue) | 70 |
| (Area) Lore (Ability) | 159 |
| Aristotelian Training (Virtue) | 70 |
| Aristotle | 158 |
| Armor | 399 |
| Armor Table | 400 |
| Athletic Childhood | 48 |
| Art of Memory (Ability) | 159 |
| Artes Liberales (Ability) | 160 |
| Arthritis (Flaw) | 119 |
| Arts | 206 |
| Athletics (Ability) | 161 |
| Atlantean Magic (Virtue) | 70 |
| Attack Advantage | 394 |
| Attack Total | 393 |
| Auctores | 158 |
| Auram (Art) | 209, 325 |
| Auras | 410, 413 |
| Autumn | 175 |
| Autumn Power | 177 |
| Autumnus | 176 |
| Avarice | 499 |
| Avaricious (Flaw) | 119 |
| Awareness (Ability) | 161 |
| Axe | 401 |
| Baccalaureus (Virtue) | 71 |
| Baneful Circumstances (Flaw) | 119 |
| Baptism | 499 |
| Bard (Virtue) | 71 |
| Bargain (Ability) | 161 |
| Beadle (Virtue) | 71 |
| Beast Masters | 243 |
| Beasts, Mundane | 428-442 |
| Aging | 440 |
| Creating | 436 |
| Non-Standard Size | 437 |
| Mental Characteristics | 436 |
| Natural Weapons Table | 440 |
| Physical Characteristics | 437 |
| see also Animals | |
| Beasts of Virtue | 413 |
| Bee King (Virtue) | 72 |
| Beholden (Hook) | 182 |
| Beloved Rival (Flaw) | 120 |
| Berserk (Virtue) | 72 |
| Berserker (Template) | 31 |
| Beta Storyguides | 530 |
| Bigamist (Flaw) | 120 |
| Binding Wounds (Chirurgy) | 161 |
| Bishop | 502-504 |
| Bjornaer — The Heartbeast | 233-234 |
| Bjornaer (Template) | 37 |
| Bjornaer, House | 13 |
| Black Sheep (Flaw) | 120 |
| Blackmail (Flaw) | 120 |
| Blatant Gift (Flaw) | 120 |
| Blatant Magical Air (Flaw) | 120 |
| Blind (Flaw) | 120 |
| Bloodline (Target) | 238 |
| Blood of the Nephilim (Virtue) | 72 |
| Bludgeon | 401 |
| Body-of-Water (Target) | 71 |
| Bonisagus | 6, 9-10 |
| Bonisagus (Template) | 37 |
| Bonisagus, House | 13, 37 |
| Book Learner (Virtue) | 72 |
| Books | 379–383 |
| Copying | 380 |
| Prices | 382 |
| Summae | 379–380 |
| Tractatus | 380 |
| Writing | 379–380 |
| Boons | 183–184 |
| Boosted Magic (Virtue) | 72 |
| Botch | 7 |
| see also Combat Botches | |
| Botch Dice | 7–8 |
| Bound Casting Tools (Flaw) | 120 |
| Bound Magic (Flaw) | 120 |
| Bound to (Realm) (Flaw) | 120 |
| Bound to (Role) Role (Flaw) | 121 |
| Bows (Ability) | 161 |
| Branded Criminal (Flaw) | 121 |
| Brave (Personality Trait) | 28 |
| Brawl (Ability) | 161 |
| Brawling Weapons | 401 |
| Breakthrough | 277 |
| Broken Vessel (Flaw) | 121 |
| Bronze Cord | 267 |
| Brother Chaplain (Virtue) | 73 |
| Brother Knight (Virtue) | 73 |
| Brother Sergeant (Virtue) | 73 |
| Brutal Artist (Flaw) | 121 |
| Buckler Shield | 401 |
| Bureaucrat (Virtue) | 73 |
| Busybody (Flaw) | 121 |
| Canon Law | 161, 504 |
| Capo (Virtue) | 73 |
| Carefree (Flaw) | 122 |
| Careless Sorcerer (Flaw) | 122 |
| Careless with (Ability) (Flaw) | 122 |
| Carouse (Ability) | 161 |
| Casting Requisites | 311–312 |
| Casting Spells | 213–220 |
| Casting Tablet | 180, 263 |
| Casting Tools | 242 |
| Castratus (Flaw) | 122 |
| Cathedral | 502 |
| Cathedral School Master (Virtue) | 73 |
| Cauterization (Chirurgy) | 161 |
| Cautious Sorcerer (Virtue) | 73 |
| Cautious with (Ability) (Virtue) | 73 |
| Ceremonial Casting | 217–218, 225 |
| Ceremonial Spontaneous Magic (Flaw) | 122 |
| Certamen | 16, 230–233 |
| Chain Mail | 399 |
| Changing Reputations | 28 |
| Chaotic Magic (Flaw) | 122 |
| Character Creation | 25–55 |
| Child Characters | 44 |
| Detailed | 43–55 |
| Templates | 30–43 |
| Characteristics | 27, 48 |
| Charged Items | 253 |
| Charlemagne | 11 |
| Charm (Ability) | 161 |
| Charms | 238 |
| Child Characters | 44 |
| Chirurgy (Ability) | 161 |
| Christ | 498 |
| Church Militant | 501 |
| Church Triumphant | 501 |
| Church, The | 6, 23, 497–506, 525 |
| see also Divine, The | |
| Church Upbringing (Flaw) | 122 |
| Circle (Target) | 305 |
| Cities | 24 |
| Civil and Canon Law (Ability) | 161 |
| Clan Ilfetu (Virtue) | 73 |
| Clear Thinker (Virtue) | 74 |
| Clergy | 502 |
| Clerk (Virtue) | 74 |
| Climaxes | 517 |
| Close Family Ties (Flaw) | 122 |
| Club | 401 |
| Clumsy (Flaw) | 122 |
| Clumsy Magic (Flaw) | 122 |
| Code of Hermes | 6, 18–19 |
| Code of Hermes (Ability) | 161 |
| Coif | 399 |
| Combat | 393–398 |
| Moving | 395 |
| Options | 397–398 |
| Sequence | 394 |
| see also Wizard's War | |
| Combat Botches | 393 |
| Command Animals (Virtue) | 74 |
| Commanding Aura (Virtue) | 74 |
| Common Law (Ability) | 162 |
| Common Sense (Virtue) | 74 |
| Communication | 27 |
| Companion Animal (Flaw) | 122 |
| Companions | 6, 25 |
| Templates | 33–35 |
| Compassionate (Flaw) | 122 |
| Compulsion (Flaw) | 122 |
| Compulsive Lying (Flaw) | 122 |
| Concentration (Ability) | 162 |
| Concentration (Duration) | 215, 304 |
| Confidence | 29, 52 |
| Confirmation | 500 |
| Constant Effect Devices | 258 |
| Constant Expression (Flaw) | 123 |
| Constantinople | 15 |
| Consumed Casting Tools (Flaw) | 123 |
| Container Targets | 309 |
| Contested Resource (Hook) | 181 |
| Continence (Flaw) | 123 |
| Convents | 505 |
| Convoluted Mind (Virtue) | 74 |
| Corpse, Animating | 462 |
| Corpse Magic (Ability) | 162 |
| Corpse Magic (Virtue) | 74 |
| Corpus (Art) | 209, 332–339 |
| Corrosion | 407 |
| Corrupt Beasts | 486 |
| Corrupted Abilities (Flaw) | 123 |
| Corrupted Arts (Flaw) | 123 |
| Corrupted Copies | 380 |
| Corrupted Spells (Flaw) | 123 |
| Court Wizards | 21 |
| Covenant Upbringing (Flaw) | 124 |
| Covenants | 6, 18, 173–199 |
| Baseline | 179 |
| Customized Creation | 178–184 |
| Finances | 188–189 |
| Guilds | 198 |
| Hierarchy | 197 |
| Loyalty | 185–187 |
| Nations | 197 |
| Organization | 197–198 |
| Resources | 179 |
| Seasons | 174–176 |
| Situations | 177 |
| Covenfolk | 190, 197 |
| Covenfolk (Virtue) | 74 |
| Craft (Type) (Ability) | 162 |
| Craft Guild Training (Virtue) | 75 |
| Crafter's Healing (Ability) | 162 |
| Crafter's Healing (Virtue) | 75 |
| Crafting Magical Objects | 306–308 |
| Craftsman (Virtue) | 75 |
| Craving for Travel (Flaw) | 124 |
| Creation, Limit of | 211 |
| Creation Saga | 533 |
| Creative Block (Flaw) | 124 |
| Creatures | 425–428 |
| Beasts, Mundane | 428–442 |
| Creating | 428 |
| Format | 426–427 |
| Might | 425 |
| of the Divine | 488–492 |
| of Faerie | 466–475 |
| of the Infernal | 475–488 |
| of Magic | 442–466 |
| Powers | 426 |
| Size Examples | 427 |
| Creo (Art) | 207 |
| Criamon – The Enigma | 235–236 |
| Criamon (Template) | 38 |
| Criamon, House | 13 |
| Crippled (Flaw) | 124 |
| Crises | 521 |
| see also Aging Crises | |
| Crucifixion | 498 |
| Cudgel | 402 |
| Cult of Mercury | 9–10 |
| Curate | 504 |
| Curse of Slander (Flaw) | 124 |
| Curse of Venus (Flaw) | 124 |
| Curse-Throwing (Ability) | 163–164 |
| Curse-Throwing (Virtue) | 75 |
| Cursed Guile (Flaw) | 124 |
| Custos (Virtue) | 75 |
| Cyclic Magic (Negative) (Flaw) | 124 |
| Cyclic Magic (Positive) (Virtue) | 75 |
| Dagger | 401 |
| Daimons | 444 |
| Damage Table | 404 |
| Damage Total | 394 |
| Damhan-Allaidh | 11 |
| Dangers | 227–233 |
| Darius of Flambeau (example character) | 45, 47–54 |
| Dark Secret (Flaw) | 124 |
| Deacon | 500 |
| (Dead Language) (Ability) | 164 |
| Deadly Sins | 499 |
| Deaf (Flaw) | 125 |
| Deal with the Devil (Flaw) | 125 |
| Death Prophecy (Virtue) | 75 |
| Debilitation | 406 |
| Decrepitude | 30, 392 |
| Deficient Technique (Flaw) | 125 |
| Deft Form (Virtue) | 75 |
| Deleterious Circumstances (Flaw) | 125 |
| Delusion (Flaw) | 125 |
| Demons | 21 |
| see also Creatures of the Infernal | |
| Demonic Blood (Virtue) | 75 |
| Demonic Familiar (Flaw) | 125 |
| Demonic Might (Virtue) | 76 |
| Demonic Powers (Virtue) | 76 |
| Dependent (Flaw) | 125 |
| Depraved (Flaw) | 125 |
| Depressed (Flaw) | 125 |
| Deprivation | 407 |
| Depriving of Magical Power | 21 |
| Detailed Character Creation | 25–55 |
| Deteriorating Power (Flaw) | 126 |
| Devil Child | 56 |
| Devil Child (Virtue) | 76 |
| Devoted Parent/Child (Flaw) | 126 |
| Dexterity | 27 |
| Dhimmi (Flaw) | 126 |
| Diabolic Past (Flaw) | 126 |
| Diameter (Duration) | 304 |
| Die Rolls | 7 |
| Diedne, House | 10–11 |
| Diedne Magic (Virtue) | 76 |
| Difficult Longevity Ritual (Flaw) | 126 |
| Difficult Spontaneous Magic (Flaw) | 126 |
| Difficult Underlings (Flaw) | 126 |
| Diocese | 504 |
| Disease | 406 |
| Disengaging (From Combat) | 397 |
| Disfigured (Flaw) | 126 |
| Disjointed Magic (Flaw) | 126 |
| Disorientating Magic (Flaw) | 126 |
| Distractions | 379 |
| From Lab Work | 265 |
| Divine Aura | 418 |
| see also Auras | |
| Divine Creatures | 488–492 |
| Powers | 489 |
| Divine Might | 425 |
| Divine, Limit of the | 210 |
| Divine, The | 6, 418–420 |
| see also Church, The | |
| Doctor in (Faculty) (Virtue) | 76 |
| Doctrine | 498 |
| Dodge | 401 |
| Domestic Animal (Virtue) | 77 |
| Dominion | 418 |
| see also Auras | |
| Dominion Lore (Ability) | 164 |
| Doorkeeper | 500 |
| Dowsing (Ability) | 164 |
| Dowsing (Virtue) | 77 |
| Driven (Flaw) | 126 |
| Durations | 304 |
| Durenmar | 22 |
| Dust Devil (Virtue) | 77 |
| Dutybound (Flaw) | 126 |
| Dwarf (Flaw) | 126 |
| Early Childhood | 48 |
| Ease Factor | 8 |
| Ecclesiastical Reputation | 28 |
| Educated (Virtue) | 77 |
| (Bardic) | 77 |
| (Islamic) | 77 |
| (Hebrew) | 77 |
| (Vernacular) | 77 |
| Effect Frequency Table | 256 |
| Elemental Forms | 210 |
| Elemental Magic (Virtue) | 77 |
| Elementals | 449–456 |
| Air | 454 |
| Earth | 451 |
| Fire | 455 |
| Size, Might, & Characteristics | 450 |
| Water | 453 |
| Embitterment | 245 |
| Embitterment (Ability) | 164 |
| Embitterment (Virtue) | 78 |
| Emir (Virtue) | 78 |
| Employed by Company (Flaw) | 126 |
| Enchanted Items | 180 |
| Enchanting (Ability) (Ability) | 164 |
| Enchanting (Ability) (Virtue) | 78 |
| Encumbrance | 403 |
| Enduring Constitution (Virtue) | 78 |
| Enduring Magic (Virtue) | 78 |
| Enemies (Flaw) | 127 |
| Energy, Limit of | 211 |
| Enfeebled (Flaw) | 127 |
| Enigma, The | 13, 235 |
| Enigma, The (Virtue) | 78 |
| Enigmatic Wisdom (Ability) | 164, 236 |
| Entertainments, Noble | 508 |
| Enticer of Multitudes (Virtue) | 78 |
| Entrancement (Ability) | 164, 167 |
| Entrancement (Virtue) | 78 |
| Envied Beauty (Flaw) | 127 |
| Envious (Flaw) | 127 |
| Environmental Temperatures | 152 |
| Environmental Magic Condition (Flaw) | 127 |
| Environmental Sensitivity (Flaw) | 127 |
| Environmental Trigger | 257 |
| Envy | 499 |
| Equipment | 52 |
| Errors | 514 |
| Essential Nature, Limit of | 210 |
| Etiquette (Ability) | 165 |
| Eunuch (Virtue) | 78 |
| Eve | 498 |
| Evil Destiny (Flaw) | 127 |
| Evil Eye (Flaw) | 127 |
| Ex Miscellanea (Template) | 38 |
| Ex Miscellanea, House | 14, 243–244 |
| Exciting Experimentation (Flaw) | 127 |
| Excommunicate (Flaw) | 128 |
| Exertion | 397 |
| Exiled Atlantean (Flaw) | 128 |
| Exorcist | 500 |
| Exotic Casting (Virtue) | 78 |
| Expenditure | 189, 195–196 |
| Experience | 375–376 |
| Adventure | 376 |
| Exposure | 376 |
| see also Advancement | |
| Experimentation | 274–276 |
| Exploration | 520 |
| Exploring Childhood | 48 |
| Extractor of (Form) Vis (Virtue) | 78 |
| Extraordinary Results Chart | 275 |
| Extreme-Research Saga | 532 |
| Eye (Range) | 303 |
| Eye of Hephaestus (Virtue) | 78 |
| Fabric Ripper (Virtue) | 79 |
| Factor (Virtue) | 79 |
| Faerie | 6, 416–418 |
| Faerie Aura | 416 |
| see also Auras | |
| Faerie Blood (Virtue) | 79 |
| Faerie Creatures | 466–475 |
| Virtues & Flaws | 466 |
| Faerie Doctor (Virtue) | 79 |
| Faerie Doctors | 56–57 |
| Faerie Friend (Flaw) | 128 |
| Faerie Lore (Ability) | 165 |
| Faerie Magic | 236–238 |
| Faerie Magic (Ability) | 165 |
| Faerie Magic (Virtue) | 79 |
| Faerie-Raised Magic (Virtue) | 79 |
| Faerie Upbringing (Flaw) | 128 |
| Failed Apprentice (Virtue) | 80 |
| Failed Journeyman (Flaw) | 128 |
| Failed Master (Flaw) | 128 |
| Failed Monk (Flaw) | 128 |
| Failed Student (Flaw) | 128 |
| Fairs | 509 |
| Faith | 499 |
| see also True Faith | |
| Falconer (Virtue) | 80 |
| Falling | 407 |
| Falling Evil (Flaw) | 128 |
| Falls Like a Cat (Virtue) | 80 |
| False Power (Flaw) | 128 |
| Familiar Powers | 267–268 |
| Familiars | 265–268 |
| Suggested Familiars by Art | 266 |
| Familiar with the Fae (Virtue) | 80 |
| Famous (Virtue) | 80 |
| Farm Implement | 402 |
| Fast Caster (Virtue) | 80 |
| Fast Casting | 217, 225 |
| Fast Saga | 528 |
| Fate of Magic | 526 |
| Fatigue | 403–404 |
| Levels | 30, 403 |
| Recovery Chart | 404 |
| Favors (Flaw) | 129 |
| Fealty | 506 |
| Fear (Flaw) | 129 |
| Feather Messenger (Virtue) | 80 |
| Female Scholar (Template) | 33 |
| Feral Scent (Flaw) | 129 |
| Feral Upbringing (Flaw) | 129 |
| Ferocity (Virtue) | 80 |
| Fettered Magic (Flaw) | 130 |
| Feud (Flaw) | 130 |
| Feudalism | 506 |
| Fickle Nature (Flaw) | 130 |
| Fida'i (Virtue) | 81 |
| Fief | 506 |
| Filius/Filia | 6 |
| Final Twilight | 228 |
| Finding Hidden Loot (Virtue) | 81 |
| Finesse (Ability) | 165, 208 |
| Fire | 407 |
| Fish Out of Water (Terrain) (Flaw) | 130 |
| Fist | 401 |
| Flail | 402 |
| Flambeau (Template) | 39 |
| Flambeau, House | 14 |
| Flashbacks (Flaw) | 130 |
| Flawed Parma Magica (Flaw) | 130 |
| Flawed Powers (Flaw) | 130 |
| Flawless Magic (Virtue) | 81 |
| Flaws | 26, 45, 47, 61–154 |
| see also Virtues and Flaws | |
| Flexible Formulaic Magic (Virtue) | 81 |
| Fluctuating Fortune (Flaw) | 130 |
| Focus Power (Virtue) | 81 |
| Folk Ken (Ability) | 165 |
| Folk Magic (Virtue) | 81 |
| Follower (Flaw) | 131 |
| Font of Knowledge (Ability) | 165 |
| Font of Knowledge (Virtue) | 82 |
| Food Deprivation | 407 |
| Forceless Casting | 220 |
| Foreign Upbringing (Flaw) | 131 |
| Forge-Companion (Virtue) | 82 |
| Forgettable Face (Virtue) | 82 |
| Form | 206, 208–209 |
| (Form) Monstrosity (Flaw) | 131 |
| Formulaic Magic | 6, 213 |
| Founders, The | 6, 9–10 |
| Fragile Constitution (Flaw) | 131 |
| Frail (Flaw) | 131 |
| Franciscans | 505 |
| Free Expression (Virtue) | 82 |
| Free Study (Virtue) | 82 |
| Friars | 505 |
| Frightful Presence (Virtue) | 82 |
| Full Armor | 399 |
| Fury (Flaw) | 131 |
| Gabai (Flaw) | 131 |
| Galen | 168 |
| Gambeson | 399 |
| Garden of Eden | 498 |
| Gauntlet (Weapon) | 401 |
| Gender Nonconforming (Flaw) | 131 |
| Gender Shift (Virtue) | 82 |
| Generous (Flaw) | 132 |
| Gentle Gift (Virtue) | 82 |
| Gentleman/Woman (Virtue) | 82 |
| Ghostly Warder (Virtue) | 83 |
| Giant Blood (Virtue) | 83 |
| Giants | 457 |
| Gift, The | 6, 63–64, 203–205 |
| Gift, The (Virtue) | 83 |
| God | 9, 418–420, 498–502 |
| Golden Cord | 267 |
| Good Teacher (Virtue) | 83 |
| Gorgiastic (Virtue) | 83 |
| Gossip (Virtue) | 83 |
| Grace | 499 |
| Grammar | 160 |
| Grand Tribunal | 22 |
| Grappling | 398 |
| Great (Characteristic) (Virtue) | 83 |
| Great Sword | 402 |
| Great Weapon (Ability) | 165 |
| Great Weapons | 402 |
| Greater Benediction (Virtue) | 83 |
| Greater Immunity (Virtue) | 83 |
| Greater Malediction (Flaw) | 132 |
| Greater Power (Virtue) | 84 |
| Greater Purifying Touch (Virtue) | 84 |
| Greed | 499 |
| Greedy (Flaw) | 132 |
| Greek | 158 |
| Grizzled Veteran (Template) | 31 |
| Grogs | 6, 26 |
| Group (Target) | 305 |
| Groups, Combat | 395–397 |
| Grudge (Flaw) | 132 |
| Guardian Angel (Virtue) | 84 |
| Guernicus (Template) | 40 |
| Guernicus, House | 14 |
| see also Quaesitor | |
| Guest of House Criamon (Virtue) | 84 |
| Guest Storyguiding | 529 |
| Guild Apprentice (Virtue) | 84 |
| Guild Dean (Virtue) | 85 |
| Guild Master (Virtue) | 84 |
| Guile (Ability) | 165 |
| Gullible (Flaw) | 132 |
| Hallucinations (Flaw) | 132 |
| Harmless Magic (Flaw) | 132 |
| Harnessed Magic (Virtue) | 85 |
| Hatchet | 401 |
| Hatred (Flaw) | 132 |
| Hauberk | 399 |
| Healing Miracle | 505–506 |
| Healing Spells | 406 |
| Heartbeast | 233 |
| Heartbeast (Ability) | 165 |
| Heartbeast (Virtue) | 85 |
| Heat | 407 |
| Heater Shield | 401 |
| Heaven | 498–500 |
| Heavy Leather Armor | 399 |
| Hebrew | 158 |
| Hedge Magic | 6 |
| Hedge Wizard (Flaw) | 132 |
| Heir (Flaw) | 132 |
| Hell | 415, 499 |
| Help in the Laboratory | 264 |
| Herbam (Art) | 209, 339–343 |
| Heresy | 171, 504 |
| Hermetic Arts | 206–209 |
| Hermetic Breakthrough | 277 |
| Hermetic Experience (Virtue) | 85 |
| Hermetic Houses | 10–17, 46 |
| Hermetic Life | 533 |
| Hermetic Magi | 6, 25 |
| see also Order of Hermes | |
| Hermetic Magic | 6, 203–246 |
| Hermetic Magus (Virtue) | 85 |
| Hermetic Oath | 6, 18–19 |
| Hermetic Patron (Flaw) | 132 |
| Hermetic Prestige (Virtue) | 85 |
| Hermetic Reputation | 28 |
| Hermetic Virtues and Flaws | 45 |
| Hex (Ability) | 165–166 |
| Hex (Virtue) | 85 |
| Hiems | 176 |
| High Fantasy | 532 |
| High Vis | 526 |
| High-Research Saga | 532 |
| Higher Purpose (Flaw) | 133 |
| Hippocrates | 168 |
| Historical Accuracy | 495 |
| History | 523–524 |
| Hobbled (Flaw) | 133 |
| Holy Grail | 522 |
| Holy Orders | 74, 500 |
| Homing Instinct (Virtue) | 85 |
| Hooks | 181–182, 516 |
| Hope | 499 |
| Horoscope | 220 |
| Horrifying Appearance – Snake Legs (Flaw) | 133 |
| Hospitallers | 73 |
| Host, The | 500 |
| House Rules | 524 |
| Houses of Hermes | 10–17, 46 |
| Hubris | 241 |
| Humble (Flaw) | 133 |
| Humors | 168, 497 |
| Hunchback (Flaw) | 133 |
| Hunger for (Form) Magic (Flaw) | 133 |
| Hunt (Ability) | 166 |
| Hunter (Template) | 32 |
| Ice | 407 |
| Ignem (Art) | 209, 343–347 |
| Imagined Folk Tradition Vulnerability (Flaw) | 133 |
| Imaginem (Art) | 209, 347–352 |
| Imbued with the Spirit of (Form) (Virtue) | 85 |
| Immune to Disease (Virtue) | 86 |
| Immunity to Cold (Virtue) | 86 |
| Impact | 407 |
| Imperturbable Casting | 225 |
| Impious Friend (Flaw) | 133 |
| Improved Characteristics (Virtue) | 86 |
| Incapacitation | 404 |
| Incarnation | 498 |
| Income | 188 |
| Incompatible Arts (Flaw) | 134 |
| Incomprehensible (Flaw) | 134 |
| Inconstant Magic (Flaw) | 134 |
| Indescribable Face (Virtue) | 86 |
| Independent Craftsman (Flaw) | 134 |
| Independent Study (Virtue) | 86 |
| Indiscreet (Flaw) | 134 |
| Individual (Target) | 305 |
| Induction (Ability) | 166–167 |
| Induction (Virtue) | 86 |
| Ineslemen (Virtue) | 86 |
| Infamous (Flaw) | 134 |
| Infamous Master (Flaw) | 134 |
| Infernal Aura | 415 |
| see also Auras | |
| Infernal Creatures | 475–488 |
| Auras & Regiones | 479 |
| Corrupt Beasts | 486 |
| Free Will | 478 |
| Horrifying Appearance | 487 |
| and Magic | 477 |
| Powers | 475 |
| Religious Limitations | 478 |
| Weaknesses | 477 |
| Infernal Heirloom (Virtue) | 86 |
| Infernal Lore (Ability) | 167 |
| Infernal, Limit of The | 211 |
| Infernal, The | 6, 414–416 |
| see also Demons | |
| Inheritance | 508 |
| Initiative Ties | 394 |
| Initiative Total | 393 |
| Injuries | 407 |
| Ink of Hermes | 281 |
| Inoffensive to (Beings) (Virtue) | 86 |
| Inscribed Shadow (Flaw) | 134 |
| Inspirational (Virtue) | 87 |
| Instilling Effects | 256–258 |
| Intellego (Art) | 207 |
| Intelligence | 27 |
| Interfering with Mundanes | 21 |
| Intrigue (Ability) | 167 |
| Intuition (Virtue) | 87 |
| Inventing Spells | 251 |
| Inventive Genius (Virtue) | 87 |
| Invested Items | 253 |
| Investigating Enchantments | 260 |
| Investigation Saga | 533 |
| Iron, Molten | 407 |
| Islam | 77, 110–111, 172 |
| Islamic Law (Ability) | 167 |
| see also Muslims | |
| Jack-of-All-Trades (Virtue) | 87 |
| Javelin | 402 |
| Jerbiton (Template) | 40 |
| Jerbiton, House | 15 |
| Jerusalem | 419 |
| Jesus Christ | 498 |
| Jews | 499, 504 |
| Jinn | 442 |
| Jinxed (Flaw) | 134 |
| Journeyman (Virtue) | 87 |
| Judaic Lore (Ability) | 167 |
| Judged Unfairly (Flaw) | 134 |
| Judges | 14, 504 |
| Jumping | 161 |
| Jurist (Virtue) | 87 |
| Just an Instant (Virtue) | 87 |
| Justinian | 161 |
| Kassalan Dust | 87 |
| Kassalan Exorcism (Virtue) | 87 |
| Keen Sense of Smell (Virtue) | 88 |
| Keen Vision (Virtue) | 88 |
| Kick | 401 |
| Kinesis | 457 |
| Knife | 401 |
| Knight (Template) | 34 |
| Knight (Virtue) | 88 |
| Knights Templar | 111 |
| Knows People (Virtue) | 88 |
| Lab Total | 249 |
| Laboratory | 249–298 |
| Characteristics | 286–291 |
| Features | 296–297 |
| Personalization | 286–298 |
| Texts | 180, 262 |
| Virtues and Flaws | 292–296 |
| Work | 249 |
| Laborer (Virtue) | 88 |
| Lame (Flaw) | 135 |
| Lance | 401 |
| (Land) Regio Network (Virtue) | 88 |
| Landed Noble (Virtue) | 89 |
| Large (Virtue) | 89 |
| Lasiq (Virtue) | 89 |
| Latent Magic Ability (Virtue) | 89 |
| Later Life | 49 |
| Latin | 164 |
| Law | 161, 504 |
| see also Canon Law, and Civil and Canon Law | |
| Leadership (Ability) | 167 |
| Learn (Ability) From Mistakes (Virtue) | 89 |
| Learning Supernatural Abilities | 383 |
| Leather Ripper (Virtue) | 90 |
| Leather Scale Armor | 399 |
| Lecherous (Flaw) | 135 |
| Lector | 500 |
| Legerdemain (Ability) | 167 |
| Leper Magus (Virtue) | 90 |
| Leprosy (Flaw) | 135 |
| Lesser Benediction (Virtue) | 90 |
| Lesser Enchantments | 253 |
| Lesser Immunity (Virtue) | 90 |
| Lesser Limits | 211 |
| Lesser Malediction (Flaw) | 135 |
| Lesser Power (Virtue) | 90 |
| Lesser Purifying Touch (Virtue) | 91 |
| Levels, Spell | 301 |
| Levels of Regiones | 420 |
| Lex Hermae | 20 |
| Library | 179 |
| License of Absence (Virtue) | 91 |
| Life Boost (Virtue) | 91 |
| Life-Linked Spontaneous Magic (Virtue) | 91 |
| Light Touch (Virtue) | 91 |
| Lightning Reflexes (Virtue) | 91 |
| Limited Magic Resistance (Flaw) | 135 |
| Limits of Magic | 210–212 |
| Lingering Injury (Flaw) | 135 |
| Linguist (Virtue) | 91 |
| Linked Trigger | 258 |
| (Living Language) (Ability) | 167 |
| Load | 403 |
| Local Reputation | 28 |
| Logic (Artes Liberales) | 160 |
| Lone Redcap (Virtue) | 91 |
| Long Spear | 402 |
| Long Sword | 401 |
| Long-Term Fatigue | 404 |
| Long-Winded (Virtue) | 92 |
| Longbow | 402 |
| Longevity Rituals | 261 |
| Loose Magic (Flaw) | 135 |
| Lord | 506 |
| Lost Love (Flaw) | 135 |
| Love | 499 |
| Low Self-Esteem (Flaw) | 135 |
| Low Tolerance (Flaw) | 135 |
| Low Vis | 526 |
| Low-Research Saga | 532 |
| Loyal (Personality Trait) | 28 |
| Luck (Virtue) | 92 |
| Lunar Sphere, Limit of the | 211, 497 |
| Lupus (the Wolf) (Virtue) | 92 |
| Lycanthrope (Flaw) | 135 |
| Lye | 407 |
| Mace | 401 |
| Mace and Chain | 401 |
| Maga | 6, 25 |
| see also Order of Hermes | |
| Magi | 6, 25 |
| see also Order of Hermes | |
| Magian Lineage (Virtue) | 92 |
| Magic | 6 |
| Magic Addiction (Flaw) | 135 |
| Magic and Sin | 499 |
| Magic Aura | 413–414 |
| see also Auras | |
| Magic Creatures | 442–466 |
| Jinn | 442 |
| Daimons | 444 |
| Elementals | 449 |
| Animated Corpses | 462 |
| Magic Items (Virtue) | 92 |
| Magic Lore (Ability) | 168 |
| Magic Might | 425 |
| Magic Realm | 413–414 |
| Magic Resistance | 221–223, 225 |
| Limit of | 212 |
| Magic Sensitivity (Ability) | 168 |
| Magic Sensitivity (Virtue) | 92 |
| Magic Theory (Ability) | 168 |
| Magical Air (Flaw) | 136 |
| Magical (Being) Companion (Flaw) | 136 |
| Magical Blood (Virtue) | 93 |
| Magical Craft | 306 |
| Magical Creatures | 21, 413 |
| Magical Enchantments | 252 |
| Magical Fascination (Flaw) | 136 |
| Magical Foci | 94, 98 |
| Magical Items | 24 |
| Magical Memory (Virtue) | 92 |
| Magical Mount (Virtue) | 93 |
| Magical Senses | 305 |
| Magical Wards | 306 |
| Magical Warder (Virtue) | 93 |
| Magister in Artibus (Virtue) | 93 |
| Magister in Medicina (Virtue) | 94 |
| Magnitudes | 301 |
| Magus | 6, 25 |
| see also Order of Hermes | |
| Magus Templates | 37–43 |
| Major Breakthrough | 277 |
| Major Magical Focus (Virtue) | 94 |
| Major Personality Flaws | 64, 66 |
| Major Story Flaws | 66 |
| Maker of Textured Vessels (Virtue) | 94 |
| Maker of Water Vessels (Virtue) | 94 |
| Male Guild Sponsor (Virtue) | 95 |
| Mamluk (Virtue) | 95 |
| Manifest Sin (Flaw) | 136 |
| Manufactured Ignorance (Flaw) | 136 |
| Many Marriageable Daughters (Flaw) | 136 |
| Markets | 509 |
| Marriage | 500 |
| Marshal (Virtue) | 95 |
| Martial Abilities | 158 |
| Martyrdom | 419 |
| Mass | 500 |
| Master Bard (Virtue) | 96 |
| Master of (Form) Creatures (Virtue) | 96 |
| Master of Kennels (Virtue) | 96 |
| Master of None (Flaw) | 136 |
| Mastered Spells (Virtue) | 96 |
| Masterpiece (Virtue) | 97 |
| Mastery | 27, 225–226 |
| Mazdean Priest (Virtue) | 97 |
| Meddler (Flaw) | 137 |
| Medical Attention | 405 |
| Medicine | 163 |
| Medicine (Ability) | 168 |
| Medieval Paradigm | 251 |
| Medieval Physics | 497 |
| Medium Covenant | 178 |
| Medium Saga | 527 |
| Medium-Research Saga | 532 |
| Melee Weapon Statistics | 400 |
| Mendicant Friar (Virtue) | 97 |
| Mendicant Friars | 505 |
| Mentem (Art) | 209, 353–358 |
| Mentor (Flaw) | 137 |
| Mentored by Demons (Virtue) | 98 |
| Mercenary Captain (Virtue) | 98 |
| Mercere (Template) | 41 |
| Mercere, House | 15 |
| see also Redcaps | |
| Merchant (Virtue) | 98 |
| Merchant Adventurer (Virtue) | 98 |
| Mercurian Magic (Virtue) | 98 |
| Mercury | 9 |
| Merinita – Faerie Magic | 236–238 |
| Merinita (Template) | 41 |
| Merinita, House | 16 |
| Metal Reinforced Leather Armor | 399 |
| Metal Scale Armor | 399 |
| Method Caster (Virtue) | 98 |
| Might | 425 |
| Mild Aging (Virtue) | 98 |
| Minor Breakthrough | 277 |
| Minor Enchantments (Virtue) | 98 |
| Minor Magical Focus (Virtue) | 98 |
| Minor Orders | 500 |
| Minor Personality Flaws | 66 |
| Minor Story Flaws | 66 |
| Miracles | 420, 505–506 |
| Mischievous Childhood | 48 |
| Missile Combat | 395 |
| Missile Weapons | 402 |
| Missile Weapon Statistics | 401 |
| Missing Ear (Flaw) | 136 |
| Missing Eye (Flaw) | 136 |
| Missing Hand (Flaw) | 136 |
| Mistaken Identity (Flaw) | 136 |
| Moderate Vis | 526 |
| Momentary (Duration) | 304 |
| Monasteries | 505 |
| Monastic Offices | 505 |
| Monastic Rule | 505 |
| Monastic Vows (Flaw) | 138 |
| Monster (Hook) | 181–182 |
| Monstrous Blood (Flaw) | 138 |
| Moon (Duration) | 304 |
| Moses | 502 |
| Motion Sickness (Flaw) | 138 |
| Mounted Combat | 397 |
| Multiple Casting | 225 |
| Mundane, The | 420 |
| Mundane Interactions | 21, 518 |
| Mundane Lord (covenant situation) | 177 |
| Mundanes | 21 |
| Muqta' (Virtue) | 99 |
| Mundane Beasts | 428–442 |
| Muse (Virtue) | 99 |
| Music (Ability) | 168 |
| Muslims | 99, 111 |
| Mute (Flaw) | 138 |
| Muto (Art) | 207 |
| Mysteries | 233–243 |
| Mystery Cults | 12 |
| (Mystery Cult) Lore (Ability) | 168 |
| Mystery Initiation | 387–389 |
| Mystical Choreography (Virtue) | 99 |
| Mythic Blood (Virtue) | 99 |
| Mythic Companions | 25, 55 |
| Mythic Europe | 6, 495–514 |
| Map | 493–494 |
| Mythic Pound | 187 |
| Natural Leader (Virtue) | 99 |
| Necessary Condition (Flaw) | 138 |
| Necessary (Realm) Aura for (Ability) (Flaw) | 138 |
| Nemthengacha, The | 244 |
| Nephilim | 57 |
| Nephilim (Virtue) | 99 |
| Night Terrors (Flaw) | 138 |
| No Hands (Flaw) | 139 |
| No Sense of Direction (Flaw) | 139 |
| No-Research Saga | 532 |
| Nobles | 24, 506–509 |
| Nocturnal (Flaw) | 139 |
| Non-lethal Combat | 397 |
| Noncombatant (Flaw) | 139 |
| Notary (Virtue) | 99 |
| Nuntius (Virtue) | 100 |
| Nuns | 513 |
| Oath of Fealty (Flaw) | 139 |
| Obese (Flaw) | 139 |
| Obfuscated Casting | 226 |
| Obsessed (Flaw) | 139 |
| Offensive to (Beings) (Flaw) | 139 |
| Optimistic (Flaw) | 139 |
| Order of Hermes | 6, 9–24, 497 |
| Crises | 11 |
| Foundation | 9 |
| History | 9 |
| Ordination | 500 |
| Ordo Miscellanea | 11 |
| (Organization) Lore (Ability) | 169 |
| Original Sin | 498 |
| Outcast (Flaw) | 139 |
| Outlaw (Flaw) | 140 |
| Outlaw Leader (Flaw) | 140 |
| Outsider (Flaw) | 140 |
| Overconfident (Flaw) | 140 |
| Oversensitive (Flaw) | 140 |
| Pace | 395 |
| Pagan (Flaw) | 140 |
| Paid Rights (Virtue) | 100 |
| Painful Magic (Flaw) | 140 |
| Palsied Hands (Flaw) | 140 |
| Parens | 6 |
| Parish | 504 |
| Parma Magica | 6, 221 |
| Parma Magica (Ability) | 169 |
| Part (Target) | 305 |
| Partner (Virtue) | 100 |
| Peasant | 23, 511 |
| Peasant (Virtue) | 100 |
| Penance | 500 |
| Penetration | 215, 219, 226 |
| Penetration (Ability) | 169 |
| Perception | 27 |
| Perdo (Art) | 208 |
| Perfect Balance (Virtue) | 100 |
| Perfect Eye for (Commodity) (Virtue) | 100 |
| Perfectus (Virtue) | 100 |
| Performance (Duration) | 101 |
| Performance Magic (Virtue) | 101–102 |
| Peripheral Code | 18 |
| Persona (Ability) | 169 |
| Persona (Virtue) | 101 |
| Personal (Range) | 303 |
| Personal Power (Virtue) | 102 |
| Personal Vis Source (Virtue) | 103 |
| Personality | 52 |
| Personality Flaws | 45, 61, 66 |
| Personality Rolls | 28 |
| Personality Traits | 28 |
| Pessimistic (Flaw) | 140 |
| Philosophiae (Ability) | 169 |
| Physician of Salerno (Virtue) | 103 |
| Piercing Gaze (Virtue) | 103 |
| Pilgrimage | 496, 502 |
| Pious (Flaw) | 140 |
| Plagued by Supernatural Entity (Flaw) | 141 |
| Platonic Philosophy | 409 |
| Plots | 515 |
| Poisons | 406 |
| Pole Arm | 402 |
| Pole Axe | 402 |
| Politics | 522 |
| Politics Saga | 533 |
| Pooled Characters | 529 |
| Poor (Flaw) | 141 |
| Poor (Characteristic) (Flaw) | 141 |
| Poor Concentration (Flaw) | 141 |
| Poor Eyesight (Flaw) | 141 |
| Poor Formulaic Magic (Flaw) | 141 |
| Poor Hearing (Flaw) | 141 |
| Poor Living Conditions (Flaw) | 141 |
| Poor Memory (Flaw) | 141 |
| Poor Student (Flaw) | 141 |
| Pope | 502 |
| Potent Magic (Virtue) | 103–104 |
| Powerful Covenant | 178 |
| Powerful Location (covenant situation) | 177 |
| Powerful Relic (Virtue) | 104 |
| Practice Experience | 377 |
| Praeco | 22 |
| Pralix | 11 |
| Precise Casting | 226 |
| Premonitions (Ability) | 170 |
| Premonitions (Virtue) | 104 |
| Presence | 27 |
| Prestigious Student (Virtue) | 104 |
| Priest (Template) | 34 |
| Priest (Virtue) | 104 |
| Primitive Equipment (Flaw) | 141 |
| Primogeniture Lineage (Flaw) | 141 |
| Privileged Upbringing (Virtue) | 104 |
| Proactive Stories | 517 |
| Profession (Type) (Ability) | 170 |
| Prohibition (Flaw) | 142 |
| Protection (Virtue) | 105 |
| Protector (Hook) | 181 |
| Proud (Flaw) | 142 |
| Puissant Ability (Virtue) | 105 |
| Puissant Art (Virtue) | 105 |
| Pulsed Saga | 528 |
| Pure Fantasy Saga | 530 |
| Pure Troupe Style | 530 |
| Purgatory | 499 |
| Quaesitor | 6, 14 |
| *see also Guernicus, House* | |
| Quick Casting | 226 |
| Quickness | 27 |
| Quiet Casting | 226 |
| Quiet Magic (Virtue) | 105 |
| Quilted Armor | 399 |
| Quests | 522 |
| Rabbi (Virtue) | 105 |
| Rabbinic Law (Ability) | 170 |
| Raised from the Dead (Flaw) | 142 |
| Raised in the Gutter (Flaw) | 142 |
| Ranges | 303–304 |
| Rapid Convalescence (Virtue) | 105 |
| Rat Up a Drainpipe (Virtue) | 105 |
| Reactive Stories | 517 |
| (Realm) Stigmatic (Flaw) | 142 |
| Rebellious (Flaw) | 142 |
| Rebuttal | 226 |
| Reckless (Flaw) | 142 |
| Reclusive (Flaw) | 142 |
| Recovery from Fatigue | 403–404 |
| Recovery from Wounds | 405–406 |
| Rector/Proctor (Flaw) | 142 |
| Recurring Spells | 240 |
| Redcap (Virtue) | 105 |
| see also Mercere, House | |
| Redcaps | 6, 15 |
| Refinement (laboratory) | 287 |
| Regio | 181–182, 420 |
| Rego (Art) | 208 |
| Regular (Flaw) | 143 |
| Relic (Virtue) | 105 |
| Relics | 419 |
| Religious (Virtue) | 106 |
| Renouncing | 18 |
| Repellent (Flaw) | 143 |
| Reputations | 28, 52 |
| Ease Factors | 29 |
| Requests for Assistance | 521 |
| Requisites | 311–312 |
| Researching a Setting | 531–532 |
| Reserves of Strength (Virtue) | 106 |
| Resources | 179–181, 504, 527 |
| Restricted Learning (Flaw) | 143 |
| Restricted Power (Flaw) | 143 |
| Restriction (Flaw) | 143 |
| Resurrection | 498 |
| Revenants | 461–463 |
| Corpse-Like Form | 462 |
| Skeletal Form | 463 |
| Rhetoric (Artes Liberales) | 160 |
| Ride (Ability) | 170 |
| Rigid Magic (Flaw) | 143 |
| Ring (Duration) | 304 |
| Ripper (Virtue) | 106 |
| Ritual Magic | 6, 213 |
| Ritual Power (Virtue) | 106 |
| Ritual Spells | 311 |
| Rival (Hook) | 181–182 |
| Road (Hook) | 181–182 |
| Road (Range) | 236–237 |
| Rogue (Template) | 35 |
| Rolling Stone (Flaw) | 143 |
| Room (Target) | 305 |
| Rosh Beth Din (Virtue) | 106 |
| Round Shield | 401 |
| Rounding | 6 |
| Sacraments | 499–501 |
| Sagas | 523–533 |
| Priorities | 533 |
| Speed | 527 |
| Styles | 532–533 |
| Saints | 501–502 |
| Satan | 21 |
| see also Creatures of the Infernal | |
| Savantism (Flaw) | 143 |
| Schism War | 6, 11 |
| Schooled in Crime (Virtue) | 106 |
| Scuffle Effects | 398 |
| Scrying | 21 |
| Seasons | 174–176, 376 |
| Secretive (Flaw) | 144 |
| Second Sight (Ability) | 170 |
| Second Sight (Virtue) | 106 |
| Secondary Insight (Virtue) | 106 |
| Secular Clergy | 505 |
| See in Darkness (Virtue) | 107 |
| Seeker (Flaw) | 144 |
| Self-Confident (Virtue) | 107 |
| Senior Bard (Virtue) | 107 |
| Senior Clergy (Virtue) | 107 |
| Senior Master (Virtue) | 107 |
| Sense Holiness and Unholiness (Ability) | 170 |
| Sense Holiness and Unholiness (Virtue) | 107 |
| Sense Passions (Ability) | 107 |
| Sense Passions (Virtue) | 107 |
| Servant of the (Land) (Flaw) | 144 |
| Seven Deadly Sins | 499 |
| Shadchan (Virtue) | 107 |
| Shamash (Virtue) | 107 |
| Shape and Material Bonuses Table | 282–285 |
| Shapechanger Statistics | 441 |
| Shapeshifter (Ability) | 171 |
| Shapeshifter (Virtue) | 107 |
| Sharp Ears (Virtue) | 108 |
| Sheltered Upbringing (Flaw) | 144 |
| Short Attention Span (Flaw) | 144 |
| Short Spear | 401 |
| Short Sword | 401 |
| Shortbow | 402 |
| Short-Lived Magic (Flaw) | 144 |
| Short of Breath (Flaw) | 144 |
| Short-Ranged Magic (Flaw) | 144 |
| Short-Term Fatigue | 403 |
| Side Effect (Virtue) | 108 |
| Sigils | 224, 314 |
| Similar Spells | 260 |
| Simple Die | 7 |
| Simple-Minded (Flaw) | 144 |
| Simple Student (Virtue) | 108 |
| Sin-Eating | 57 |
| Single Weapon (Ability) | 171 |
| Single Weapons | 401 |
| Size | 26, 427 |
| Skilled Parens (Virtue) | 108 |
| Skilled Smuggler (Virtue) | 108 |
| Skinchanger (Virtue) | 108 |
| (Dove) | 108 |
| Sleep Disorder (Flaw) | 144 |
| Sling | 402 |
| Sloth | 499 |
| Slothful (Flaw) | 145 |
| Slow Caster (Flaw) | 145 |
| Slow Power (Flaw) | 145 |
| Slow Reflexes (Flaw) | 145 |
| Small Frame (Flaw) | 145 |
| Soak | 30, 394 |
| Soap Opera | 518 |
| Social Childhood | 48 |
| Social Contacts (Virtue) | 108 |
| Social Handicap (Flaw) | 145 |
| Social Status | 45, 62, 64 |
| By Culture | 65 |
| Sodalis | 6 |
| Sofer (Virtue) | 109 |
| Soft-Hearted (Flaw) | 145 |
| Soul, Limit of the | 211 |
| Special Circumstances (Virtue) | 109 |
| Special Effects (combat) | 398 |
| Specialist (Template) | 32 |
| Specialists | 180 |
| Specializations | 157 |
| Spell Damage | 314, 394 |
| Spell Format | 313–314 |
| Spell Improvisation (Virtue) | 109 |
| Spell Mastery | 27, 225–226 |
| Spell Mastery Abilities | 158 |
| Spells | 6, 301–372 |
| Casting | 213–218 |
| Design | 301–308 |
| Inventing | 251–252 |
| Level Guidelines | 301 |
| Spirits | 444 |
| Spirit Votary | 58 |
| Spirit Votary (Virtue) | 109 |
| Spiritual Pact (Virtue) | 109 |
| Splitting Groups | 398 |
| Spontaneous Casting Tools (Flaw) | 145 |
| Spontaneous Magic | 6, 214 |
| Spring | 174 |
| Stabilizing The Unknown | 279 |
| Staff | 402 |
| Stamina | 27 |
| Standard Soldier (Template) | 32 |
| Stealth (Ability) | 171 |
| Stigmatic Catalyst (Flaw) | 145 |
| Still Casting | 226 |
| Stockade Parma Magica (Flaw) | 145 |
| Storm (Duration) | 71 |
| Story Flaws | 45, 61, 66 |
| Story Ideas | 520–522 |
| Story Types | 517–518 |
| Stone | 402 |
| Strength | 27 |
| Stress Die | 7 |
| Strong Angelic Heritage (Virtue) | 109 |
| Strong Faerie Blood (Virtue) | 110 |
| Strong-Willed (Virtue) | 110 |
| Structure (Target) | 305 |
| Structures (The Church) | 502–503 |
| Struggling (covenant situation) | 177 |
| Stuck in Your Ways (Flaw) | 145 |
| Student of (Realm) (Virtue) | 110 |
| Study Bonus (Virtue) | 110 |
| Study Requirement (Flaw) | 145 |
| Sub-Deacon | 500 |
| Subtle Magic (Virtue) | 110 |
| Sufi (Virtue) | 111 |
| Summae | 179, 379 |
| Summer | 175 |
| Summon Animals (Ability) | 171, 243 |
| Summon Animals (Virtue) | 111 |
| Summoning Spirits | 308 |
| Sun (Duration) | 304 |
| Sundering, The | 11 |
| Superiors (Hook) | 181–182 |
| Supernatural Abilities | 159 |
| Learning | 383 |
| Supernatural Beauty (Virtue) | 111 |
| Supernatural Nuisance (Flaw) | 145 |
| Supernatural Virtues and Flaws | 64 |
| Suppressed Gift (Flaw) | 146 |
| Surgical Empiricus (Flaw) | 146 |
| Survival (Ability) | 171 |
| Susceptibility to Divine Power (Flaw) | 146 |
| Susceptibility to Faerie Power (Flaw) | 146 |
| Susceptibility to Infernal Power (Flaw) | 146 |
| Susceptibility to Sunlight (Flaw) | 146 |
| Susceptibility to Warping (Flaw) | 146 |
| Swim (Ability) | 171 |
| Sympathetic Connections | 220 |
| Tainted Offspring (Flaw) | 146 |
| Tainted Treasure (Virtue) | 111 |
| Tainted Vis | 422 |
| Tainted with Evil (Flaw) | 146 |
| Talisman | 259 |
| Targets | 305, 309–311 |
| Size | 310 |
| Volume | 311 |
| Teaching | 378 |
| Teaching (Ability) | 171 |
| Technique | 207–208 |
| Temperate (Flaw) | 146 |
| Tempestaria (Weather Witch) | 245 |
| Templar Administrator (Virtue) | 111 |
| Templar Commander (Virtue) | 111 |
| Templar Confrere or Consoeur (Virtue) | 112 |
| Templar Office Holder (Virtue) | 112 |
| Templar Prestige (Virtue) | 112 |
| Templar Servant (Virtue) | 113 |
| Templar Specialist (Virtue) | 113 |
| Temporal Influence (Virtue) | 113 |
| Terram (Art) | 209, 359–364 |
| Tethered Magic (Virtue) | 113 |
| Theology (Ability) | 171–172 |
| Christian | 171 |
| Islam | 172 |
| Judaism | 172 |
| Theological Virtues | 499 |
| Through the Aegis | 173 |
| Thrown Weapon (Ability) | 172 |
| Time, Limit of | 212 |
| Tithe | 504 |
| Tonsure | 500 |
| Tormenting Master (Flaw) | 146 |
| Touch (Range) | 303 |
| Tough (Virtue) | 113 |
| Tough Guy (Template) | 33 |
| Towns | 510–511 |
| Town Magistrate (Virtue) | 113 |
| Tractatus | 179, 380 |
| Trade | 509 |
| Trained Assassin (Virtue) | 113 |
| Trained Group | 385, 396 |
| Training | 377 |
| Training Apprentices | 270–272 |
| Training Creatures | 384–386 |
| Tragic Life (Flaw) | 147 |
| Travel | 408, 507–508 |
| Traveling Childhood | 48 |
| Treasure Hunting | 519–520 |
| Tremere (Template) | 42 |
| Tremere, House | 11, 16 |
| Trianoma | 6, 10 |
| Tribunals | 6, 21–23 |
| Grand | 21 |
| Regional | 23 |
| Trivium | 160 |
| Troubadour/Trobairitz (Virtue) | 113 |
| Troupe-Style Roleplaying | 4, 528–530 |
| Troupe Upbringing (Virtue) | 113 |
| True Faith | 419 |
| True Faith (Virtue) | 113 |
| True Feeling, Limit of | 212 |
| True Love (Flaw) | 147 |
| True Love (PC) (Virtue) | 113 |
| True Names | 445 |
| Turb Trained (Virtue) | 114 |
| Twilight | 228–230 |
| Scars | 30, 229 |
| Twilight Prone (Flaw) | 148 |
| Tytalus (Template) | 42 |
| Tytalus, House | 11, 17 |
| Tzadik Nistar (Flaw) | 148 |
| Unaffected by The Gift (Virtue) | 114 |
| Unaging (Virtue) | 114 |
| Unbaptized (Flaw) | 148 |
| Unbearable to (Beings) (Flaw) | 148 |
| Unbound Tongue (Virtue) | 114 |
| Uncertain Faith (Flaw) | 148 |
| Uncontrollable Strength (Flaw) | 148 |
| Un-Fun History | 496 |
| Unhappily Married (Flaw) | 148 |
| Unimaginative Learner (Flaw) | 148 |
| Uninspirational (Flaw) | 148 |
| University Dean (Flaw) | 149 |
| University Grammar Teacher (Virtue) | 114 |
| Unlucky (Flaw) | 149 |
| Unnatural Magic (Flaw) | 149 |
| Unpredictable Magic (Flaw) | 149 |
| Unraveling | 226 |
| Unruly Air (Flaw) | 149 |
| Unspecialized (Flaw) | 149 |
| Unstructured Caster (Flaw) | 149 |
| Until (Condition) (Duration) | 237 |
| Untrained Group | 396 |
| Urban (Covenant Situation) | 177 |
| Urban (Hook) | 181–182 |
| Using Enchanted Devices | 259 |
| Usurer (Flaw) | 149 |
| Variable Outcomes | 516 |
| Variable Power (Virtue) | 114 |
| Vassal | 506 |
| Venditor (Virtue) | 114 |
| Venus' Blessing (Virtue) | 114 |
| Verditius (Template) | 43 |
| Verditius, House | 17 |
| Verditius Magic | 240–243 |
| Verditius Magic (Virtue) | 114 |
| Vendetta (Flaw) | 149 |
| Vengeful Powers (Flaw) | 150 |
| Vernus | 175 |
| Viaticarus (Flaw) | 150 |
| Viea | 10 |
| Vim (Art) | 209, 364–372 |
| Virtues and Flaws | 26, 45, 47, 61–154 |
| List of Virtues | 67–68 |
| List of Flaws | 117–118 |
| Vis | 6, 180, 212, 250 |
| Sources | 422 |
| Limit of | 212 |
| Vision | 306 |
| Visions (Flaw) | 150 |
| Voice (Range) | 303 |
| Voice of the (Land) (Virtue) | 115 |
| Vow (Flaw) | 150 |
| Vulnerable Casting (Flaw) | 150 |
| Vulnerable Magic (Flaw) | 151 |
| Vulnerable to Folk Tradition (Flaw) | 151 |
| Wanderer (Virtue) | 115 |
| Wanderlust (Flaw) | 151 |
| Wards | 306 |
| Warhammer | 402 |
| Warped by Magic (Flaw) | 151 |
| Warped Magic (Flaw) | 151 |
| Warped Senses (Flaw) | 151 |
| Warping | 389–391 |
| Points | 389 |
| Score | 30 |
| Limit of | 212 |
| Warrior (Virtue) | 115 |
| Waster of Vis (Flaw) | 152 |
| Water-Way (Range) | 70 |
| Ways of the (Land) (Virtue) | 115 |
| Weak Characteristics (Flaw) | 152 |
| Weak Enchanter (Flaw) | 152 |
| Weak Magic (Flaw) | 152 |
| Weak Magic Resistance (Flaw) | 152 |
| Weak Parens (Flaw) | 152 |
| Weak Personality (Flaw) | 153 |
| Weak Scholar (Flaw) | 153 |
| Weak Spontaneous Magic (Flaw) | 153 |
| Weakness (Flaw) | 154 |
| Weak-Willed (Flaw) | 154 |
| Wealthy (Virtue) | 115 |
| Weapons | 400–402 |
| Weird Magic (Flaw) | 154 |
| Well-Traveled (Virtue) | 116 |
| Whistle Up The Wind (Ability) | 172 |
| Whistle Up The Wind (Virtue) | 116 |
| Wilderness Sense (Ability) | 172 |
| Wilderness Sense (Virtue) | 116 |
| Winter | 176 |
| Winter Ruins | 178 |
| Wisdom from Ignorance (Virtue) | 116 |
| Wise One (Virtue) | 116 |
| Witch (Template) | 35 |
| Witch Marks (Flaw) | 154 |
| Withstand Casting (Virtue) | 116 |
| Wizard's March | 18 |
| Wizard's Sigils | 224, 314 |
| Wizard's Twilight | 228–230 |
| Wizard's War | 21 |
| Women in Mythic Europe | 511–514 |
| Words and Gestures | 216–217 |
| Wound Penalties | 30, 404 |
| Wounds | 404–406 |
| Wrath | 499 |
| Wrathful (Flaw) | 154 |
| Writing Books | 379–380 |
| Year (Duration) | 305 |
| Year + 1 (Duration) | 237 |