Ars Magica Digital Codex

Results for “rounding”

80 reference · 80 passages · 71 spells

Ars Magica — Definitive Edition (Core Rules) · Chapter 11: Obstacles

Antagonists · The Infatuated Diabolist

Ars Magica — Definitive Edition (Core Rules) · Chapter 4: Virtues and Flaws

Lords of Men · Chapter Nine: Optional Combat Rules

ReferenceAttempting to Disengage

Lords of Men

…If a character fails to disengage and tries again the following round

ReferenceWhen to Roll Initiative

Lords of Men

…start tracking events using combat rounds), roll for Initiative for each character…

ReferenceExtended Actions

Lords of Men

…Some extended actions take two or more rounds to complete. These are…

ReferenceReactions

Lords of Men

…action later in the same round. - A character can perform a reaction…

ReferenceGroups With No Leader

Lords of Men

…if the group spends a round without attacking or defending. Replace a…

ReferenceOption: Fast Actions

Lords of Men

…A character can only perform a fast action on the first round

ReferenceNot Everything is an Action

Lords of Men

…player can make in one round, because die rolls are not necessarily…

ReferenceOption: Vaulting Into the Saddle

Lords of Men

…then ride in the same round. If the attempt fails, the character…

ReferenceShooting Missiles from Horseback

Lords of Men

…and attack in the same round, a mounted archer can gallop to…

When to Use Combat Rounds

Lords of Men

Contrary to what their name suggests, combat rounds can be useful for…

The Combat Round

Lords of Men

**Ars Magica Fifth Edition** defines a combat round on pages 171–172…

Initiative

Lords of Men

…wants to start using combat rounds. Any action that doesn't require…

Moving in Combat

Lords of Men

…Characters can't move and attack in the same round, unless they…

Actions in Combat

Lords of Men

…The ArM5 rules say that a character can act once per round

Mounted Movement

Lords of Men

…The horse can use any gait on a given round; there is…

Disengaging

Lords of Men

…If a character fails to disengage and tries again the following round

Charging on Horseback

Lords of Men

…the character can move and then attack in the same round, and…

Houses of Hermes - True Lineages · Chapter Four: House Tremere

Lords of Men · Chapter Five: Leisure

Magic - Ancient Magic · The Quest

Realms of Power - Magic · Chapter Five : Magic Animals

Tales of Mythic Europe · Return of the Raiders

Mundane Beasts · Beasts of Mythic Europe

Lords of Men · Supplement: Arms & Armor

Magic - Rival Magic · Muspelli

Lands of the Nile - Egypt, Ethiopia & Nubia · An Ethiopian Bestiary

Magic - Hedge Magic (Revised) · Chapter One: Introduction

Social - Grogs · Advanced Group Combat

Thrice-Told Tales · The Traitor's Game

The Lion and the Lily - The Normandy Tribunal · Chapter Four: Brittany

Mythic Locations · Chapter Eleven: The Wolf's Court

Lords of Men · Chapter Eight: Massed Combat

The Contested Isle - The Hibernian Tribunal · The Province of Ulster

Magic - Apprentices · Chapter Two: Creating Young Characters

Magi of Hermes · New Spells

Tales of Mythic Europe · Warring Families

Dies Irae - A Book of Wrathful Days · Fimbulwinter: The Cold Doom

Realms of Power - Magic · Chapter Two : Magic Auras

Realms of Power - Magic · Chapter Four : Magic Characters

Adventure - Broken Covenant of Calebais · Satyrs

Houses of Hermes - True Lineages · Chapter Three: House Mercere

Ars Magica — Definitive Edition (Core Rules) · Chapter 7: Hermetic Magic

Ars Magica — Definitive Edition (Core Rules) · Chapter 10: Long Term Events

Realms of Power - Faerie · Chapter Three : Faerie Characters

Between Sand & Sea - Mythic Africa ·

Magic - Hermetic Projects · Story Seed: Eternal Spirit of Flame

Magi of Hermes · Alexander's Animal Shapes

Magic - The Cradle & the Crescent · Persian Supernatural Factions

Realms of Power - The Infernal · Chapter 9 : Infernal Characters

Through the Aegis - Developed Covenants · The Oracles of Didyma

City & Guild · Chapter Three: Guilds

Mythic Locations · Chapter Four: The Cursed Woods

Tales of Mythic Europe · A Musical Murder Mystery

The Mysteries (Revised) · Chapter 11: Arithmetic Magic

Realms of Power - Faerie · Chapter Four: Faerie Bestiary

Ars Magica — Definitive Edition (Core Rules) · Chapter 8: Laboratory

Magic - Ancient Magic · Lost Temple of Serapis Altar with Theatre of Heron Brazier Pillar Statue of Serapis ADYTON CELLA Staircase to Pediment Chambers

The Sundered Eagle - The Theban Tribunal · Culture & Customs

Social - Grogs · The Life of a Grog

Magi of Hermes · Enchanted Items

Magic - Rival Magic · Credits

Ars Magica — Definitive Edition (Core Rules) · Chapter 9: Spells

Realms of Power - The Divine (Revised) · Credits

Tales of Power · Credits

City & Guild · Credits

Magic - Hedge Magic (Revised) · Chapter Seven: Vitkir

Houses of Hermes - Societates · Chapter Three: House Tytalus

Lands of the Nile - Egypt, Ethiopia & Nubia · People

Realms of Power - Magic · Credits

Magi of Hermes · Scipio of Merinita

Ars Magica — Definitive Edition (Core Rules) · Chapter 1: Introduction

Tales of Power · Patronus' Faeries

Magic - Rival Magic · Introduction

Houses of Hermes - Societates · Chapter One: House Flambeau

Thrice-Told Tales · The Spider War

Houses of Hermes - Mystery Cults · Credits

Magic - Hedge Magic (Revised) · Credits

Ars Magica — Definitive Edition (Core Rules) · Reference Guide

The Sundered Eagle - The Theban Tribunal · The Islands

Realms of Power - Faerie · Credits

Magic - Apprentices · Chapter Five: Adolescentia: Ages 15 to 21

Ars Magica — Definitive Edition (Core Rules) · Chapter 13: Bestiary

Tales of Power · Spectral Soldiers of King Kush

Social - Grogs · Credits

Antagonists · The Queen of Gold and Glass

Tales of Power · Spectral Soldiers of King Kush (cont'd)

Magi of Hermes · The Weight of All Perdition Be Upon You

Houses of Hermes - Societates · The Lineage of Pralix

Social - Grogs · FIVE YEARS: +10 Bargain, +25 Craft:

Tales of Power · Zayad-Sayaf and Zayad-Sabad, Guardians of the Gate

Social - Grogs · The Almogavars

Ars Magica — Definitive Edition (Core Rules) · Ars Magica Definitive Edition

Art & Academe · Chapter Eight: Artists

Houses of Hermes - Societates · Credits

City & Guild · Chapter Four: Crafts

Covenants · Chapter Two: Boons & Hooks

Lands of the Nile - Egypt, Ethiopia & Nubia · The Cult of Dedun

Magic - The Cradle & the Crescent · Landscape and Society

Magic - Apprentices · Credits

Tales of Power · The Corporeal Forms of Jinn

Through the Aegis - Developed Covenants · The Northern Seas

Magic - Rival Magic · Sorcerers of Soqotra

Magic - Hermetic Projects · Producing Offspring

The Contested Isle - The Hibernian Tribunal · The Province of Connacht

Ars Magica — Definitive Edition (Core Rules) · Ignem Spells

Ars Magica — Definitive Edition (Core Rules) · Terram Spells

Magi of Hermes · Herbam Spells

Magic - Ancient Magic · Auram Spells

Ars Magica — Definitive Edition (Core Rules) · Herbam Spells

Ars Magica — Definitive Edition (Core Rules) · Corpus Spells

Magic - Hermetic Projects · Auram Spells

Through the Aegis - Developed Covenants · Terram Spells

Ars Magica — Definitive Edition (Core Rules) · Animal Spells

Magic - Hermetic Projects · Corpus Spells

Ars Magica — Definitive Edition (Core Rules) · Auram Spells

Magi of Hermes · Animal Spells

Magi of Hermes · Mentem Spells

Ars Magica — Definitive Edition (Core Rules) · Aquam Spells

Magi of Hermes · Ignem Spells

Ars Magica — Definitive Edition (Core Rules) · Vim Spells

Magi of Hermes · Aquam Spells

Dies Irae - A Book of Wrathful Days · Ignem Spells

Tales of Mythic Europe · Vim Spells

Houses of Hermes - Societates · Terram Spells

Magic - Hermetic Projects · Aquam Spells

Legends of Hermes · Vim Spells

Houses of Hermes - Societates · Auram Spells

Magic - Hermetic Projects · Terram Spells

Houses of Hermes - Societates · Ignem Spells

Dies Irae - A Book of Wrathful Days · Auram Spells

Magi of Hermes · Corpus Spells

Magi of Hermes · Terram Spells

Magi of Hermes · Vim Spells

Dies Irae - A Book of Wrathful Days · Terram Spells

Houses of Hermes - Societates · Mentem Spells

The Mysteries (Revised) · Mentem Spells

Magic - Hedge Magic (Revised) · Corpus Spells

Houses of Hermes - Societates · Animal Spells

The Mysteries (Revised) · Terram Spells