80 reference · 80 passages · 71 spells
A combat round lasts for about six seconds, so that a Diameter…
…attack or defense for one round. This bonus applies to a single…
…It takes approximately one combat round to cast a spell, unless it…
…him, or grabbing the amulet round his neck. Follow the normal combat…
…A single combat round, consisting of one attack from every party to…
…10 + Qik – Encumbrance paces per round** **HURRY: 2 x (10 + Qik – Encumbrance…
…Characters must make Deprivation rolls for smoke inhalation every round from here…
…At first, these rolls are made every 30 seconds (5 combat rounds…
…Further, the heat from the burning building means that Short-Term Fatigue…
…Your Formulaic spells take two rounds to cast; Spontaneous spells also take…
…are increased by one half, rounded up. At character creation, any experience…
Minor, Hermetic After casting a spell, you must spend a round doing…
…All Advancement Totals for any Language are increased by a quarter, rounded…
…that it requires an additional round of preparation to activate. This Flaw…
…to her (Infernal Might / 5), rounding up. You may take this Virtue…
…Ability are increased by half, rounded up, as are any experience points…
…If a character fails to disengage and tries again the following round…
…start tracking events using combat rounds), roll for Initiative for each character…
…Some extended actions take two or more rounds to complete. These are…
…action later in the same round. - A character can perform a reaction…
…if the group spends a round without attacking or defending. Replace a…
…A character can only perform a fast action on the first round…
…player can make in one round, because die rolls are not necessarily…
…then ride in the same round. If the attempt fails, the character…
…and attack in the same round, a mounted archer can gallop to…
Contrary to what their name suggests, combat rounds can be useful for…
**Ars Magica Fifth Edition** defines a combat round on pages 171–172…
…wants to start using combat rounds. Any action that doesn't require…
…Characters can't move and attack in the same round, unless they…
…The ArM5 rules say that a character can act once per round…
…The horse can use any gait on a given round; there is…
…If a character fails to disengage and tries again the following round…
…the character can move and then attack in the same round, and…
…without gestures during an earlier round of the certamen (Intelligence + Concentration of…
…In any round the laquerius can take a Defense Total penalty equal…
…Each round the hoplomachus reduces their Attack Total by up to their…
…The scissor may choose not to attack in a round, then, in…
…magical resistance during the early rounds of the combat. A velitus who…
…They lose the initiative in the following round, but their Resistance Total…
…Advantage in the next three rounds. A reitarius who does not have…
…Each round the hoplomachus reduces their Attack Total by up to their…
…cloud that lasts five combat rounds in enclosed spaces with still air…
…Note that these faeries do not take a round without fighting to…
…Weapon, round shield, shirt of mail or leather armor. Pointed helm, with…
…If the effect is still active next round, he is still affected…
…Diameter Duration spells expire a number of rounds too early equal to…
…Diameter Duration spells expire a number of rounds too early equal to…
…if the group spends a round without fighting (making no Attack or…
…if the group spends a round without attacking or defending. #### **REPLACE <sup…
…only half its attacks (round up) can hit, and the others automatically…
A group leader can make one command-related die roll per round…
…The stones can be hurled at three separate targets in one round…
…Subtract half the character's Encumbrance (rounding up) from the multiplier, so…
…cannot become wholly insubstantial, and cannot perform this feat in consecutive rounds.
…The feat roll must repeated every round that the character is not…
…He cannot take any other action in the round, including an Attack…
…a round shield with a sharp metal edge around the rim. The…
…The stones can be hurled at three separate targets in one round…
…hold in position for every round that he continues to make his…
…Level/5 (rounded up)**
…It starts as a narrow ripple and within 5 paces reaches its…
…For each additional round, more damage is done, the amount dropping by…
…For each additional round, more damage is done, the amount dropping by…
…of 6 or be blinded for one round by the multicolored lights.
The target is swathed in fire, and takes +5 damage every round…
…Any fire doing less than +15 damage per round doesn't penetrate…
…It opens on one round, stays open for another round, and closes…
…The chasm travels about 4 paces per round, growing wider as it…
…One attempt is allowed per round, and each requires a Fatigue roll…
…It moves about 50 paces per round. Those caught in its path…
…Skewering a target does +25 damage, possibly more on following rounds if…
…effect This effect keeps the tree in perfect health all year round.
…in perfect health all year round. (Effect: Base 1, +1 Touch,+2…
…a victim, which takes three rounds. Fire is exceptionally effective against the…
…Someone not trapped can cut a trapped person free in two rounds…
…You may strike repeatedly with the branch, striking once per round for…
…a Concentration roll of 6+, you can release one individual a round.
…On subsequent rounds, the wielder hangs on by making Strength stress rolls…
…size take up to two rounds to decay. Usually, large chunks of…
…break free (one attempt per round). If the victim ever botches, he…
…Stamina + Size stress roll against an Ease Factor of 9 each round.
…Attack Advantage) reduced to half (round up). The beast may recover from…
…Ease Factor of 12 each round. When Chavin of Tytalus casts this…
…a victim, which takes three rounds. Contrary to widespread rumor, fire is…
…who botches the roll vomits and is incapacitated for (10 - Stamina) rounds.
…causing +0 damage every two rounds (they're small stones), and maybe…
…at the beginning of each round or be blown back. Melee Attack…
…In addition, for each round of exertion a character must make a…
…Ease Factor of 9 per round. It is dangerous for extended travel…
…For each round anyone breathes the smoke, a Stamina stress roll against…
…the gale and each subsequent round that the wind is maintained. You…
…The caster must, as usual, succeed in Concentration rolls each round.
…The wool is cleaned, carded, and spun in a single round. This…
…round to cutting or tearing the clothing, or by spending two rounds…
…This Stamina roll must be repeated every round that the wearer is…
…A roll is made each round that the spell is maintained.
…does +12 damage the first round, +6 the second, and +0 the…
…roll against an Ease Factor of 9 each round to maintain it.
…Every round, a victim makes a Strength + Swim stress roll against an…
…Counter Intruding Magics only triggers one time per round; if there is…
…characters acting later in the round. Shout of Unravelling is triggered by…
…spell lasts, or the next round for Momentary duration, after which the…