Ars Magica Digital Codex

Credits

WRITING AND DESIGN: Erik Dahl (Merinita), Timothy Ferguson (Criamon), Matt Ryan (Verditius), Mark Shirley (Bjornaer)

EDITING AND PROJECT MANAGEMENT: David Chart

COVER ILLUSTRATION: Grey Thornberry

INTERIOR ART: Kelley Hensing, Brad McDevitt, Jeff A. Menges, Grey Thornberry, Kieran Yanner

ARS MAGICA FIFTH EDITION TRADE DRESS: J. Scott Reeves

LAYOUT, ART DIRECTION, AND PROOFREADING: Jeff Tidball

ADDITIONAL PROOFREADING: John Nephew

FIRST ROUND PLAYTESTERS: Donna Giltrap, Malcolm Harbrow, Aaron Hicks, Richard Love; Wendell Joyner, Angus MacDonald, Sarah MacDonald, Brian Watson; Matthew L. Seidl; Volker Bürkel, Christoph Safferling, Andrew Smith; Christian Jensen-Romer, Luke Price, Peter Hiley, Lloyd Graney, Kevin Sides; Erik Tyrrell; Alexander Bader, Stefan Ehret, MaPhi Werner

SECOND ROUND PLAYTESTERS: Jason Fryer, Emily Dyson, Matt Dyson, Michael Johnson; Donna Giltrap, Malcolm Harbrow, Aaron Hicks, Richard Love; Wendell Joyner, Angus MacDonald, Sarah MacDonald, Brian Watson; Volker Bürkel, Christoph Safferling, Andrew Smith; Neil Taylor, Sheila Thomas; MaPhi Werner

THIRD ROUND PLAYTESTERS: Christian Jensen-Romer, Kevin Sides, Peter Hiley, Ed Woods, Luke Price; Wendell Joyner, Angus MacDonald, Sarah MacDonald, Brian Watson, Quetta Watson; Neil Taylor, Sheila Thomas; Erik Tyrrell, Roberta Olson; MaPhi Werner

SPECIAL THANKS: Jerry Corrick and the gang at the Source

Ars Magica players participate in a thriving fan community by subscribing to email discussion lists (like the Berkeley list), compiling archives of game material (such as Project Redcap), maintaining fan-created web sites, and running demos through Atlas Games' Special Ops program. To learn more, visit www.atlas-games.com/ArM5. You can also participate in discussion of Ars Magica at the official Atlas Games forums located at www.atlas-games.com/forum.

Copyright 2006 Trident, Inc. d/b/a Atlas Games. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews, is expressly prohibited.

Ars Magica, Mythic Europe, Houses of Hermes: Mystery Cults, The Mysteries, Covenants, Guardians of the Forests, Houses of Hermes: True Lineages, Realms of Power: The Divine, The Broken Covenant of Calebais, and Charting New Realms of Imagination are trademarks of Trident, Inc. Order of Hermes, Tremere, and Doissetep are trademarks of White Wolf, Inc. and are used with permission.

DIGITAL EDITION VERSION 1.O

JUNE 2006

Mystery Cults

Introduction: The Mechanics of Initiation
 Potent Magic

Chapter One: House Bjornaer
 History
  Bjornaer the Founder
  The Founding of House Bjornaer
  The Early Years of the House
  The Schism War
  Recent Events
 Customs of House Bjornaer
  Harmonists & Wilderists
  House, Clan, & Sept
  The Bjornaer Council
  The Gathering of Twelve Years
  The Apprenticeship of a Bjornaer Magus
 The Heartbeast
  Choosing the Heartbeast
  The Heartbeast in Play
 The Mysteries of House Bjornaer
  Initiating the Clan Mysteries
  Initiating the House Mysteries
  Initiating the Inner Heartbeast
  The Three Inner Mysteries
  The Inner Heartbeast in Play
  Refining the Inner Heartbeast
 The Huntress in the Wood
  History of the Huntress in the Wood
  The Huntress Today
  Structure of the Huntress
 The Magic of House Bjornaer
 Characters of House Bjornaer
  Virtues & Flaws
  New Virtues
  New Flaws
  New Abilities
  Appendix: Mundane Beasts

Chapter Two: House Criamon
 The Founder
 What the House Believes
 Practices & Beliefs
  Apt Action
  Riddles
  Stigmata
  Body Modification Rules
  Life as a Criamon Magus
  The Gorgiastics
  Final Transmission
  Adulterations: Lingering Problems
 The Cave of Twisting Shadows
  The Central Clutch
  The Prima
 The Paths
  Stations
  Enigmatic Wisdom
  The Path of the Body
  The Path of Seeming
  The Path of Strife
  The Path of Walking Backwards
  Other Paths
  New Virtues
  New Flaws

Chapter Three: House Merinita
 History
  The House Divided
  200 Years After
  The Future of the House
 House Society
  The Search for Arcadia
  Belief & Mythic Europe
  Do Faeries Dream of Counting Sheep?
  The Sundered Realms
 Merinita Mysteries
  New Virtues
  New Flaws
  New Abilities
  Familiars
  Arcadian Mysteries
  Folk Mysteries
  Illusion Mysteries
  Nature Mysteries

Chapter Four: House Verditius
 History
  The Cult of Hephaestus
  The Cult of Vulcan
  The Founder Verditius
  The Early Years of House Verditius
  The House After Verditius
  Crises in the Order
  Conflicts in the House
  Current Concerns
 Verditius Magi
  Apprenticeship
  Gauntleted Magus
  Journeymen and Masters
  The Primus
  Prices for Enchantments
  Vendettas
  The Contest
 The Mystery Cult of Verditius
  Initiation Mysteries of Verditius
  The Outer Mystery of Verditius Magic
  Learning the Inner Mysteries
  Hubris
  Ordeals
  Confraternities
 House Verditius Inner Mysteries
  Enchant Casting Tools
  Items of Quality
  Reforging Enchanted Items
  Verditius Elder Runes
  Automata
  Bind Curse
  Bind Magical Creatures
  Item Attunement
 Virtues & Flaws
  New Virtues
  New Flaws
  Appendix: Expanded Form & Material Bonuses

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