Ars Magica Digital Codex

Houses of Hermes

Mystery Cults

A sourcebook for Ars Magica 5th Edition.

Open License Markdown version by applejuice1965 & OriginalMadman, https://github.com/OriginalMadman/Ars-Magica-Open-License

[Completion state: Text manually fixed, all official Errata included.] Note: The original pdf "Verditius Elder Runes" table has image runes for Animal, Corpus, Herbam, Ignem that have no equivalent in unicode or futhark / elder futhark. The nearest meaning character from unicode runes is used instead. For Herbam the cyrillic letter was most visually identical.

Based on the material for Ars Magica, ©1993–2024, licensed by Trident, Inc. d/b/a Atlas Games®, under Creative Commons Attribution-ShareAlike 4.0 International license 4.0 ("CC-BY-SA 4.0"). Order of Hermes, Tremere, Doissetep, and Grimgroth are trademarks of Paradox Interactive AB and are used with permission.

Learn about the four magical Houses built around specific Mysteries. Explore mythic animal forms with the magi of House Bjornaer, or defy the passage of time with House Criamon. Walk the faerie lands with the magi of House Merinita. Or join the magical craftsmen of House Verditus.

Discover the history, training, and magical practices of each House. You'll find a variety of mechanics and story seeds relating to the secret practices of each House, including subcults like the Huntress in the Wood, the body modification of House Criamon, and the ordeals of House Veriditus.